-static void layer_state_set(uint32_t state)
-{
- state = layer_state_set_kb(state);
- dprint("layer_state: ");
- layer_debug(); dprint(" to ");
- layer_state = state;
- layer_debug(); dprintln();
- clear_keyboard_but_mods(); // To avoid stuck keys
+/** \brief Layer state set keyboard
+ *
+ * Runs keyboard code on layer state change
+ */
+__attribute__((weak))
+layer_state_t layer_state_set_kb(layer_state_t state) {
+ return layer_state_set_user(state);
+}
+
+/** \brief Layer state set
+ *
+ * Sets the layer to match the specifed state (a bitmask)
+ */
+void layer_state_set(layer_state_t state) {
+ state = layer_state_set_kb(state);
+ dprint("layer_state: ");
+ layer_debug(); dprint(" to ");
+ layer_state = state;
+ layer_debug(); dprintln();
+#ifdef STRICT_LAYER_RELEASE
+ clear_keyboard_but_mods(); // To avoid stuck keys
+#else
+ clear_keyboard_but_mods_and_keys(); // Don't reset held keys
+#endif
+}
+
+/** \brief Layer clear
+ *
+ * Turn off all layers
+ */
+void layer_clear(void) {
+ layer_state_set(0);
+}
+
+/** \brief Layer state is
+ *
+ * Return whether the given state is on (it might still be shadowed by a higher state, though)
+ */
+bool layer_state_is(uint8_t layer) {
+ return layer_state_cmp(layer_state, layer);