]> git.donarmstrong.com Git - tmk_firmware.git/blobdiff - common/action.c
Rewrite layer action with layer_switch
[tmk_firmware.git] / common / action.c
index cb44e272a6d9ede8975242f7fd440d32ac751fc9..246fd99d8ab5f8d54fe8f3aab09ad6c8e9607ce6 100644 (file)
@@ -24,6 +24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "util.h"
 #include "debug.h"
 #include "action.h"
+#include "layer_switch.h"
 
 
 static void process_action(keyrecord_t *record);
@@ -201,6 +202,23 @@ void action_exec(keyevent_t event)
     }
 }
 
+static action_t get_action(key_t key)
+{
+    action_t action;
+    action.code = ACTION_NO;
+
+    /* layer_switch */
+    action = layer_switch_get_action(key);
+    if (action.code != ACTION_TRANSPARENT) {
+        return action;
+    }
+
+    /* default layer */
+    //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
+    action = action_for_key(default_layer, key);
+    return action;
+}
+
 static void process_action(keyrecord_t *record)
 {
     keyevent_t event = record->event;
@@ -208,9 +226,9 @@ static void process_action(keyrecord_t *record)
 
     if (IS_NOEVENT(event)) { return; }
 
-    action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
-    //debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
-    debug("ACTION: "); debug_action(action); debug("\n");
+    action_t action = get_action(event.key);
+    debug("ACTION: "); debug_action(action); debug(" ");
+    layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
 
     switch (action.kind.id) {
         /* Key and Mods */
@@ -269,7 +287,7 @@ static void process_action(keyrecord_t *record)
                         } else {
                             if (tap_count == 0) {
                                 debug("MODS_TAP: Oneshot: cancel/del_mods\n");
-                                // cancel oneshot by holding.
+                                // cancel oneshot on hold
                                 oneshot_cancel();
                                 del_mods(mods);
                             }
@@ -319,14 +337,14 @@ static void process_action(keyrecord_t *record)
         case ACT_USAGE:
 #ifdef EXTRAKEY_ENABLE
             switch (action.usage.page) {
-                case ACTION_USAGE_PAGE_SYSTEM:
+                case PAGE_SYSTEM:
                     if (event.pressed) {
                         host_system_send(action.usage.code);
                     } else {
                         host_system_send(0);
                     }
                     break;
-                case ACTION_USAGE_PAGE_CONSUMER:
+                case PAGE_CONSUMER:
                     if (event.pressed) {
                         host_consumer_send(action.usage.code);
                     } else {
@@ -351,276 +369,220 @@ static void process_action(keyrecord_t *record)
             break;
 
