+static void render_status(void)
+{
+ // Render to mode icon
+ static const char PROGMEM mode_logo[2][3] = {
+ {0x97,0x98,0},
+ {0xb7,0xb8,0}
+ };
+
+ oled_write_P(mode_logo[0], false);
+
+#if defined(RGB_MATRIX_ENABLE)
+ static char buffer[20] = {0};
+ snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v);
+ oled_write(buffer, false);
+#elif defined(RGBLIGHT_ENABLE)
+ static char buffer[20] = {0};
+ snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
+ oled_write(buffer, false);
+#else
+ oled_write_P(PSTR("\n"));
+#endif
+
+ oled_write_P(mode_logo[1], false);
+
+#if defined(RGB_MATRIX_ENABLE)
+ snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
+ oled_write(buffer, false);
+#elif defined(RGBLIGHT_ENABLE)
+ snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
+ oled_write(buffer, false);
+#else
+ oled_write_P(PSTR("\n"));
+#endif
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+ oled_write_P(PSTR("Layer: "), false);
+ uint8_t layer = biton(layer_state);
+ if (layer != _QWERTY)
+ render_layer(layer);
+ else
+ render_layer(biton32(default_layer_state));
+
+ // Host Keyboard LED Status