#include "debug.h"
#include "action.h"
-#define Kdebug(s) do { if (debug_keyboard) debug(s); } while(0)
-#define Kdebug_P(s) do { if (debug_keyboard) debug_P(s); } while(0)
-#define Kdebug_hex(s) do { if (debug_keyboard) debug_hex(s); } while(0)
+static void process(keyrecord_t *record);
-/*
- *
- * Event/State|IDLE PRESSING DELAYING[f] WAITING[f,k]
- * -----------+------------------------------------------------------------------
- * Fn Down |(L+) -*1 WAITING(Sk) IDLE(Rf,Ps)*7
- * Up |(L-) IDLE(L-)*8 IDLE(L-)*8 IDLE(L-)*8
- * Fnk Down |DELAYING(Sf)* (Rf) WAITING(Sk) IDLE(Rf,Ps,Rf)
- * Up |(L-) IDLE(L-/Uf)*8 IDLE(Rf,Uf/L-)*3 IDLE(Rf,Ps,Uf/L-)*3
- * Key Down |PRESSING(Rk) (Rk) WAITING(Sk) IDLE(Rf,Ps,Rk)
- * Up |(Uk) IDLE(Uk)*4 (Uk) IDLE(L+,Ps,Pk)/(Uk)*a
- * |
- * Delay |- - IDLE(L+) IDLE(L+,Ps)
- * Magic Key |COMMAND*5
- *
- * *1: ignore Fn if other key is down.
- * *2: register Fnk if any key is pressing
- * *3: register/unregister delayed Fnk and move to IDLE if code == delayed Fnk, else *8
- * *4: if no keys registered to host
- * *5: unregister all keys
- * *6: only if no keys down
- * *7: ignore Fn because Fnk key and stored key are down.
- * *8: move to IDLE if layer switch(off) occurs, else stay at current state
- * *9: repeat key if pressing Fnk twice quickly(move to PRESSING)
- * *a: layer switch and process waiting key and code if code == wainting key, else unregister key
- *
- * States:
- * IDLE: No key is down except modifiers
- * DELAYING: delay layer switch after pressing Fn with alt keycode
- * WAITING: key is pressed during DELAYING
- *
- * Events:
- * Fn: Fn key without alternative keycode
- * Fnk: Fn key with alternative keycode
- * -: ignore
- * Delay: layer switch delay term is elapsed
- *
- * Actions:
- * Rk: register key
- * Uk: unregister key
- * Rf: register Fn(alt keycode)
- * Uf: unregister Fn(alt keycode)
- * Rs: register stored key
- * Us: unregister stored key
- * Sk: Store key(waiting Key)
- * Sf: Store Fn(delayed Fn)
- * Ps: Process stored key
- * Ps: Process key
- * Is: Interpret stored keys in current layer
- * L+: Switch to new layer(*unregister* all keys but modifiers)
- * L-: Switch back to last layer(*unregister* all keys but modifiers)
- * Ld: Switch back to default layer(*unregister* all keys but modifiers)
- */
+// TODO
+/* layer */
+uint8_t default_layer = 0;
+uint8_t current_layer = 0;
+/* tap term(ms) */
+#define TAP_TERM 200
-typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
-#define NEXT(state) do { \
- Kdebug("NEXT: "); Kdebug_P(state_str(kbdstate)); \
- kbdstate = state; \
- Kdebug(" -> "); Kdebug_P(state_str(kbdstate)); Kdebug("\n"); \
-} while (0)
+/* This counts up when tap occurs */
+uint8_t tap_count = 0;
+keyevent_t tapping_event = {};
+keyrecord_t tapping_key = {};
+/* TAPPING: This indicates that whether tap or not is not decided yet. */
+// NOTE: keyevent_t.time 0 means no event.
