#include "action.h"
+/* default layer indicates base layer */
+uint8_t default_layer = 0;
+/* current layer indicates active layer at this time */
+uint8_t current_layer = 0;
+
+
static void process_action(keyrecord_t *record);
static bool process_tapping(keyrecord_t *record);
static void waiting_buffer_scan_tap(void);
}
#endif
-static bool waiting_buffer_has_anykey_pressed(void)
+bool waiting_buffer_has_anykey_pressed(void)
{
for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
if (waiting_buffer[i].event.pressed) return true;
}
+/*
+ * Layer stack
+ */
+#define LAYER_STACK_SIZE 8
+typedef struct {
+ uint8_t layer:4;
+ uint8_t next:3;
+ bool used;
+} layer_item_t;
+
+static uint8_t top_layer = 0;
+// [0] is sentinel and not used. [0] is null item.
+static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
+
+static bool layer_push(uint8_t layer)
+{
+ for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
+ if (!layer_stack[i].used) {
+ layer_stack[i] = (layer_item_t){ .layer = layer,
+ .next = top_layer,
+ .used = true };
+ top_layer = i;
+ return true;
+ }
+ }
+ return false;
+}
+static bool layer_pop(void)
+{
+ if (layer_stack[top_layer].used) {
+ uint8_t popped = top_layer;
+ top_layer = layer_stack[popped].next;
+ layer_stack[popped] = (layer_item_t){};
+ return true;
+ }
+ return false;
+}
+static bool layer_remove(uint8_t layer)
+{
+ if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
+ layer_pop();
+ debug("layer_remove: top_layer\n");
+ return true;
+ }
+
+ for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
+ debug("layer_remove: ["); debug_dec(i); debug("]");
+ debug_dec(layer_stack[i].layer); debug("\n");
+ uint8_t removed = layer_stack[i].next;
+ if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
+ layer_stack[i].next = layer_stack[removed].next;
+ layer_stack[removed] = (layer_item_t){};
+ debug("layer_remove: removed.\n");
+ return true;
+ }
+ }
+ return false;
+}
+static bool layer_remove_then_push(uint8_t layer)
+{
+ layer_remove(layer);
+ return layer_push(layer);
+}
+static bool layer_remove_or_push(uint8_t layer)
+{
+ return (layer_remove(layer)) || layer_push(layer);
+}
+static void debug_layer_stack(void)
+{
+ debug("layer_stack: ");
+ layer_item_t item = layer_stack[top_layer];
+ while (item.used) {
+ debug_dec(item.layer);
+ debug("["); debug_dec(item.next); debug("]");
+ item = layer_stack[item.next];
+ }
+ debug("\n");
+}
+
void action_exec(keyevent_t event)
{
}
}
+static action_t get_action(key_t key)
+{
+ action_t action;
+ action.code = ACTION_NO;
+
+ /* layer stack */
+ for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
+ action = action_for_key(i.layer, key);
+ if (action.code != ACTION_TRANSPARENT) {
+ debug_layer_stack();
+ debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
+ return action;
+ }
+ debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
+ }
+
+ /* current layer: 0 means default layer */
+ if (current_layer) {
+ action = action_for_key(current_layer, key);
+ if (action.code != ACTION_TRANSPARENT) {
+ debug("current layer: used. "); debug_dec(current_layer); debug("\n");
+ return action;
+ }
+ }
+
+ /* default layer */
+ debug("default layer: used. \n");
+ action = action_for_key(default_layer, key);
+ return action;
+}
+
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
if (IS_NOEVENT(event)) { return; }
- action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
- //debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
+ action_t action = get_action(event.key);
debug("ACTION: "); debug_action(action); debug("\n");
switch (action.kind.id) {
debug("MODS_TAP: Oneshot: start\n");
oneshot_start(mods, event.time);
}
- else if (tap_count == 5) {
+ else if (tap_count == TAPPING_TOGGLE) {
debug("MODS_TAP: Oneshot: toggle\n");
oneshot_toggle();
}
} else {
if (tap_count == 0) {
debug("MODS_TAP: Oneshot: cancel/del_mods\n");
- // cancel oneshot by holding.
