void backlight_increase(void)
{
if(backlight_config.level < BACKLIGHT_LEVELS)
{
backlight_config.level++;
void backlight_increase(void)
{
if(backlight_config.level < BACKLIGHT_LEVELS)
{
backlight_config.level++;
dprintf("backlight increase: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
dprintf("backlight increase: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
void backlight_decrease(void)
{
if(backlight_config.level > 0)
{
backlight_config.level--;
backlight_config.enable = !!backlight_config.level;
void backlight_decrease(void)
{
if(backlight_config.level > 0)
{
backlight_config.level--;
backlight_config.enable = !!backlight_config.level;
}
dprintf("backlight decrease: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
}
dprintf("backlight decrease: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
dprintf("backlight toggle: %u\n", backlight_config.enable);
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}
dprintf("backlight toggle: %u\n", backlight_config.enable);
backlight_set(backlight_config.enable ? backlight_config.level : 0);
}
dprintf("backlight step: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}
dprintf("backlight step: %u\n", backlight_config.level);
backlight_set(backlight_config.level);
}