+#define IS_TAPPING() (tapping_key.event.time != 0)
+#define IS_TAPPING_PRESSED() (IS_TAPPING() && tapping_key.event.pressed)
+#define IS_TAPPING_RELEASED() (IS_TAPPING() && !tapping_key.event.pressed)
+#define IS_TAPPING_KEY(k) (IS_TAPPING() && KEYEQ(tapping_key.event.key, (k)))
+#define WITHIN_TAP_TERM(e) (TIMER_DIFF_16(e.time, tapping_key.event.time) < TAP_TERM)
-static kbdstate_t kbdstate = IDLE;
-static uint8_t fn_state_bits = 0;
+/* waiting keys buffer */
+#define WAITING_BUFFER_SIZE 8
+static keyrecord_t waiting_buffer[WAITING_BUFFER_SIZE] = {};
+/* point to empty cell to enq */
+static uint8_t waiting_buffer_head = 0;
+/* point to the oldest data cell to deq */
+static uint8_t waiting_buffer_tail = 0;
-static const char *state_str(kbdstate_t state)
+static bool waiting_buffer_enq(keyrecord_t record)
{
- if (state == IDLE) return PSTR("IDLE");
- if (state == DELAYING) return PSTR("DELAYING");
- if (state == WAITING) return PSTR("WAITING");
- if (state == PRESSING) return PSTR("PRESSING");
- return PSTR("UNKNOWN");
+ if (IS_NOEVENT(record.event)) {
+ return true;
+ }
+
+ if ((waiting_buffer_head + 1) % WAITING_BUFFER_SIZE == waiting_buffer_tail) {
+ debug("waiting_buffer_enq: Over flow.\n");
+ return false;
+ }
+
+ debug("waiting_buffer_enq["); debug_dec(waiting_buffer_head); debug("] = ");
+ debug_hex16(record.event.key.raw); debug("\n");
+
+ waiting_buffer[waiting_buffer_head] = record;
+ waiting_buffer_head = (waiting_buffer_head + 1) % WAITING_BUFFER_SIZE;
+ return true;
}
-static bool anykey_sent_to_host(void)
+static keyrecord_t waiting_buffer_deq(void)
+{
+ if (waiting_buffer_head == waiting_buffer_tail) {
+ return (keyrecord_t){};
+ }
+ uint8_t last_tail = waiting_buffer_tail;
+ waiting_buffer_tail = waiting_buffer_tail + 1 % WAITING_BUFFER_SIZE;
+ return waiting_buffer[last_tail];
+}
+static bool waiting_buffer_is_empty(void)
+{
+ return (waiting_buffer_head == waiting_buffer_tail);
+}
+static void waiting_buffer_clear(void)
+{
+ waiting_buffer_head = 0;
+ waiting_buffer_tail = 0;
+}
+static bool waiting_buffer_typed(keyevent_t event)
+{
+ for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
+ if (KEYEQ(event.key, waiting_buffer[i].event.key) && event.pressed != waiting_buffer[i].event.pressed) {
+ return true;
+ }
+ }
+ return false;
+}
+static bool waiting_buffer_has_anykey_pressed(void)
+{
+ for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
+ if (waiting_buffer[i].event.pressed) return true;
+ }
+ return false;
+}
+static void waiting_buffer_process(void)
{
- return (host_has_anykey() || host_mouse_in_use() ||
- host_last_sysytem_report() || host_last_consumer_report());
}
+/* Oneshot modifier
+ *
+ * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
+ * Solution: Oneshot modifier have its effect on only one key coming next.
+ * Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
+ *
+ * Hold: works as normal modifier.
+ * Tap: one shot modifier.
+ * 2 Tap: cancel one shot modifier.
+ * 5-Tap: toggles enable/disable oneshot feature.
+ */
+static struct {
+ uint8_t mods;
+ uint8_t time;
+ bool ready;
+ bool disabled;
+} oneshot_state;
+static void oneshot_start(uint8_t mods, uint16_t time)
+{
+ oneshot_state.mods = mods;
+ oneshot_state.time = time;
+ oneshot_state.ready = true;
+}
+static void oneshot_cancel(void)
+{
+ oneshot_state.mods = 0;
+ oneshot_state.time = 0;
+ oneshot_state.ready = false;
+}
+static void oneshot_toggle(void)
+{
+ oneshot_state.disabled = !oneshot_state.disabled;
+}
-static void register_code(uint8_t code);
-static void unregister_code(uint8_t code);
-static void register_mods(uint8_t mods);
-static void unregister_mods(uint8_t mods);
-static void clear_keyboard(void);
-static void clear_keyboard_but_mods(void);
-static void layer_switch(uint8_t new_layer);
+/*
+ * Rule to judge tap:
+ * Tap key is typed(pressed and released) within TAP_TERM
+ * without interfaring by typing other key.