+ // cancel oneshot on hold
oneshot_cancel();
del_mods(mods);
}
case ACT_USAGE:
#ifdef EXTRAKEY_ENABLE
switch (action.usage.page) {
- case ACTION_USAGE_PAGE_SYSTEM:
+ case PAGE_SYSTEM:
if (event.pressed) {
host_system_send(action.usage.code);
} else {
host_system_send(0);
}
break;
- case ACTION_USAGE_PAGE_CONSUMER:
+ case PAGE_CONSUMER:
if (event.pressed) {
host_consumer_send(action.usage.code);
} else {
break;
/* Layer key */
- case ACT_LAYER_PRESSED:
- // layer action when pressed
+ case ACT_LAYER:
switch (action.layer.code) {
- case 0x00:
+ case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
- layer_switch(action.layer.opt);
+ layer_switch(action.layer.val);
+ }
+ else {
+ // NOTE: This is needed by legacy keymap support
+ layer_switch(0);
}
break;
- case 0xF0:
- // tap toggle
+ case LAYER_ON_PRESS:
+ if (event.pressed) {
+ layer_switch(action.layer.val);
+ }
+ break;
+ case LAYER_ON_RELEASE:
+ if (!event.pressed) {
+ layer_switch(action.layer.val);
+ }
+ break;
+ case LAYER_ON_BOTH:
+ layer_switch(action.layer.val);
+ break;
+ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- layer_switch(action.layer.opt);
+ layer_switch(action.layer.val);
}
} else {
if (tap_count >= TAPPING_TOGGLE) {
debug("LAYER_PRESSED: tap toggle.\n");
- layer_switch(action.layer.opt);
+ layer_switch(action.layer.val);
}
}
break;
- case 0xFF:
- // change default layer
+ case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) {
- default_layer = action.layer.opt;
- layer_switch(default_layer);
+ default_layer = action.layer.val;
+ layer_switch(0);
}
break;
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ if (!event.pressed) {
+ default_layer = action.layer.val;
+ layer_switch(0);
+ }
+ break;
+ case LAYER_SET_DEFAULT_ON_BOTH:
+ default_layer = action.layer.val;
+ layer_switch(0);
+ break;
default:
- // with tap key
+ /* tap key */
if (event.pressed) {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_PRESSED: No tap: layer_switch\n");
- layer_switch(action.layer.opt);
- }
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SET: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_SET: No tap: layer_set(on press)\n");
+ layer_switch(action.layer.val);
+ }
} else {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: unregister_code\n");
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SET: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_PRESSED: No tap: NO ACTION\n");
+ // NOTE: This is needed by legacy keymap support
+ debug("LAYER_SET: No tap: return to default layer(on release)\n");
+ layer_switch(0);
}
}
break;
}
break;
- case ACT_LAYER_RELEASED:
+ case ACT_LAYER_BIT:
switch (action.layer.code) {
- case 0x00:
+ case LAYER_MOMENTARY: /* momentary */
+ if (event.pressed) {
+ layer_switch(current_layer | action.layer.val);
+ } else {
+ layer_switch(current_layer & ~action.layer.val);
+ }
+ break;
+ case LAYER_ON_PRESS:
+ if (event.pressed) {
+ layer_switch(current_layer ^ action.layer.val);
+ }
+ break;
+ case LAYER_ON_RELEASE:
if (!event.pressed) {
- layer_switch(action.layer.opt);
+ layer_switch(current_layer ^ action.layer.val);
}
break;
- case 0xF0:
- // tap toggle
+ case LAYER_ON_BOTH:
+ layer_switch(current_layer ^ action.layer.val);
+ break;
+ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
- if (tap_count >= TAPPING_TOGGLE) {
- debug("LAYER_RELEASED: tap toggle.\n");
- layer_switch(action.layer.opt);
+ if (tap_count < TAPPING_TOGGLE) {
+ debug("LAYER_BIT: tap toggle(press).\n");
+ layer_switch(current_layer ^ action.layer.val);
}
} else {
- if (tap_count < TAPPING_TOGGLE) {
- layer_switch(action.layer.opt);
