#include "util.h"
#include "debug.h"
#include "action.h"
-
-
-/* default layer indicates base layer */
-uint8_t default_layer = 0;
-/* current layer indicates active layer at this time */
-uint8_t current_layer = 0;
+#include "layer_switch.h"
static void process_action(keyrecord_t *record);
}
}
-static action_t get_action(key_t key)
-{
- action_t action = action_for_key(current_layer, key);
-
- /* Transparently use default layer */
- if (action.code == ACTION_TRANSPARENT) {
- // TODO: layer stacking
- action = action_for_key(default_layer, key);
- debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
- }
- return action;
-}
-
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
if (IS_NOEVENT(event)) { return; }
- action_t action = get_action(event.key);
- debug("ACTION: "); debug_action(action); debug("\n");
+ action_t action = layer_switch_get_action(event.key);
+ debug("ACTION: "); debug_action(action);
+ debug(" overlays: "); overlay_debug();
+ debug(" keymaps: "); keymap_debug();
+ debug(" default_layer: "); debug_dec(default_layer); debug("\n");
switch (action.kind.id) {
/* Key and Mods */
} else {
if (tap_count == 0) {
debug("MODS_TAP: Oneshot: cancel/del_mods\n");
- // cancel oneshot by holding.
+ // cancel oneshot on hold
oneshot_cancel();
del_mods(mods);
}
#endif
break;
- /* Layer key */
- case ACT_LAYER:
+ case ACT_KEYMAP:
switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
+ /* Keymap Reset */
+ case OP_RESET:
+ default_layer_set(action.layer.val);
+ break;
+ /* Keymap Reset default layer */
+ case (OP_RESET | ON_PRESS):
if (event.pressed) {
- layer_switch(action.layer.val);
+ default_layer_set(action.layer.val);
+ overlay_clear();
}
- else {
- // NOTE: This is needed by legacy keymap support
- layer_switch(default_layer);
+ break;
+ case (OP_RESET | ON_RELEASE):
+ if (!event.pressed) {
+ default_layer_set(action.layer.val);
+ overlay_clear();
+ }
+ break;
+ case (OP_RESET | ON_BOTH):
+ default_layer_set(action.layer.val);
+ overlay_clear();
+ break;
+
+ /* Keymap Bit invert */
+ case OP_INV:
+ /* with tap toggle */
+ if (event.pressed) {
+ if (tap_count < TAPPING_TOGGLE) {
+ debug("KEYMAP_INV: tap toggle(press).\n");
+ keymap_invert(action.layer.val);
+ }
+ } else {
+ if (tap_count <= TAPPING_TOGGLE) {
+ debug("KEYMAP_INV: tap toggle(release).\n");
+ keymap_invert(action.layer.val);
+ }
}
break;
- case LAYER_ON_PRESS:
+ case (OP_INV | ON_PRESS):
if (event.pressed) {
- layer_switch(action.layer.val);
+ keymap_invert(action.layer.val);
}
break;
- case LAYER_ON_RELEASE:
+ case (OP_INV | ON_RELEASE):
if (!event.pressed) {
- layer_switch(action.layer.val);
+ keymap_invert(action.layer.val);
}
break;
- case LAYER_DEFAULT: /* default layer */
- switch (action.layer.val) {
- case DEFAULT_ON_BOTH:
- layer_switch(default_layer);
- break;
- case DEFAULT_ON_PRESS:
- if (event.pressed) {
- layer_switch(default_layer);
- }
- break;
- case DEFAULT_ON_RELEASE:
- if (!event.pressed) {
- layer_switch(default_layer);
- }
- break;
+ case (OP_INV | ON_BOTH):
+ keymap_invert(action.layer.val);
+ break;
+
+ /* Keymap Bit on */
+ case OP_ON:
+ if (event.pressed) {
+ keymap_on(action.layer.val);
+ } else {
+ keymap_off(action.layer.val);
}
break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+ case (OP_ON | ON_PRESS):
if (event.pressed) {
- if (tap_count < TAPPING_TOGGLE) {
- layer_switch(action.layer.val);
- }
+ keymap_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_RELEASE):
+ if (!event.pressed) {
+ keymap_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_BOTH):
+ keymap_on(action.layer.val);
+ break;
+
+ /* Keymap Bit off */
+ case OP_OFF:
+ if (event.pressed) {
+ keymap_off(action.layer.val);
} else {
- if (tap_count >= TAPPING_TOGGLE) {
- debug("LAYER_PRESSED: tap toggle.\n");
- layer_switch(action.layer.val);
- }
+ keymap_on(action.layer.val);
}
break;
- case LAYER_CHANGE_DEFAULT: /* change default layer */
+ case (OP_OFF | ON_PRESS):
if (event.pressed) {
- default_layer = action.layer.val;
- layer_switch(default_layer);
+ keymap_off(action.layer.val);
}
break;
- default: /* switch layer on hold and key on tap*/
+ case (OP_OFF | ON_RELEASE):
+ if (!event.pressed) {
+ keymap_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_BOTH):
+ keymap_off(action.layer.val);
+ break;
+
+ /* Keymap Bit set */
+ case OP_SET:
if (event.pressed) {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: register_code\n");
+ keymap_set(action.layer.val);
+ } else {
+ keymap_clear();
+ }
+ break;
+ case (OP_SET | ON_PRESS):
+ if (event.pressed) {
+ keymap_set(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_RELEASE):
+ if (!event.pressed) {
+ keymap_set(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_BOTH):
+ keymap_set(action.layer.val);
+ break;
+
+ /* Keymap Bit invert with tap key */
+ default:
+ if (event.pressed) {
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
- } else {
- debug("LAYER_PRESSED: No tap: layer_switch\n");
- layer_switch(action.layer.val);
- }
+ } else {
+ debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
+ keymap_invert(action.layer.val);
+ }
} else {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: unregister_code\n");