+ */
+/* return true when key event is processed. */
+static bool process_tap(keyrecord_t *keyp)
+{
+ keyevent_t event = keyp->event;
-/* tap */
-#define TAP_TIME 200
-#define LAYER_DELAY 200
-static keyevent_t last_event = {};
-static uint16_t last_event_time = 0;
-static uint8_t tap_count = 0;
+ // if tapping
+ if (IS_TAPPING_PRESSED()) {
+ if (WITHIN_TAP_TERM(event)) {
+ if (tapping_key.tap_count == 0) {
+ if (IS_TAPPING_KEY(event.key) && !event.pressed) {
+ // first tap!
+ debug("Tapping: First tap.\n");
+ tapping_key.tap_count = 1;
+ process(&tapping_key);
-/* layer */
-uint8_t default_layer = 0;
-uint8_t current_layer = 0;
-keyrecord_t delaying_layer = {};
+ // enqueue
+ keyp->tap_count = tapping_key.tap_count;
+ return false;
+ } else if (!event.pressed && waiting_buffer_typed(event)) {
+ // other key typed. not tap.
+ debug("Tapping: End(No tap. Interfered by typing key).\n");
+ process(&tapping_key);
+ tapping_key = (keyrecord_t){};
+ // enqueue
+ return false;
+ } else {
+ // other key events shall be stored till tapping state settles.
+ return false;
+ }
+ } else {
+ if (IS_TAPPING_KEY(event.key) && !event.pressed) {
+ keyp->tap_count = tapping_key.tap_count;
+ debug("Tapping: tap release("); debug_dec(keyp->tap_count); debug(")\n");
+ tapping_key = *keyp;
+ return false;
+ }
+ else if (is_tap_key(keyp->event.key) && event.pressed) {
+ debug("Tapping: Start with forcing to release last tap.\n");
+ process(&(keyrecord_t){
+ .tap_count = tapping_key.tap_count,
+ .event.key = tapping_key.event.key,
+ .event.time = event.time,
+ .event.pressed = false
+ });
+ tapping_key = *keyp;
+ return false;
+ }
+ else {
+ if (!IS_NOEVENT(keyp->event)) debug("Tapping: key event while tap.\n");
+ process(keyp);
+ return true;
+ }
+ }
+ }
+ // not within TAP_TERM
+ else {
+ if (tapping_key.tap_count == 0) {
+ // timeout. not tap.
+ debug("Tapping: End. Not tap(time out).\n");
+ process(&tapping_key);
+ tapping_key = (keyrecord_t){};
+ return false;
+ } else {
+ if (IS_TAPPING_KEY(event.key) && !event.pressed) {
+ debug("Tapping: End. tap release.");
+ keyp->tap_count = tapping_key.tap_count;
+ process(keyp);
+ tapping_key = (keyrecord_t){};
+ return true;
+ } else {
+ // other key after tap time out.
+ process(keyp);
+ return true;
+ }
+ }
+ }
+ } else if (IS_TAPPING_RELEASED()) {
+ if (WITHIN_TAP_TERM(event)) {
+ if (tapping_key.tap_count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) {
+ // sequential tap.
+ keyp->tap_count = tapping_key.tap_count + 1;
+ debug("Tapping: tap press("); debug_dec(keyp->tap_count); debug(")\n");
+ process(keyp);
+ tapping_key = *keyp;
+ return true;
+ } else if (event.pressed && is_tap_key(event.key)) {
+ // Sequential tap can be interfered with other tap key.
+ debug("Tapping: Start with interfering other tap.\n");
+ tapping_key = *keyp;
+ return true;
+ } else {
+ if (!IS_NOEVENT(keyp->event)) debug("Tapping: other key just after tap.\n");
+ process(keyp);
+ return true;
+ }
+ } else {
+ // timeout. no sequential tap.
