+ int iters, numGroups, numComp, counter, processors;
EstOutput userData; //unweighted score info for user tree
EstOutput randomData; //unweighted score info for random trees
vector< vector<float> > utreeScores; //scores for users trees for each comb.
vector< vector<float> > UWScoreSig; //tree score signifigance when compared to random trees - percentage of random trees with that score or higher.
EstOutput userData; //unweighted score info for user tree
EstOutput randomData; //unweighted score info for random trees
vector< vector<float> > utreeScores; //scores for users trees for each comb.
vector< vector<float> > UWScoreSig; //tree score signifigance when compared to random trees - percentage of random trees with that score or higher.
- vector< map<float, float> > validScores; //map contains scores from both user and random
+ map<float, float> validScores; //map contains scores from random
vector< map<float, float> > rscoreFreq; //map <unweighted score, number of random trees with that score.> -vector entry for each combination.
vector< map<float, float> > rCumul; //map <unweighted score, cumulative percentage of number of random trees with that score or higher.> -vector entry for each combination.
vector< map<float, float> > rscoreFreq; //map <unweighted score, number of random trees with that score.> -vector entry for each combination.
vector< map<float, float> > rCumul; //map <unweighted score, cumulative percentage of number of random trees with that score or higher.> -vector entry for each combination.
- map<float, float>::iterator it2;
- map<float, float>::iterator it;
+ bool abort, phylip, random;
+ string groups, itersString, outputDir;
+ vector<string> Groups, outputNames; //holds groups to be used