if (m->control_pressed) { delete SparseLeft; delete SparseRight; return 0; }
+ left.clear(); right.clear();
vector<SeqMap> distMapRight;
vector<SeqMap> distMapLeft;
//sort Preferences highest to lowest
sort(pref.begin(), pref.end(), comparePref);
+ for (int i = 0; i < seqs.size(); i++) { delete seqs[i]; } seqs.clear();
+
return 0;
}