+ debug("Tapping: End(Time out after releasing last tap).\n");
+ tapping_key = (keyrecord_t){};
+ process(keyp);
+ return true;
+ }
+ } else {
+ if (event.pressed && is_tap_key(event.key)) {
+ debug("Tapping: Start(Press tap key).\n");
+ tapping_key = *keyp;
+ return true;
+ } else {
+ process(keyp);
+ return true;
+ }
+ }
+}
void action_exec(keyevent_t event)
{
- /* count tap when key is up */
- if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event_time) < TAP_TIME) {
- if (!event.pressed) tap_count++;
+ if (!IS_NOEVENT(event)) {
+ debug("event: ");
+ debug_hex16(event.time); debug(": ");
+ debug_hex16(event.key.raw);
+ debug("[");
+ if (event.pressed) debug("down"); else debug("up");
+ debug("]\n");
+ }
+
+ keyrecord_t record = { .event = event };
+
+ // pre-process on tapping
+ if (process_tap(&record)) {
+ if (!IS_NOEVENT(record.event)) debug("processed.\n");
} else {
- tap_count = 0;
+ if (!IS_NOEVENT(record.event)) debug("enqueued.\n");
+ if (!waiting_buffer_enq(record)) {
+ // clear all in case of overflow.
+ clear_keyboard();
+ waiting_buffer_clear();
+ tapping_key = (keyrecord_t){};
+ }
}
- /* layer switch after LAYER_DELAY */
- if (delaying_layer.action.code && timer_elapsed(delaying_layer.event.time) > LAYER_DELAY) {
- switch (delaying_layer.action.kind.id) {
- case ACT_LAYER_PRESSED:
- layer_switch(delaying_layer.action.layer.opt);
- break;
- case ACT_LAYER_BIT:
- layer_switch(current_layer | delaying_layer.action.layer.opt);
- break;
+ // TODO: need to process every time?
+ // process waiting_buffer
+ for (; waiting_buffer_tail != waiting_buffer_head; waiting_buffer_tail = (waiting_buffer_tail + 1) % WAITING_BUFFER_SIZE) {
+ if (process_tap(&waiting_buffer[waiting_buffer_tail])) {
+ debug("processed: waiting_buffer["); debug_dec(waiting_buffer_tail); debug("] = ");
+ debug_hex16(waiting_buffer[waiting_buffer_tail].event.key.raw); debug("\n");
+ } else {
+ break;
}
- delaying_layer = (keyrecord_t){};
}
- action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
+}
+
+static void process(keyrecord_t *record)
+{
+ // TODO: use record
+ keyevent_t event = record->event;
+ uint8_t tap_count = record->tap_count;
- debug("action: "); debug_hex16(action.code); debug("\n");
- debug("kind.id: "); debug_hex(action.kind.id); debug("\n");
- debug("kind.param: "); debug_hex16(action.kind.param); debug("\n");
- debug("key.code: "); debug_hex(action.key.code); debug("\n");
- debug("key.mods: "); debug_hex(action.key.mods); debug("\n");
+ if (IS_NOEVENT(event)) { return; }
+
+ action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
+ debug("action: "); debug_hex16(action.code);
+ if (event.pressed) debug("[down]\n"); else debug("[up]\n");
switch (action.kind.id) {
+ /* Key and Mods */
case ACT_LMODS:
- // normal key or key plus mods
- if (event.pressed) {
- register_mods(action.key.mods);
- register_code(action.key.code);
- } else {
- unregister_code(action.key.code);
- unregister_mods(action.key.mods);
- }
- break;
case ACT_RMODS:
- if (event.pressed) {
- register_mods(action.key.mods<<4);
- register_code(action.key.code);
- } else {
- unregister_code(action.key.code);
- unregister_mods(action.key.mods<<4);
+ {
+ uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods :
+ action.key.mods<<4;
+ if (event.pressed) {
+ uint8_t tmp_mods = host_get_mods();
+ if (mods) {
+ host_add_mods(mods);
+ host_send_keyboard_report();
+ }
+ register_code(action.key.code);
+ if (mods && action.key.code) {
+ host_set_mods(tmp_mods);
+ host_send_keyboard_report();
+ }
+ } else {
+ if (mods && !action.key.code) {
+ host_del_mods(mods);
+ host_send_keyboard_report();
+ }
+ unregister_code(action.key.code);
+ }
}
break;
- case ACT_LMOD_TAP:
- break;
- case ACT_RMOD_TAP:
+ case ACT_LMODS_TAP:
+ case ACT_RMODS_TAP:
+ {
+ uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
+ action.key.mods<<4;
+ switch (action.layer.code) {
+ case 0x00:
+ // Oneshot modifier
+ if (event.pressed) {
+ if (tap_count == 0) {
+ debug("MODS_TAP: Oneshot: add_mods\n");
+ add_mods(mods);
+ }
+ else if (tap_count == 1) {
+ debug("MODS_TAP: Oneshot: start\n");
+ oneshot_start(mods, event.time);
+ }
+ else if (tap_count == 5) {
+ debug("MODS_TAP: Oneshot: toggle\n");
+ oneshot_toggle();
+ }
+ else {
+ debug("MODS_TAP: Oneshot: cancel&add_mods\n");
+ // double tap cancels oneshot and works as normal modifier.
