return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);