+ if (tap_count <= TAPPING_TOGGLE) {
+ debug("LAYER_BIT: tap toggle(release).\n");
+ layer_switch(current_layer ^ action.layer.val);
}
}
break;
- case 0xFF:
- // change default layer
+ case LAYER_SET_DEFAULT_ON_PRESS:
+ if (event.pressed) {
+ default_layer = default_layer ^ action.layer.val;
+ layer_switch(0);
+ }
+ break;
+ case LAYER_SET_DEFAULT_ON_RELEASE:
if (!event.pressed) {
- default_layer = action.layer.opt;
- layer_switch(default_layer);
+ default_layer = default_layer ^ action.layer.val;
+ layer_switch(0);
}
break;
+ case LAYER_SET_DEFAULT_ON_BOTH:
+ default_layer = default_layer ^ action.layer.val;
+ layer_switch(0);
+ break;
default:
- // with tap key
+ // tap key
if (event.pressed) {
- if (tap_count > 0) {
- debug("LAYER_RELEASED: Tap: register_code\n");
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_BIT: Tap: register_code\n");
register_code(action.layer.code);
- } else {
- debug("LAYER_RELEASED: No tap: NO ACTION\n");
- }
+ } else {
+ debug("LAYER_BIT: No tap: layer_bit(on press)\n");
+ layer_switch(current_layer ^ action.layer.val);
+ }
} else {
- if (tap_count > 0) {
- debug("LAYER_RELEASED: Tap: unregister_code\n");
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_BIT: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_RELEASED: No tap: layer_switch\n");
- layer_switch(action.layer.opt);
+ debug("LAYER_BIT: No tap: layer_bit(on release)\n");
+ layer_switch(current_layer ^ action.layer.val);
}
}
break;
}
break;
- case ACT_LAYER_BIT:
+ case ACT_LAYER_STACK:
switch (action.layer.code) {
- case 0x00:
+ case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
- layer_switch(current_layer ^ action.layer.opt);
+ layer_remove_then_push(action.layer.val);
+ debug_layer_stack();
} else {
- layer_switch(current_layer ^ action.layer.opt);
+ layer_remove(action.layer.val);
+ debug_layer_stack();
+ }
+ break;
+ case LAYER_ON_PRESS:
+ if (event.pressed) {
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
}
break;
- case 0xF0:
- // tap toggle
+ case LAYER_ON_RELEASE:
+ if (!event.pressed) {
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ }
+ break;
+ case LAYER_ON_BOTH:
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ break;
+ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(press).\n");
- layer_switch(current_layer ^ action.layer.opt);
+ debug("LAYER_STACK: tap toggle(press).\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(release).\n");
- layer_switch(current_layer ^ action.layer.opt);
+ debug("LAYER_STACK: tap toggle(release).\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
}
}
break;
- case 0xFF:
- // change default layer
- if (event.pressed) {
- default_layer = current_layer ^ action.layer.opt;
- layer_switch(default_layer);
- } else {
- default_layer = current_layer ^ action.layer.opt;
- layer_switch(default_layer);
- }
- break;
default:
- // with tap key
+ // tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: register_code\n");
+ debug("LAYER_STACK: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
- layer_switch(current_layer ^ action.layer.opt);
+ debug("LAYER_STACK: No tap: layer_stack(on press)\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: unregister_code\n");
+ debug("LAYER_STACK: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
- layer_switch(current_layer ^ action.layer.opt);
+ debug("LAYER_STACK: No tap: layer_stack(on release)\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
}
}
break;
}
break;
- case ACT_LAYER_EXT:
- switch (action.layer.opt) {
- case 0x00:
- // set default layer when pressed
- switch (action.layer.code) {