         /* Layer key */
-        case ACT_LAYER_PRESSED:
-            // layer action when pressed
+        case ACT_LAYER_SET:
             switch (action.layer.code) {
-                case 0x00:
+                case LAYER_MOMENTARY:  /* momentary */
                     if (event.pressed) {
-                        layer_switch(action.layer.val);
+                        layer_switch_move(action.layer.val);
                     }
-//TODO: this is ok?
                     else {
-                        layer_switch(default_layer);
+                        // NOTE: This is needed by legacy keymap support
+                        layer_switch_move(0);
                     }
                     break;
-                case 0xF0:
-                    // tap toggle
+                case LAYER_ON_PRESS:
+                    if (event.pressed) {
+                        layer_switch_move(action.layer.val);
+                    }
+                    break;
+                case LAYER_ON_RELEASE:
+                    if (!event.pressed) {
+                        layer_switch_move(action.layer.val);
+                    }
+                    break;
+                case LAYER_ON_BOTH:
+                    layer_switch_move(action.layer.val);
+                    break;
+                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
-                            layer_switch(action.layer.val);
+                            layer_switch_move(action.layer.val);
                         }
                     } else {
                         if (tap_count >= TAPPING_TOGGLE) {
                             debug("LAYER_PRESSED: tap toggle.\n");
-                            layer_switch(action.layer.val);
+                            layer_switch_move(action.layer.val);
                         }
                     }
                     break;
-                case 0xFF:
-                    // change default layer
+                case LAYER_SET_DEFAULT_ON_PRESS:
                     if (event.pressed) {
                         default_layer = action.layer.val;
-                        layer_switch(default_layer);
+                        layer_switch_move(0);
                     }
                     break;
+                case LAYER_SET_DEFAULT_ON_RELEASE:
+                    if (!event.pressed) {
+                        default_layer = action.layer.val;
+                        layer_switch_move(0);
+                    }
+                    break;
+                case LAYER_SET_DEFAULT_ON_BOTH:
+                    default_layer = action.layer.val;
+                    layer_switch_move(0);
+                    break;
                 default:
-                    // with tap key
+                    /* tap key */
                     if (event.pressed) {
-                       if (tap_count > 0) {
-                            debug("LAYER_PRESSED: Tap: register_code\n");
-                            register_code(action.layer.code);
-                       } else {
-                            debug("LAYER_PRESSED: No tap: layer_switch\n");
-                            layer_switch(action.layer.val);
-                       }
+                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+                             debug("LAYER_SET: Tap: register_code\n");
+                             register_code(action.layer.code);
+                        } else {
+                             debug("LAYER_SET: No tap: layer_set(on press)\n");
+                             layer_switch_move(action.layer.val);
+                        }
                     } else {
-                        if (tap_count > 0) {
-                            debug("LAYER_PRESSED: Tap: unregister_code\n");
+                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+                            debug("LAYER_SET: Tap: unregister_code\n");
                             unregister_code(action.layer.code);
                         } else {
-                            //debug("LAYER_PRESSED: No tap: NO ACTION\n");
-//TODO: this is ok?
-                            debug("LAYER_PRESSED: No tap: return to default layer\n");
-                            layer_switch(default_layer);
+                            // NOTE: This is needed by legacy keymap support
+                            debug("LAYER_SET: No tap: return to default layer(on release)\n");
+                            layer_switch_move(0);
                         }
                     }
                     break;
             }
             break;
-        case ACT_LAYER_RELEASED:
+        case ACT_LAYER_BIT:
             switch (action.layer.code) {
-                case 0x00:
+                case LAYER_MOMENTARY:  /* momentary */
+                    if (event.pressed) {
+                        layer_switch_move(layer_switch_get_layer() | action.layer.val);
+                    } else {
+                        layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
+                    }
+                    break;
+                case LAYER_ON_PRESS:
+                    if (event.pressed) {
+                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+                    }
+                    break;
+                case LAYER_ON_RELEASE:
                     if (!event.pressed) {
-                        layer_switch(action.layer.val);
+                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                     }
                     break;
-                case 0xF0:
-                    // tap toggle
+                case LAYER_ON_BOTH:
+                    layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+                    break;
+                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
-                        if (tap_count >= TAPPING_TOGGLE) {
-                            debug("LAYER_RELEASED: tap toggle.\n");
-                            layer_switch(action.layer.val);
+                        if (tap_count < TAPPING_TOGGLE) {
+                            debug("LAYER_BIT: tap toggle(press).\n");
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                         }
                     } else {
-                        if (tap_count < TAPPING_TOGGLE) {
-                            layer_switch(action.layer.val);
+                        if (tap_count <= TAPPING_TOGGLE) {
+                            debug("LAYER_BIT: tap toggle(release).\n");
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                         }
                     }
                     break;
-                case 0xFF:
-                    // change default layer
+                case LAYER_SET_DEFAULT_ON_PRESS:
+                    if (event.pressed) {
+                        default_layer = default_layer ^ action.layer.val;
+                        layer_switch_move(default_layer);
+                    }
+                    break;
+                case LAYER_SET_DEFAULT_ON_RELEASE:
                     if (!event.pressed) {
-                        default_layer = action.layer.val;
-                        layer_switch(default_layer);
+                        default_layer = default_layer ^ action.layer.val;
+                        layer_switch_move(default_layer);
                     }
                     break;
+                case LAYER_SET_DEFAULT_ON_BOTH:
+                    default_layer = default_layer ^ action.layer.val;
+                    layer_switch_move(default_layer);
+                    break;
                 default:
-                    // with tap key
+                    // tap key
                     if (event.pressed) {
-                       if (tap_count > 0) {
-                            debug("LAYER_RELEASED: Tap: register_code\n");
+                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+                            debug("LAYER_BIT: Tap: register_code\n");
                             register_code(action.layer.code);
-                       } else {
-                            debug("LAYER_RELEASED: No tap: NO ACTION\n");
-                       }
+                        } else {
+                            debug("LAYER_BIT: No tap: layer_bit(on press)\n");
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+                        }
                     } else {
-                        if (tap_count > 0) {
-                            debug("LAYER_RELEASED: Tap: unregister_code\n");
+                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+                            debug("LAYER_BIT: Tap: unregister_code\n");
                             unregister_code(action.layer.code);
                         } else {
