if (IS_TAPPING_KEY(event.key) && !event.pressed) {
debug("Tapping: Tap release("); debug_dec(tapping_key.tap.count); debug(")\n");
keyp->tap = tapping_key.tap;
if (IS_TAPPING_KEY(event.key) && !event.pressed) {
debug("Tapping: Tap release("); debug_dec(tapping_key.tap.count); debug(")\n");
keyp->tap = tapping_key.tap;