- case 0x00:
- if (event.pressed) {
- layer_switch(default_layer);
- }
- break;
- case 0xF0:
- // tap toggle
- if (event.pressed) {
- if (tap_count < TAPPING_TOGGLE) {
- layer_switch(default_layer);
- }
- } else {
- if (tap_count >= TAPPING_TOGGLE) {
- debug("LAYER_EXT_PRESSED: tap toggle.\n");
- layer_switch(default_layer);
- }
- }
- break;
- case 0xFF:
- // change default layer
- if (event.pressed) {
- default_layer = current_layer;
- layer_switch(default_layer);
- }
- break;
- default:
- // with tap key
- if (event.pressed) {
- if (tap_count > 0) {
- debug("LAYER_EXT_PRESSED: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_EXT_PRESSED: No tap: layer_switch\n");
- layer_switch(default_layer);
- }
- } else {
- if (tap_count > 0) {
- debug("LAYER_EXT_PRESSED: Tap: unregister_code\n");
- unregister_code(action.layer.code);
- } else {
- debug("LAYER_EXT_PRESSED: No tap: NO ACTION\n");
- }
- }
- break;
- }
- break;
- case 0x01:
- // set default layer when released
- switch (action.layer.code) {
- case 0x00:
- if (!event.pressed) {
- layer_switch(default_layer);
- }
- break;
- case 0xF0:
- // tap toggle
- if (event.pressed) {
- if (tap_count >= TAPPING_TOGGLE) {
- debug("LAYER_EXT_RELEASED: tap toggle.\n");
- layer_switch(default_layer);
- }
- } else {
- if (tap_count < TAPPING_TOGGLE) {
- layer_switch(default_layer);
- }
- }
- break;
- case 0xFF:
- // change default layer
- if (!event.pressed) {
- default_layer = current_layer;
- layer_switch(default_layer);
- }
- break;
- default:
- // with tap key
- if (event.pressed) {
- if (tap_count > 0) {
- debug("LAYER_EXT_RELEASED: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_EXT_RELEASED: No tap: NO ACTION\n");
- }
- } else {
- if (tap_count > 0) {
- debug("LAYER_EXT_RELEASED: Tap: unregister_code\n");
- unregister_code(action.layer.code);
- } else {
- debug("LAYER_EXT_RELEASED: No tap: layer_switch\n");
- layer_switch(default_layer);
- }
- }
- break;
- }
- break;
- }
- break;
/* Extentions */
case ACT_MACRO:
+ // TODO
break;
case ACT_COMMAND:
break;
case ACT_FUNCTION:
- // TODO
- action_call_function(event, action.func.id);
+ action_function(record, action.func.id, action.func.opt);
break;
default:
break;
bool is_tap_key(key_t key)
{
- action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
+ action_t action = get_action(key);
+
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
return true;
- case ACT_LAYER_PRESSED:
+ case ACT_LAYER:
case ACT_LAYER_BIT:
switch (action.layer.code) {
- case 0x00:
- case 0xF1 ... 0xFF:
+ case LAYER_MOMENTARY:
+ case LAYER_ON_PRESS:
+ case LAYER_ON_RELEASE:
+ case LAYER_ON_BOTH:
+ case LAYER_SET_DEFAULT_ON_PRESS:
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ case LAYER_SET_DEFAULT_ON_BOTH:
return false;
- case 0xF0:
- default:
+ case LAYER_TAP_TOGGLE:
+ default: /* tap key */
return true;
}
return false;
case ACT_FUNCTION:
- if (action.func.opt & 0x1) {
- return true;
- }
+ if (action.func.opt & FUNC_TAP) { return true; }
return false;
}
return false;
*/
static void debug_event(keyevent_t event)
{
- debug_hex16(event.key.raw);
+ debug_hex16((event.key.row<<8) | event.key.col);
if (event.pressed) debug("d("); else debug("u(");
debug_dec(event.time); debug(")");
}
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
- case ACT_LAYER_PRESSED: debug("ACT_LAYER_PRESSED"); break;
- case ACT_LAYER_RELEASED: debug("ACT_LAYER_RELEASED"); break;
+ case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
- case ACT_LAYER_EXT: debug("ACT_LAYER_EXT"); break;
+ case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;