#include "util.h"
#include "debug.h"
#include "action.h"
-
-
-/* default layer indicates base layer */
-uint8_t default_layer = 0;
-/* current layer indicates active layer at this time */
-uint8_t current_layer = 0;
+#include "layer_switch.h"
static void process_action(keyrecord_t *record);
}
-/*
- * Layer stack
- */
-#define LAYER_STACK_SIZE 8
-typedef struct {
- uint8_t layer:4;
- uint8_t next:3;
- bool used;
-} layer_item_t;
-
-static uint8_t top_layer = 0;
-// [0] is sentinel and not used. [0] is null item.
-static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
-
-static bool layer_push(uint8_t layer)
-{
- for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
- if (!layer_stack[i].used) {
- layer_stack[i] = (layer_item_t){ .layer = layer,
- .next = top_layer,
- .used = true };
- top_layer = i;
- return true;
- }
- }
- return false;
-}
-static bool layer_pop(void)
-{
- if (layer_stack[top_layer].used) {
- uint8_t popped = top_layer;
- top_layer = layer_stack[popped].next;
- layer_stack[popped] = (layer_item_t){};
- return true;
- }
- return false;
-}
-static bool layer_remove(uint8_t layer)
-{
- if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
- layer_pop();
- debug("layer_remove: top_layer\n");
- return true;
- }
-
- for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
- debug("layer_remove: ["); debug_dec(i); debug("]");
- debug_dec(layer_stack[i].layer); debug("\n");
- uint8_t removed = layer_stack[i].next;
- if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
- layer_stack[i].next = layer_stack[removed].next;
- layer_stack[removed] = (layer_item_t){};
- debug("layer_remove: removed.\n");
- return true;
- }
- }
- return false;
-}
-static bool layer_remove_then_push(uint8_t layer)
-{
- layer_remove(layer);
- return layer_push(layer);
-}
-static bool layer_remove_or_push(uint8_t layer)
-{
- return (layer_remove(layer)) || layer_push(layer);
-}
-static void debug_layer_stack(void)
-{
- debug("layer_stack: ");
- layer_item_t item = layer_stack[top_layer];
- while (item.used) {
- debug_dec(item.layer);
- debug("["); debug_dec(item.next); debug("]");
- item = layer_stack[item.next];
- }
- debug("\n");
-}
-
void action_exec(keyevent_t event)
{
}
}
-static action_t get_action(key_t key)
-{
- action_t action;
- action.code = ACTION_NO;
-
- /* layer stack */
- for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
- action = action_for_key(i.layer, key);
- if (action.code != ACTION_TRANSPARENT) {
- debug_layer_stack();
- debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
- return action;
- }
- debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
- }
-
- /* current layer: 0 means default layer */
- if (current_layer) {
- action = action_for_key(current_layer, key);
- if (action.code != ACTION_TRANSPARENT) {
- debug("current layer: used. "); debug_dec(current_layer); debug("\n");
- return action;
- }
- }
-
- /* default layer */
- debug("default layer: used. \n");
- action = action_for_key(default_layer, key);
- return action;
-}
-
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
if (IS_NOEVENT(event)) { return; }
- action_t action = get_action(event.key);
- debug("ACTION: "); debug_action(action); debug("\n");
+ action_t action = layer_switch_get_action(event.key);
+ debug("ACTION: "); debug_action(action);
+ debug(" overlays: "); overlay_debug();
+ debug(" keymaps: "); keymap_debug();
+ debug(" default_layer: "); debug_dec(default_layer); debug("\n");
switch (action.kind.id) {
/* Key and Mods */
#endif
break;
- /* Layer key */
- case ACT_LAYER:
+ case ACT_KEYMAP:
switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
- if (event.pressed) {
- layer_switch(action.layer.val);
- }
- else {
- // NOTE: This is needed by legacy keymap support
- layer_switch(0);
- }
+ /* Keymap Reset */
+ case OP_RESET:
+ default_layer_set(action.layer.val);
break;
- case LAYER_ON_PRESS:
+ /* Keymap Reset default layer */
+ case (OP_RESET | ON_PRESS):
if (event.pressed) {
- layer_switch(action.layer.val);
+ default_layer_set(action.layer.val);
+ overlay_clear();
}
break;
- case LAYER_ON_RELEASE:
+ case (OP_RESET | ON_RELEASE):
if (!event.pressed) {
- layer_switch(action.layer.val);
+ default_layer_set(action.layer.val);
+ overlay_clear();
}
break;
- case LAYER_ON_BOTH:
- layer_switch(action.layer.val);
+ case (OP_RESET | ON_BOTH):
+ default_layer_set(action.layer.val);
+ overlay_clear();
break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+
+ /* Keymap Bit invert */
+ case OP_INV:
+ /* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- layer_switch(action.layer.val);
+ debug("KEYMAP_INV: tap toggle(press).\n");
+ keymap_invert(action.layer.val);
}
} else {