+ oneshot_cancel();
+ add_mods(mods);
+ }
+ } else {
+ if (tap_count == 0) {
+ debug("MODS_TAP: Oneshot: cancel/del_mods\n");
+ // cancel oneshot by holding.
+ oneshot_cancel();
+ del_mods(mods);
+ }
+ else if (tap_count == 1) {
+ debug("MODS_TAP: Oneshot: del_mods\n");
+ // retain Oneshot
+ del_mods(mods);
+ }
+ else {
+ debug("MODS_TAP: Oneshot: del_mods\n");
+ // cancel Mods
+ del_mods(mods);
+ }
+ }
+ break;
+ default:
+ if (event.pressed) {
+ if (tap_count > 0) {
+ if (waiting_buffer_has_anykey_pressed()) {
+ debug("MODS_TAP: Tap: Cancel: add_mods\n");
+ // ad hoc: set 0 to cancel tap
+ record->tap_count = 0;
+ add_mods(mods);
+ } else {
+ debug("MODS_TAP: Tap: register_code\n");
+ register_code(action.key.code);
+ }
+ } else {
+ debug("MODS_TAP: No tap: add_mods\n");
+ add_mods(mods);
+ }
+ } else {
+ if (tap_count > 0) {
+ debug("MODS_TAP: Tap: unregister_code\n");
+ unregister_code(action.key.code);
+ } else {
+ debug("MODS_TAP: No tap: add_mods\n");
+ del_mods(mods);
+ }
+ }
+ break;
+ }
+ }
break;
+
+ /* other HID usage */
case ACT_USAGE:
#ifdef EXTRAKEY_ENABLE
switch (action.usage.page) {
}
#endif
break;
+
+ /* Mouse key */
case ACT_MOUSEKEY:
#ifdef MOUSEKEY_ENABLE
if (event.pressed) {
}
#endif
break;
+
+ /* Layer key */
case ACT_LAYER_PRESSED:
// layer action when pressed
switch (action.layer.code) {
break;
default:
// with tap key
- debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) {
- if (tap_count == 0) {
- if (host_has_anykey()) {
+ if (IS_TAPPING_KEY(event.key)) {
+ if (tap_count > 0) {
+ debug("LAYER_PRESSED: Tap: register_code\n");
register_code(action.layer.code);
- } else {
- delaying_layer = (keyrecord_t){
- .event = event,
- .action = action,
- .mods = keyboard_report->mods
- };
- }
- } else if (tap_count > 0) {
+ } else {
+ debug("LAYER_PRESSED: No tap: layer_switch\n");
+ layer_switch(action.layer.opt);
+ }
+ } else {
+ // TODO: while other key tapping
+ debug("LAYER_PRESSED: No tap: layer_switch\n");
+ layer_switch(action.layer.opt);
+ }
+/*
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_PRESSED: Tap: register_code\n");
register_code(action.layer.code);
+ } else {
+ debug("LAYER_PRESSED: No tap: layer_switch\n");
+ layer_switch(action.layer.opt);
}
+*/
} else {
- // type key after tap
- if (tap_count == 1) {
- delaying_layer = (keyrecord_t){};
- register_code(action.layer.code);
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_PRESSED: Tap: unregister_code\n");
+ unregister_code(action.layer.code);
+ } else {
+ debug("LAYER_PRESSED: No tap: NO ACTION\n");
}
- unregister_code(action.layer.code);
}
break;
}
case ACT_LAYER_RELEASED:
switch (action.layer.code) {
case 0x00:
- if (event.pressed) {
+ if (!event.pressed) {
layer_switch(action.layer.opt);
}
break;
break;
default:
// with tap key
- debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) {
- if (tap_count == 0) {
- if (host_has_anykey()) {
- register_code(action.layer.code);
- } else {
- delaying_layer = (keyrecord_t){
- .event = event,
- .action = action,
- .mods = keyboard_report->mods
- };
- }
- } else if (tap_count > 0) {
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_BIT: Tap: register_code\n");
register_code(action.layer.code);
+ } else {
+ debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
+ layer_switch(current_layer | action.layer.opt);
}
} else {
- if (tap_count == 0) {
- // no tap
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_BIT: Tap: unregister_code\n");
+ unregister_code(action.layer.code);
+ } else {
+ debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
layer_switch(current_layer & ~action.layer.opt);
- } else if (tap_count == 1) {
- // tap
- register_code(action.layer.code);
}
- unregister_code(action.layer.code);
}
break;
}
break;
}
break;
+
+ /* Extentions */
case ACT_MACRO:
+ break;
case ACT_COMMAND:
+ break;
case ACT_FUNCTION:
+ action_call_function(event, action.func.id);
+ break;
default:
break;
}
-
- /* last event */
- last_event = event;
- last_event_time = timer_read();
}
-static void register_code(uint8_t code)
+/*
+ * Utilities for actions.
