/**************************************************************************************************/
-BlastDB::BlastDB(float gO, float gE, float m, float mM) : Database(),
+BlastDB::BlastDB(string tag, float gO, float gE, float m, float mM) : Database(),
gapOpen(gO), gapExtend(gE), match(m), misMatch(mM) {
count = 0;
int randNumber = rand();
- dbFileName = toString(randNumber) + ".template.unaligned.fasta";
- queryFileName = toString(randNumber) + ".candidate.unaligned.fasta";
- blastFileName = toString(randNumber) + ".blast";
+ dbFileName = tag + toString(randNumber) + ".template.unaligned.fasta";
+ queryFileName = tag + toString(randNumber) + ".candidate.unaligned.fasta";
+ blastFileName = tag + toString(randNumber) + ".blast";
}
/**************************************************************************************************/
// wordsize used in megablast. I'm sure we're sacrificing accuracy for speed, but anyother way would take way too
// long. With this setting, it seems comparable in speed to the suffix tree approach.
//7000004128189528left 0 100 66 0 0 1 66 61 126 1e-31 131
+
string blastCommand = path + "blast/bin/megablast -e 1e-10 -d " + dbFileName + " -m 8 -b " + toString(n) + " -v " + toString(n); //-W 28 -p blastn
blastCommand += (" -i " + (queryFileName+seq->getName()) + " -o " + blastFileName+seq->getName());
system(blastCommand.c_str());
//while (!m8FileHandle.eof()) { char c = m8FileHandle.get(); if (c == 10 || c == 13){ break; }else{ cout << c; } } //
//cout << endl;
m->gobble(m8FileHandle);
- if (searchScore >= minPerID) {
+ if (searchScore >= minPerID) {
topMatches.push_back(templateAccession);
Scores.push_back(searchScore);
}