#include "command.h"
#include "util.h"
#include "debug.h"
+#include "led.h"
#include "layer_switch.h"
+#include "action_oneshot.h"
#include "action_macro.h"
#include "action.h"
static void process_action(keyrecord_t *record);
+#ifndef NO_ACTION_TAPPING
static bool process_tapping(keyrecord_t *record);
static void waiting_buffer_scan_tap(void);
+#endif
static void debug_event(keyevent_t event);
static void debug_record(keyrecord_t record);
static void debug_action(action_t action);
+#ifndef NO_ACTION_TAPPING
static void debug_tapping_key(void);
static void debug_waiting_buffer(void);
+#endif
/*
#define TAPPING_TOGGLE 5
#endif
+#ifndef NO_ACTION_TAPPING
/* stores a key event of current tap. */
static keyrecord_t tapping_key = {};
}
return false;
}
-
-
-/* Oneshot modifier
- *
- * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
- * Solution: Oneshot modifier have its effect on only one key coming next.
- * Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
- *
- * Hold: works as normal modifier.
- * Tap: one shot modifier.
- * 2 Tap: cancel one shot modifier.
- * 5-Tap: toggles enable/disable oneshot feature.
- */
-static struct {
- uint8_t mods;
- uint8_t time;
- bool ready;
- bool disabled;
-} oneshot_state;
-
-static void oneshot_start(uint8_t mods, uint16_t time)
-{
- oneshot_state.mods = mods;
- oneshot_state.time = time;
- oneshot_state.ready = true;
-}
-
-static void oneshot_cancel(void)
-{
- oneshot_state.mods = 0;
- oneshot_state.time = 0;
- oneshot_state.ready = false;
-}
-
-static void oneshot_toggle(void)
-{
- oneshot_state.disabled = !oneshot_state.disabled;
-}
-
+#endif
void action_exec(keyevent_t event)
keyrecord_t record = { .event = event };
+#ifndef NO_ACTION_TAPPING
// pre-process on tapping
if (process_tapping(&record)) {
if (!IS_NOEVENT(record.event)) {
if (!IS_NOEVENT(event)) {
debug("\n");
}
+#else
+ process_action(&record);
+ if (!IS_NOEVENT(record.event)) {
+ debug("processed: "); debug_record(record); debug("\n");
+ }
+#endif
}
static void process_action(keyrecord_t *record)
}
}
break;
+#ifndef NO_ACTION_TAPPING
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
{
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
action.key.mods<<4;
switch (action.layer.code) {
+ #ifndef NO_ACTION_ONESHOT
case 0x00:
// Oneshot modifier
if (event.pressed) {
}
else if (tap_count == 1) {
debug("MODS_TAP: Oneshot: start\n");
- oneshot_start(mods, event.time);
+ oneshot_start(mods);
}
else if (tap_count == TAPPING_TOGGLE) {
debug("MODS_TAP: Oneshot: toggle\n");
}
}
break;
+ #endif
default:
if (event.pressed) {
if (tap_count > 0) {
}
}
break;
+#endif
+#ifdef EXTRAKEY_ENABLE
/* other HID usage */
case ACT_USAGE:
-#ifdef EXTRAKEY_ENABLE
switch (action.usage.page) {
case PAGE_SYSTEM:
if (event.pressed) {
}
break;
}
-#endif
break;
+#endif
+#ifdef MOUSEKEY_ENABLE
/* Mouse key */
case ACT_MOUSEKEY:
-#ifdef MOUSEKEY_ENABLE
if (event.pressed) {
mousekey_on(action.key.code);
mousekey_send();
mousekey_off(action.key.code);
mousekey_send();
}
-#endif
break;
+#endif
+#ifndef NO_ACTION_KEYMAP
case ACT_KEYMAP:
switch (action.layer.code) {
/* Keymap clear */
break;
}
break;
+#endif
+#ifndef NO_ACTION_OVERLAY
case ACT_OVERLAY:
switch (action.layer.code) {
// Overlay Invert bit4
break;
}
break;
+#endif
/* Extentions */
+#ifndef NO_ACTION_MACRO
case ACT_MACRO:
action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
break;
+#endif
case ACT_COMMAND:
break;
+#ifndef NO_ACTION_FUNCTION
case ACT_FUNCTION:
action_function(record, action.func.id, action.func.opt);
break;
+#endif
default:
break;
}
}
+#ifndef NO_ACTION_TAPPING
/* Tapping
*
* Rule: Tap key is typed(pressed and released) within TAPPING_TERM.
}
}
}
+#endif
if (code == KC_NO) {
return;
}
+#ifdef CAPSLOCK_LOCKING_ENABLE
+ else if (KC_LOCKING_CAPS == code) {
+#ifdef CAPSLOCK_LOCKING_RESYNC_ENABLE
+ // Resync: ignore if caps lock already is on
+ if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) return;
+#endif
+ host_add_key(KC_CAPSLOCK);
+ host_send_keyboard_report();
+ host_del_key(KC_CAPSLOCK);
+ host_send_keyboard_report();
+ }
+#endif
else if IS_KEY(code) {
// TODO: should push command_proc out of this block?
if (command_proc(code)) return;
- if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) {
+#ifndef NO_ACTION_ONESHOT
+ if (oneshot_state.mods && !oneshot_state.disabled) {
uint8_t tmp_mods = host_get_mods();
host_add_mods(oneshot_state.mods);
+
host_add_key(code);
host_send_keyboard_report();
host_set_mods(tmp_mods);
- oneshot_state.ready = false;
- } else {
+ oneshot_cancel();
+ } else
+#endif
+ {
host_add_key(code);
host_send_keyboard_report();
}
void unregister_code(uint8_t code)
{
- if IS_KEY(code) {
+ if (code == KC_NO) {
+ return;
+ }
+#ifdef CAPSLOCK_LOCKING_ENABLE
+ else if (KC_LOCKING_CAPS == code) {
+#ifdef CAPSLOCK_LOCKING_RESYNC_ENABLE
+ // Resync: ignore if caps lock already is off
+ if (!(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK))) return;
+#endif
+ host_add_key(KC_CAPSLOCK);
+ host_send_keyboard_report();
+ host_del_key(KC_CAPSLOCK);
+ host_send_keyboard_report();
+ }
+#endif
+ else if IS_KEY(code) {
host_del_key(code);
host_send_keyboard_report();
}
debug_hex8(action.kind.param & 0xff);
debug("]");
}
+#ifndef NO_ACTION_TAPPING
static void debug_tapping_key(void)
{
debug("TAPPING_KEY="); debug_record(tapping_key); debug("\n");
}
debug("}\n");
}
+#endif