uint8_t dist = sqrt16(dx * dx + dy * dy);
int16_t dist2 = 8;
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
uint8_t dist = sqrt16(dx * dx + dy * dy);
int16_t dist2 = 8;
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;