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- //debug("LAYER_PRESSED: No tap: NO ACTION\n");
- // NOTE: This is needed by legacy keymap support
- debug("LAYER_PRESSED: No tap: return to default layer\n");
- layer_switch(default_layer);
+ debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
+ keymap_invert(action.layer.val);
}
}
break;
}
break;
- case ACT_LAYER_BIT:
+
+ case ACT_OVERLAY:
switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
- if (event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ // Overlay Invert bit4
+ case OP_INV4 | 0:
+ if (action.layer.val == 0) {
+ overlay_clear();
} else {
- layer_switch(current_layer ^ action.layer.val);
+ overlay_set(overlay_stat ^ action.layer.val);
}
break;
- case LAYER_ON_PRESS:
- if (event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ case OP_INV4 | 1:
+ if (action.layer.val == 0) {
+ if (event.pressed) overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<4);
}
break;
- case LAYER_ON_RELEASE:
- if (!event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ case OP_INV4 | 2:
+ if (action.layer.val == 0) {
+ if (!event.pressed) overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<8);
}
break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+ case OP_INV4 | 3:
+ if (action.layer.val == 0) {
+ overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<12);
+ }
+ break;
+
+ /* Overlay Bit invert */
+ case OP_INV:
+ /* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(press).\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("OVERLAY_INV: tap toggle(press).\n");
+ overlay_invert(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(release).\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("OVERLAY_INV: tap toggle(release).\n");
+ overlay_invert(action.layer.val);
}
}
break;
- case 0xFF:
- // change default layer
+ case (OP_INV | ON_PRESS):
+ if (event.pressed) {
+ overlay_invert(action.layer.val);
+ }
+ break;
+ case (OP_INV | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_invert(action.layer.val);
+ }
+ break;
+ case (OP_INV | ON_BOTH):
+ overlay_invert(action.layer.val);
+ break;
+
+ /* Overlay Bit on */
+ case OP_ON:
+ if (event.pressed) {
+ overlay_on(action.layer.val);
+ } else {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_PRESS):
+ if (event.pressed) {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_BOTH):
+ overlay_on(action.layer.val);
+ break;
+
+ /* Overlay Bit off */
+ case OP_OFF:
if (event.pressed) {
- default_layer = current_layer ^ action.layer.val;
- layer_switch(default_layer);
+ overlay_off(action.layer.val);
} else {
- default_layer = current_layer ^ action.layer.val;
- layer_switch(default_layer);
+ overlay_on(action.layer.val);
}
break;
+ case (OP_OFF | ON_PRESS):
+ if (event.pressed) {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_BOTH):
+ overlay_off(action.layer.val);
+ break;
+
+ /* Overlay Bit set */
+ case OP_SET:
+ if (event.pressed) {
+ overlay_move(action.layer.val);
+ } else {
+ overlay_clear();
+ }
+ break;
+ case (OP_SET | ON_PRESS):
+ if (event.pressed) {
+ overlay_move(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_move(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_BOTH):
+ overlay_move(action.layer.val);
+ break;
+
+ /* Overlay Bit invert with tap key */
default:
- // with tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: register_code\n");
+ debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
+ overlay_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: unregister_code\n");
+ debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
+ overlay_invert(action.layer.val);
}
}
break;
host_last_sysytem_report() || host_last_consumer_report());
}
-void layer_switch(uint8_t new_layer)
-{
- if (current_layer != new_layer) {
- debug("Layer Switch: "); debug_hex(current_layer);
- debug(" -> "); debug_hex(new_layer); debug("\n");
-
- current_layer = new_layer;
- clear_keyboard_but_mods(); // To avoid stuck keys
- // NOTE: update mods with full scan of matrix? if modifier changes between layers
- }
-}
-
bool is_tap_key(key_t key)
{
- action_t action = get_action(key);
+ action_t action = layer_switch_get_action(key);
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
return true;
- case ACT_LAYER:
- case ACT_LAYER_BIT:
+ case ACT_KEYMAP:
+ case ACT_OVERLAY:
switch (action.layer.code) {
- case LAYER_MOMENTARY:
- case LAYER_ON_PRESS:
- case LAYER_ON_RELEASE:
- case LAYER_DEFAULT:
- return false;
- case LAYER_TAP_TOGGLE:
- default: /* tap key */
+ case 0x04 ... 0xEF: /* tap key */
+ case OP_INV:
return true;
+ default:
+ return false;
}
- return false;
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
return false;
*/
static void debug_event(keyevent_t event)
{
- debug_hex16(event.key.raw);
+ debug_hex16((event.key.row<<8) | event.key.col);
if (event.pressed) debug("d("); else debug("u(");
debug_dec(event.time); debug(")");
}
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
- case ACT_LAYER: debug("ACT_LAYER"); break;
- case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
+ case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
+ case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;