- if (tap_count >= TAPPING_TOGGLE) {
- debug("LAYER_PRESSED: tap toggle.\n");
- layer_switch(action.layer.val);
+ if (tap_count <= TAPPING_TOGGLE) {
+ debug("KEYMAP_INV: tap toggle(release).\n");
+ keymap_invert(action.layer.val);
}
}
break;
- case LAYER_SET_DEFAULT_ON_PRESS:
+ case (OP_INV | ON_PRESS):
if (event.pressed) {
- default_layer = action.layer.val;
- layer_switch(0);
+ keymap_invert(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_RELEASE:
+ case (OP_INV | ON_RELEASE):
if (!event.pressed) {
- default_layer = action.layer.val;
- layer_switch(0);
+ keymap_invert(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_BOTH:
- default_layer = action.layer.val;
- layer_switch(0);
+ case (OP_INV | ON_BOTH):
+ keymap_invert(action.layer.val);
break;
- default:
- /* tap key */
+
+ /* Keymap Bit on */
+ case OP_ON:
if (event.pressed) {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_SET: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_SET: No tap: layer_set(on press)\n");
- layer_switch(action.layer.val);
- }
+ keymap_on(action.layer.val);
} else {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_SET: Tap: unregister_code\n");
- unregister_code(action.layer.code);
- } else {
- // NOTE: This is needed by legacy keymap support
- debug("LAYER_SET: No tap: return to default layer(on release)\n");
- layer_switch(0);
- }
+ keymap_off(action.layer.val);
}
break;
- }
- break;
- case ACT_LAYER_BIT:
- switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
+ case (OP_ON | ON_PRESS):
+ if (event.pressed) {
+ keymap_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_RELEASE):
+ if (!event.pressed) {
+ keymap_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_BOTH):
+ keymap_on(action.layer.val);
+ break;
+
+ /* Keymap Bit off */
+ case OP_OFF:
if (event.pressed) {
- layer_switch(current_layer | action.layer.val);
+ keymap_off(action.layer.val);
} else {
- layer_switch(current_layer & ~action.layer.val);
+ keymap_on(action.layer.val);
}
break;
- case LAYER_ON_PRESS:
+ case (OP_OFF | ON_PRESS):
if (event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ keymap_off(action.layer.val);
}
break;
- case LAYER_ON_RELEASE:
+ case (OP_OFF | ON_RELEASE):
if (!event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ keymap_off(action.layer.val);
}
break;
- case LAYER_ON_BOTH:
- layer_switch(current_layer ^ action.layer.val);
+ case (OP_OFF | ON_BOTH):
+ keymap_off(action.layer.val);
break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+
+ /* Keymap Bit set */
+ case OP_SET:
if (event.pressed) {
- if (tap_count < TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(press).\n");
- layer_switch(current_layer ^ action.layer.val);
- }
+ keymap_set(action.layer.val);
} else {
- if (tap_count <= TAPPING_TOGGLE) {
- debug("LAYER_BIT: tap toggle(release).\n");
- layer_switch(current_layer ^ action.layer.val);
- }
+ keymap_clear();
}
break;
- case LAYER_SET_DEFAULT_ON_PRESS:
+ case (OP_SET | ON_PRESS):
if (event.pressed) {
- default_layer = default_layer ^ action.layer.val;
- layer_switch(0);
+ keymap_set(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_RELEASE:
+ case (OP_SET | ON_RELEASE):
if (!event.pressed) {
- default_layer = default_layer ^ action.layer.val;
- layer_switch(0);
+ keymap_set(action.layer.val);
}
break;
- case LAYER_SET_DEFAULT_ON_BOTH:
- default_layer = default_layer ^ action.layer.val;
- layer_switch(0);
+ case (OP_SET | ON_BOTH):
+ keymap_set(action.layer.val);
break;
+
+ /* Keymap Bit invert with tap key */
default:
- // tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: register_code\n");
+ debug("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_bit(on press)\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
+ keymap_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_BIT: Tap: unregister_code\n");
+ debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_bit(on release)\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
+ keymap_invert(action.layer.val);
}
}
break;
}
break;
- case ACT_LAYER_STACK:
+
+ case ACT_OVERLAY:
switch (action.layer.code) {
- case LAYER_MOMENTARY: /* momentary */
- if (event.pressed) {
- layer_remove_then_push(action.layer.val);
- debug_layer_stack();
+ // Overlay Invert bit4
+ case OP_INV4 | 0:
+ if (action.layer.val == 0) {
+ overlay_clear();
} else {
- layer_remove(action.layer.val);
- debug_layer_stack();
+ overlay_set(overlay_stat ^ action.layer.val);
}
break;
- case LAYER_ON_PRESS:
- if (event.pressed) {
- layer_remove_or_push(action.layer.val);
- debug_layer_stack();
+ case OP_INV4 | 1:
+ if (action.layer.val == 0) {
+ if (event.pressed) overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<4);
}
break;
- case LAYER_ON_RELEASE:
- if (!event.pressed) {
- layer_remove_or_push(action.layer.val);
- debug_layer_stack();
+ case OP_INV4 | 2:
+ if (action.layer.val == 0) {
+ if (!event.pressed) overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<8);
}
break;
- case LAYER_ON_BOTH:
- layer_remove_or_push(action.layer.val);
- debug_layer_stack();
+ case OP_INV4 | 3:
+ if (action.layer.val == 0) {
+ overlay_clear();
+ } else {
+ overlay_set(overlay_stat ^ action.layer.val<<12);
+ }
break;
- case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+
+ /* Overlay Bit invert */
+ case OP_INV:
+ /* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- debug("LAYER_STACK: tap toggle(press).\n");
- layer_remove_or_push(action.layer.val);
- debug_layer_stack();
+ debug("OVERLAY_INV: tap toggle(press).\n");
+ overlay_invert(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
- debug("LAYER_STACK: tap toggle(release).\n");
- layer_remove_or_push(action.layer.val);
- debug_layer_stack();
+ debug("OVERLAY_INV: tap toggle(release).\n");
+ overlay_invert(action.layer.val);
}
}
break;
+ case (OP_INV | ON_PRESS):
+ if (event.pressed) {
+ overlay_invert(action.layer.val);
+ }
+ break;
+ case (OP_INV | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_invert(action.layer.val);
+ }
+ break;
+ case (OP_INV | ON_BOTH):
+ overlay_invert(action.layer.val);
+ break;
+
+ /* Overlay Bit on */
+ case OP_ON:
+ if (event.pressed) {
+ overlay_on(action.layer.val);
+ } else {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_PRESS):
+ if (event.pressed) {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_ON | ON_BOTH):
+ overlay_on(action.layer.val);
+ break;
+
+ /* Overlay Bit off */
+ case OP_OFF:
+ if (event.pressed) {
+ overlay_off(action.layer.val);
+ } else {
+ overlay_on(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_PRESS):
+ if (event.pressed) {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_off(action.layer.val);
+ }
+ break;
+ case (OP_OFF | ON_BOTH):
+ overlay_off(action.layer.val);
+ break;
+
+ /* Overlay Bit set */
+ case OP_SET:
+ if (event.pressed) {
+ overlay_move(action.layer.val);
+ } else {
+ overlay_clear();
+ }
+ break;
+ case (OP_SET | ON_PRESS):
+ if (event.pressed) {
+ overlay_move(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_RELEASE):
+ if (!event.pressed) {
+ overlay_move(action.layer.val);
+ }
+ break;
+ case (OP_SET | ON_BOTH):
+ overlay_move(action.layer.val);
+ break;
+
+ /* Overlay Bit invert with tap key */
default:
- // tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_STACK: Tap: register_code\n");
+ debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("LAYER_STACK: No tap: layer_stack(on press)\n");
- layer_remove_or_push(action.layer.val);
- debug_layer_stack();
+ debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
+ overlay_invert(action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
- debug("LAYER_STACK: Tap: unregister_code\n");
+ debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_STACK: No tap: layer_stack(on release)\n");
- layer_remove_or_push(action.layer.val);
- debug_layer_stack();
+ debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
+ overlay_invert(action.layer.val);
}
}
break;
host_last_sysytem_report() || host_last_consumer_report());
}
-void layer_switch(uint8_t new_layer)
-{
- if (current_layer != new_layer) {
- debug("Layer Switch: "); debug_hex(current_layer);
- debug(" -> "); debug_hex(new_layer); debug("\n");
-
- current_layer = new_layer;
- clear_keyboard_but_mods(); // To avoid stuck keys
- // NOTE: update mods with full scan of matrix? if modifier changes between layers
- }
-}
-
bool is_tap_key(key_t key)
{
- action_t action = get_action(key);
+ action_t action = layer_switch_get_action(key);
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
return true;
- case ACT_LAYER:
- case ACT_LAYER_BIT:
+ case ACT_KEYMAP:
+ case ACT_OVERLAY:
switch (action.layer.code) {
- case LAYER_MOMENTARY:
- case LAYER_ON_PRESS:
- case LAYER_ON_RELEASE:
- case LAYER_ON_BOTH:
- case LAYER_SET_DEFAULT_ON_PRESS:
- case LAYER_SET_DEFAULT_ON_RELEASE:
- case LAYER_SET_DEFAULT_ON_BOTH:
- return false;
- case LAYER_TAP_TOGGLE:
- default: /* tap key */
+ case 0x04 ... 0xEF: /* tap key */
+ case OP_INV:
return true;
+ default:
+ return false;
}
- return false;
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
return false;
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
- case ACT_LAYER: debug("ACT_LAYER"); break;
- case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
- case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
+ case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
+ case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;