-                            debug("LAYER_RELEASED: No tap: layer_switch\n");
-                            layer_switch(action.layer.val);
+                            debug("LAYER_BIT: No tap: layer_bit(on release)\n");
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                         }
                     }
                     break;
             }
             break;
-        case ACT_LAYER_BIT:
+        case ACT_LAYER_SWITCH:
             switch (action.layer.code) {
-                case 0x00:
+                case LAYER_MOMENTARY:  /* momentary */
                     if (event.pressed) {
-                        layer_switch(current_layer ^ action.layer.val);
+                        layer_switch_on(action.layer.val);
                     } else {
-                        layer_switch(current_layer ^ action.layer.val);
+                        layer_switch_off(action.layer.val);
+                    }
+                    break;
+                case LAYER_ON_PRESS:
+                    if (event.pressed) {
+                        layer_switch_invert(action.layer.val);
                     }
                     break;
-                case 0xF0:
-                    // tap toggle
+                case LAYER_ON_RELEASE:
+                    if (!event.pressed) {
+                        layer_switch_invert(action.layer.val);
+                    }
+                    break;
+                case LAYER_ON_BOTH:
+                    layer_switch_invert(action.layer.val);
+                    break;
+                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
-                            debug("LAYER_BIT: tap toggle(press).\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            debug("LAYER_SWITCH: tap toggle(press).\n");
+                            layer_switch_invert(action.layer.val);
                         }
                     } else {
                         if (tap_count <= TAPPING_TOGGLE) {
-                            debug("LAYER_BIT: tap toggle(release).\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            debug("LAYER_SWITCH: tap toggle(release).\n");
+                            layer_switch_invert(action.layer.val);
                         }
                     }
                     break;
-                case 0xFF:
-                    // change default layer
-                    if (event.pressed) {
-                        default_layer = current_layer ^ action.layer.val;
-                        layer_switch(default_layer);
-                    } else {
-                        default_layer = current_layer ^ action.layer.val;
-                        layer_switch(default_layer);
-                    }
-                    break;
                 default:
-                    // with tap key
+                    // tap key
                     if (event.pressed) {
                         if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
-                            debug("LAYER_BIT: Tap: register_code\n");
+                            debug("LAYER_SWITCH: Tap: register_code\n");
                             register_code(action.layer.code);
                         } else {
-                            debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            debug("LAYER_SWITCH: No tap: layer_switch on press\n");
+                            layer_switch_invert(action.layer.val);
                         }
                     } else {
                         if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
-                            debug("LAYER_BIT: Tap: unregister_code\n");
+                            debug("LAYER_SWITCH: Tap: unregister_code\n");
                             unregister_code(action.layer.code);
                         } else {
-                            debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            debug("LAYER_SWITCH: No tap: layer_switch on release\n");
+                            layer_switch_invert(action.layer.val);
                         }
                     }
                     break;
             }
             break;
-        case ACT_LAYER_EXT:
-            switch (action.layer.val) {
-                case 0x00:
-                    // set default layer when pressed
-                    switch (action.layer.code) {
-                        case 0x00:
-                            if (event.pressed) {
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        case 0xF0:
-                            // tap toggle
-                            if (event.pressed) {
-                                if (tap_count < TAPPING_TOGGLE) {
-                                    layer_switch(default_layer);
-                                }
-                            } else {
-                                if (tap_count >= TAPPING_TOGGLE) {
-                                    debug("LAYER_EXT_PRESSED: tap toggle.\n");
-                                    layer_switch(default_layer);
-                                }
-                            }
-                            break;
-                        case 0xFF:
-                            // change default layer
-                            if (event.pressed) {
-                                default_layer = current_layer;
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        default:
-                            // with tap key
-                            if (event.pressed) {
-                               if (tap_count > 0) {
-                                    debug("LAYER_EXT_PRESSED: Tap: register_code\n");
-                                    register_code(action.layer.code);
-                               } else {
-                                    debug("LAYER_EXT_PRESSED: No tap: layer_switch\n");
-                                    layer_switch(default_layer);
-                               }
-                            } else {
-                                if (tap_count > 0) {
-                                    debug("LAYER_EXT_PRESSED: Tap: unregister_code\n");
-                                    unregister_code(action.layer.code);
-                                } else {
-                                    debug("LAYER_EXT_PRESSED: No tap: NO ACTION\n");
-                                }
-                            }
-                            break;
-                    }
-                    break;
-                case 0x01:
-                    // set default layer when released
-                    switch (action.layer.code) {
-                        case 0x00:
-                            if (!event.pressed) {
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        case 0xF0:
-                            // tap toggle
-                            if (event.pressed) {
-                                if (tap_count >= TAPPING_TOGGLE) {
-                                    debug("LAYER_EXT_RELEASED: tap toggle.\n");
-                                    layer_switch(default_layer);
-                                }
-                            } else {
-                                if (tap_count < TAPPING_TOGGLE) {
-                                    layer_switch(default_layer);
-                                }
-                            }
-                            break;
-                        case 0xFF:
-                            // change default layer
-                            if (!event.pressed) {
-                                default_layer = current_layer;
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        default:
-                            // with tap key
-                            if (event.pressed) {
-                               if (tap_count > 0) {
-                                    debug("LAYER_EXT_RELEASED: Tap: register_code\n");
-                                    register_code(action.layer.code);
-                               } else {
-                                    debug("LAYER_EXT_RELEASED: No tap: NO ACTION\n");
-                               }
-                            } else {
-                                if (tap_count > 0) {
-                                    debug("LAYER_EXT_RELEASED: Tap: unregister_code\n");
-                                    unregister_code(action.layer.code);
-                                } else {
-                                    debug("LAYER_EXT_RELEASED: No tap: layer_switch\n");
-                                    layer_switch(default_layer);
-                                }
-                            }
-                            break;
-                    }
-                    break;
-            }
-            break;
 
