#include "command.h"
#include "util.h"
#include "debug.h"
-#include "action.h"
#include "layer_switch.h"
+#include "action_macro.h"
+#include "action.h"
static void process_action(keyrecord_t *record);
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
- uint8_t tap_count = record->tap_count;
+ uint8_t tap_count = record->tap.count;
if (IS_NOEVENT(event)) { return; }
if (waiting_buffer_has_anykey_pressed()) {
debug("MODS_TAP: Tap: Cancel: add_mods\n");
// ad hoc: set 0 to cancel tap
- record->tap_count = 0;
+ record->tap.count = 0;
add_mods(mods);
} else {
debug("MODS_TAP: Tap: register_code\n");
case OP_RESET:
switch (action.layer.val & 0x03) {
case 0:
+ // NOTE: reserved
overlay_clear();
keymap_clear();
break;
overlay_clear();
keymap_clear();
break;
+ /* NOTE: 4-7 rserved */
}
break;
/* Keymap Reset default layer */
case (OP_RESET | ON_PRESS):
if (event.pressed) {
- overlay_clear();
- keymap_clear();
default_layer_set(action.layer.val);
}
break;
case (OP_RESET | ON_RELEASE):
if (!event.pressed) {
- overlay_clear();
- keymap_clear();
default_layer_set(action.layer.val);
}
break;
case (OP_RESET | ON_BOTH):
- overlay_clear();
- keymap_clear();
default_layer_set(action.layer.val);
break;
/* Keymap Bit invert with tap key */
default:
if (event.pressed) {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
- keymap_invert(action.layer.val);
+ debug("KEYMAP_TAP_KEY: No tap: On on press\n");
+ keymap_on(action.layer.val);
}
} else {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
- keymap_invert(action.layer.val);
+ debug("KEYMAP_TAP_KEY: No tap: Off on release\n");
+ keymap_off(action.layer.val);
}
}
break;
// Overlay Invert bit4
case OP_INV4 | 0:
if (action.layer.val == 0) {
+ // NOTE: reserved for future use
overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val);
break;
case OP_INV4 | 1:
if (action.layer.val == 0) {
+ // on pressed
if (event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<4);
break;
case OP_INV4 | 2:
if (action.layer.val == 0) {
+ // on released
if (!event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<8);
break;
case OP_INV4 | 3:
if (action.layer.val == 0) {
+ // on both
overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<12);
/* Overlay Bit invert with tap key */
default:
if (event.pressed) {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
- overlay_invert(action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: On on press\n");
+ overlay_on(action.layer.val);
}
} else {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
- overlay_invert(action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: Off on release\n");
+ overlay_off(action.layer.val);
}
}
break;
/* Extentions */
case ACT_MACRO:
- // TODO
+ action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
break;
case ACT_COMMAND:
break;
// if tapping
if (IS_TAPPING_PRESSED()) {
if (WITHIN_TAPPING_TERM(event)) {
- if (tapping_key.tap_count == 0) {
+ if (tapping_key.tap.count == 0) {
if (IS_TAPPING_KEY(event.key) && !event.pressed) {
// first tap!
debug("Tapping: First tap(0->1).\n");
- tapping_key.tap_count = 1;
+ tapping_key.tap.count = 1;
+ tapping_key.tap.interrupted = (waiting_buffer_has_anykey_pressed() ? true : false);
debug_tapping_key();
process_action(&tapping_key);
// enqueue
- keyp->tap_count = tapping_key.tap_count;
+ keyp->tap = tapping_key.tap;
return false;
}
#if TAPPING_TERM >= 500
// tap_count > 0
else {
if (IS_TAPPING_KEY(event.key) && !event.pressed) {
- debug("Tapping: Tap release("); debug_dec(tapping_key.tap_count); debug(")\n");
- keyp->tap_count = tapping_key.tap_count;
+ debug("Tapping: Tap release("); debug_dec(tapping_key.tap.count); debug(")\n");
+ keyp->tap = tapping_key.tap;
process_action(keyp);
tapping_key = *keyp;
debug_tapping_key();
return true;
}
else if (is_tap_key(keyp->event.key) && event.pressed) {
- if (tapping_key.tap_count > 1) {
+ if (tapping_key.tap.count > 1) {
debug("Tapping: Start new tap with releasing last tap(>1).\n");
// unregister key
process_action(&(keyrecord_t){
- .tap_count = tapping_key.tap_count,
+ .tap = tapping_key.tap,
.event.key = tapping_key.event.key,
.event.time = event.time,
.event.pressed = false
}
// after TAPPING_TERM
else {
- if (tapping_key.tap_count == 0) {
+ if (tapping_key.tap.count == 0) {
debug("Tapping: End. Timeout. Not tap(0): ");
debug_event(event); debug("\n");
process_action(&tapping_key);
} else {
if (IS_TAPPING_KEY(event.key) && !event.pressed) {
debug("Tapping: End. last timeout tap release(>0).");
- keyp->tap_count = tapping_key.tap_count;
+ keyp->tap = tapping_key.tap;
process_action(keyp);
tapping_key = (keyrecord_t){};
return true;
}
else if (is_tap_key(keyp->event.key) && event.pressed) {
- if (tapping_key.tap_count > 1) {
+ if (tapping_key.tap.count > 1) {
debug("Tapping: Start new tap with releasing last timeout tap(>1).\n");
// unregister key
process_action(&(keyrecord_t){
- .tap_count = tapping_key.tap_count,
+ .tap = tapping_key.tap,
.event.key = tapping_key.event.key,
.event.time = event.time,
.event.pressed = false
}
} else if (IS_TAPPING_RELEASED()) {
if (WITHIN_TAPPING_TERM(event)) {
- if (tapping_key.tap_count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) {
+ if (tapping_key.tap.count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) {
// sequential tap.
- keyp->tap_count = tapping_key.tap_count + 1;
- debug("Tapping: Tap press("); debug_dec(keyp->tap_count); debug(")\n");
+ keyp->tap = tapping_key.tap;
+ keyp->tap.count += 1;
+ debug("Tapping: Tap press("); debug_dec(keyp->tap.count); debug(")\n");
process_action(keyp);
tapping_key = *keyp;
debug_tapping_key();
static void waiting_buffer_scan_tap(void)
{
// tapping already is settled
- if (tapping_key.tap_count > 0) return;
- // invalid state: tapping_key released && tap_count == 0
+ if (tapping_key.tap.count > 0) return;
+ // invalid state: tapping_key released && tap.count == 0
if (!tapping_key.event.pressed) return;
for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
if (IS_TAPPING_KEY(waiting_buffer[i].event.key) &&
!waiting_buffer[i].event.pressed &&
WITHIN_TAPPING_TERM(waiting_buffer[i].event)) {
- tapping_key.tap_count = 1;
- waiting_buffer[i].tap_count = 1;
+ tapping_key.tap.count = 1;
+ waiting_buffer[i].tap.count = 1;
process_action(&tapping_key);
debug("waiting_buffer_scan_tap: found at ["); debug_dec(i); debug("]\n");
default:
return false;
}
+ case ACT_MACRO:
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
return false;
}
static void debug_record(keyrecord_t record)
{
- debug_event(record.event); debug(":"); debug_dec(record.tap_count);
+ debug_event(record.event); debug(":"); debug_dec(record.tap.count);
+ if (record.tap.interrupted) debug("-");
}
static void debug_action(action_t action)
{