-#define QWERTY_R3 KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT
-#define QWERTY_R4 KC_ENT, MO(_LW), KC_RALT, MO(_MS), KC_APP, KC_RCTL
+#define QWERTY_R3 KC_N, KC_M, KC_COMM, KC_DOT, CTL_SLH, KC_RSFT
+#define QWERTY_R4 KC_ENT, RAISE, KC_RALT, MO(_MS), KC_APP, KC_RCTL
+
+#define QWERTY_4_DOX KC_LCTL, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT
+
+/* Game Layer */
+#define GAME_L1 _______, _______, _______, _______, _______, _______
+#define GAME_L2 _______, _______, _______, _______, _______, _______
+#define GAME_L3 _______, _______, _______, _______, _______, _______
+#define GAME_L4 _______, _______, KC_LALT, LOWER, KC_SPC, KC_SPC
+
+#define GAME_R1 _______, _______, _______, _______, _______, _______
+#define GAME_R2 _______, _______, _______, _______, _______, _______
+#define GAME_R3 _______, _______, _______, _______, _______, _______
+#define GAME_R4 _______, _______, _______, _______, _______, _______