         /* Extentions */
         case ACT_MACRO:
+            // TODO
             break;
         case ACT_COMMAND:
             break;
         case ACT_FUNCTION:
-            // TODO
-            keymap_call_function(record, action.func.id);
+            action_function(record, action.func.id, action.func.opt);
             break;
         default:
             break;
@@ -913,40 +875,32 @@ bool sending_anykey(void)
             host_last_sysytem_report() || host_last_consumer_report());
 }
 
-void layer_switch(uint8_t new_layer)
-{
-    if (current_layer != new_layer) {
-        debug("Layer Switch: "); debug_hex(current_layer);
-        debug(" -> "); debug_hex(new_layer); debug("\n");
-
-        current_layer = new_layer;
-        clear_keyboard_but_mods(); // To avoid stuck keys
-        // NOTE: update mods with full scan of matrix? if modifier changes between layers
-    }
-}
-
 bool is_tap_key(key_t key)
 {
-    action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
+    action_t action = get_action(key);
+
     switch (action.kind.id) {
         case ACT_LMODS_TAP:
         case ACT_RMODS_TAP:
             return true;
-        case ACT_LAYER_PRESSED:
+        case ACT_LAYER_SET:
         case ACT_LAYER_BIT:
             switch (action.layer.code) {
-                case 0x00:
-                case 0xF1 ... 0xFF:
+                case LAYER_MOMENTARY:
+                case LAYER_ON_PRESS:
+                case LAYER_ON_RELEASE:
+                case LAYER_ON_BOTH:
+                case LAYER_SET_DEFAULT_ON_PRESS:
+                case LAYER_SET_DEFAULT_ON_RELEASE:
+                case LAYER_SET_DEFAULT_ON_BOTH:
                     return false;
-                case 0xF0:
-                default:
+                case LAYER_TAP_TOGGLE:
+                default:    /* tap key */
                     return true;
             }
             return false;
         case ACT_FUNCTION:
-            if (action.func.opt & O_TAP) {
-                return true;
-            }
+            if (action.func.opt & FUNC_TAP) { return true; }
             return false;
     }
     return false;
@@ -958,7 +912,7 @@ bool is_tap_key(key_t key)
  */
 static void debug_event(keyevent_t event)
 {
-    debug_hex16(event.key.raw);
+    debug_hex16((event.key.row<<8) | event.key.col);
     if (event.pressed) debug("d("); else debug("u(");
     debug_dec(event.time); debug(")");
 }
@@ -975,10 +929,9 @@ static void debug_action(action_t action)
         case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
         case ACT_USAGE:             debug("ACT_USAGE");             break;
         case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
-        case ACT_LAYER_PRESSED:     debug("ACT_LAYER_PRESSED");     break;
-        case ACT_LAYER_RELEASED:    debug("ACT_LAYER_RELEASED");    break;
+        case ACT_LAYER_SET:         debug("ACT_LAYER_SET");         break;
         case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
-        case ACT_LAYER_EXT:         debug("ACT_LAYER_EXT");         break;
+        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");      break;
         case ACT_MACRO:             debug("ACT_MACRO");             break;
         case ACT_COMMAND:           debug("ACT_COMMAND");           break;
         case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;