+ */
+void register_code(uint8_t code)
{
if (code == KC_NO) {
return;
}
else if IS_KEY(code) {
// TODO: should push command_proc out of this block?
- if (!command_proc(code)) {
+ if (command_proc(code)) return;
+
+ if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) {
+ uint8_t tmp_mods = host_get_mods();
+ host_add_mods(oneshot_state.mods);
+ host_add_key(code);
+ host_send_keyboard_report();
+
+ host_set_mods(tmp_mods);
+ oneshot_state.ready = false;
+ } else {
host_add_key(code);
host_send_keyboard_report();
}
}
}
-static void unregister_code(uint8_t code)
+void unregister_code(uint8_t code)
{
if IS_KEY(code) {
host_del_key(code);
}
}
-static void register_mods(uint8_t mods)
+void add_mods(uint8_t mods)
{
- if (!mods) return;
- host_add_mods(mods);
- host_send_keyboard_report();
+ if (mods) {
+ host_add_mods(mods);
+ host_send_keyboard_report();
+ }
}
-static void unregister_mods(uint8_t mods)
+void del_mods(uint8_t mods)
{
- if (!mods) return;
- host_del_mods(mods);
+ if (mods) {
+ host_del_mods(mods);
+ host_send_keyboard_report();
+ }
+}
+
+void set_mods(uint8_t mods)
+{
+ host_set_mods(mods);
host_send_keyboard_report();
}
-static void clear_keyboard(void)
+void clear_keyboard(void)
{
host_clear_mods();
clear_keyboard_but_mods();
}
-static void clear_keyboard_but_mods(void)
+void clear_keyboard_but_mods(void)
{
host_clear_keys();
host_send_keyboard_report();
#endif
}
-static void layer_switch(uint8_t new_layer)
+bool sending_anykey(void)
+{
+ return (host_has_anykey() || host_mouse_in_use() ||
+ host_last_sysytem_report() || host_last_consumer_report());
+}
+
+void layer_switch(uint8_t new_layer)
{
if (current_layer != new_layer) {
- Kdebug("Layer Switch: "); Kdebug_hex(current_layer);
- Kdebug(" -> "); Kdebug_hex(new_layer); Kdebug("\n");
+ debug("Layer Switch: "); debug_hex(current_layer);
+ debug(" -> "); debug_hex(new_layer); debug("\n");
current_layer = new_layer;
clear_keyboard_but_mods(); // To avoid stuck keys
+ // TODO: update mods with full scan of matrix? if modifier changes between layers
+ }
+}
+
+bool is_tap_key(key_t key)
+{
+ action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
+ switch (action.kind.id) {
+ case ACT_LMODS_TAP:
+ case ACT_RMODS_TAP:
+ return true;
+ case ACT_LAYER_PRESSED:
+ case ACT_LAYER_BIT:
+ switch (action.layer.code) {
+ case 0x00:
+ case 0xF1 ... 0xFF:
+ return false;
+ case 0xF0:
+ default:
+ return true;
+ }
+ return false;
+ case ACT_FUNCTION:
+ if (action.func.opt & 0x1) {
+ return true;
+ }
+ return false;
}
+ return false;
}