+ Tree(string); //do not use tree generated by this constructor its just to extract the treenames, its a chicken before the egg thing that needs to be revisited.
+ Tree(int, TreeMap*);
+ Tree(TreeMap*); //to generate a tree from a file
~Tree();
void getCopy(Tree*); //makes tree a copy of the one passed in.
~Tree();
void getCopy(Tree*); //makes tree a copy of the one passed in.
+ void getSubTree(Tree*, vector<string>); //makes tree a that contains only the names passed in.
map<string, int> mergeUserGroups(int, vector<string>); //returns a map with a groupname and the number of times that group was seen in the children
void printTree();
void print(ostream&);
map<string, int> mergeUserGroups(int, vector<string>); //returns a map with a groupname and the number of times that group was seen in the children
void printTree();
void print(ostream&);
- void printForBoot(ostream&);
+ void print(ostream&, string);
int findRoot(); //return index of root node
//this function takes the leaf info and populates the non leaf nodes
int findRoot(); //return index of root node
//this function takes the leaf info and populates the non leaf nodes
- void assembleTree();
+ int assembleTree();
+ int assembleTree(string);
vector<Node> tree; //the first n nodes are the leaves, where n is the number of sequences.
vector<Node> tree; //the first n nodes are the leaves, where n is the number of sequences.
-
+ map< string, vector<int> > groupNodeInfo; //maps group to indexes of leaf nodes with that group, different groups may contain same node because of names file.