void add_remote_objects(remote_object_t** _remote_objects, uint32_t _num_remote_objects) {
unsigned int i;
for(i=0;i<_num_remote_objects;i++) {
void add_remote_objects(remote_object_t** _remote_objects, uint32_t _num_remote_objects) {
unsigned int i;
for(i=0;i<_num_remote_objects;i++) {