- HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
- uint8_t count = g_last_hit_tracker.count;
- for (uint8_t i = led_min; i < led_max; i++) {
- hsv.v = 0;
- for (uint8_t j = start; j < count; j++) {
- RGB_MATRIX_TEST_LED_FLAGS();
- int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
- int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
- uint8_t dist = sqrt16(dx * dx + dy * dy);
- int16_t dist2 = 16;
- uint8_t dist3;
- uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) + dist;
- dx = dx < 0 ? dx * -1 : dx;
- dy = dy < 0 ? dy * -1 : dy;
- dx = dx * dist2 > 255 ? 255 : dx * dist2;
- dy = dy * dist2 > 255 ? 255 : dy * dist2;
- dist3 = dx > dy ? dy : dx;
- effect += dist3;
- if (effect > 255)
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
+ uint16_t effect = tick + dist;
+ dx = dx < 0 ? dx * -1 : dx;
+ dy = dy < 0 ? dy * -1 : dy;
+ dx = dx * 16 > 255 ? 255 : dx * 16;
+ dy = dy * 16 > 255 ? 255 : dy * 16;
+ effect += dx > dy ? dy : dx;
+ if (effect > 255)