#include "mousekey.h"
#include "command.h"
#include "led.h"
+#include "backlight.h"
#include "action_layer.h"
#include "action_tapping.h"
#include "action_oneshot.h"
case ACT_MACRO:
action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
break;
+#endif
+#ifdef BACKLIGHT_ENABLE
+ case ACT_BACKLIGHT:
+ if (!event.pressed) {
+ switch (action.backlight.id) {
+ case BACKLIGHT_INCREASE:
+ backlight_increase();
+ break;
+ case BACKLIGHT_DECREASE:
+ backlight_decrease();
+ break;
+ case BACKLIGHT_TOGGLE:
+ backlight_toggle();
+ break;
+ case BACKLIGHT_STEP:
+ backlight_step();
+ break;
+ }
+ }
+ break;
#endif
case ACT_COMMAND:
break;