-#define AUDIO_CLICKY
-#define STARTUP_SONG SONG(RICK_ROLL)
-#define GOODBYE_SONG SONG(SONIC_RING)
-#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
- SONG(COLEMAK_SOUND), \
- SONG(DVORAK_SOUND), \
- SONG(OVERWATCH_THEME) \
- }
-
-#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
-// #ifdef RGBLIGHT_ENABLE
-// #define NO_MUSIC_MODE
-// #endif //RGBLIGHT_ENABLE/
-#ifndef __arm__
-#undef NOTE_REST
-#define NOTE_REST 1.00f
-#endif // !__arm__
+ #define AUDIO_CLICKY
+ #define STARTUP_SONG SONG(RICK_ROLL)
+ #define GOODBYE_SONG SONG(SONIC_RING)
+ #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
+ SONG(COLEMAK_SOUND), \
+ SONG(DVORAK_SOUND), \
+ SONG(OVERWATCH_THEME) \
+ }
+
+ #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
+ // #ifdef RGBLIGHT_ENABLE
+ // #define NO_MUSIC_MODE
+ // #endif //RGBLIGHT_ENABLE/
+ // #ifndef __arm__
+ // #undef NOTE_REST
+ // #define NOTE_REST 1.00f
+ // #endif // !__arm__
+
+#define UNICODE_SONG_OSX SONG(RICK_ROLL)
+#define UNICODE_SONG_LNX SONG(RICK_ROLL)
+#define UNICODE_SONG_WIN SONG(RICK_ROLL)
+#define UNICODE_SONG_BSD SONG(RICK_ROLL)
+#define UNICODE_SONG_WINC SONG(RICK_ROLL)
+