-#ifdef _RGBM_SINGLE_STATIC
- _RGBM_SINGLE_STATIC( STATIC_LIGHT )
- #ifdef RGBLIGHT_EFFECT_BREATHING
- _RGBM_MULTI_DYNAMIC( BREATHING )
- _RGBM_TMP_DYNAMIC( breathing_3 )
- _RGBM_TMP_DYNAMIC( breathing_4 )
- _RGBM_TMP_DYNAMIC( BREATHING_end )
- #endif
- #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
- _RGBM_MULTI_DYNAMIC( RAINBOW_MOOD )
- _RGBM_TMP_DYNAMIC( rainbow_mood_7 )
- _RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end )
- #endif
- #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
- _RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL )
- _RGBM_TMP_DYNAMIC( rainbow_swirl_10 )
- _RGBM_TMP_DYNAMIC( rainbow_swirl_11 )
- _RGBM_TMP_DYNAMIC( rainbow_swirl_12 )
- _RGBM_TMP_DYNAMIC( rainbow_swirl_13 )
- _RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end )
- #endif
- #ifdef RGBLIGHT_EFFECT_SNAKE
- _RGBM_MULTI_DYNAMIC( SNAKE )
- _RGBM_TMP_DYNAMIC( snake_16 )
- _RGBM_TMP_DYNAMIC( snake_17 )
- _RGBM_TMP_DYNAMIC( snake_18 )
- _RGBM_TMP_DYNAMIC( snake_19 )
- _RGBM_TMP_DYNAMIC( SNAKE_end )
- #endif
- #ifdef RGBLIGHT_EFFECT_KNIGHT
- _RGBM_MULTI_DYNAMIC( KNIGHT )
- _RGBM_TMP_DYNAMIC( knight_22 )
- _RGBM_TMP_DYNAMIC( KNIGHT_end )
- #endif
- #ifdef RGBLIGHT_EFFECT_CHRISTMAS
- _RGBM_SINGLE_DYNAMIC( CHRISTMAS )
- #endif
- #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
- _RGBM_MULTI_STATIC( STATIC_GRADIENT )
- _RGBM_TMP_STATIC( static_gradient_26 )
- _RGBM_TMP_STATIC( static_gradient_27 )
- _RGBM_TMP_STATIC( static_gradient_28 )
- _RGBM_TMP_STATIC( static_gradient_29 )
- _RGBM_TMP_STATIC( static_gradient_30 )
- _RGBM_TMP_STATIC( static_gradient_31 )
- _RGBM_TMP_STATIC( static_gradient_32 )
- _RGBM_TMP_STATIC( static_gradient_33 )
- _RGBM_TMP_STATIC( STATIC_GRADIENT_end )
- #endif
- #ifdef RGBLIGHT_EFFECT_RGB_TEST
- _RGBM_SINGLE_DYNAMIC( RGB_TEST )
- #endif
- #ifdef RGBLIGHT_EFFECT_ALTERNATING
- _RGBM_SINGLE_DYNAMIC( ALTERNATING )
- #endif
- //// Add a new mode here.
- // #ifdef RGBLIGHT_EFFECT_<name>
- // _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
- // #endif