- if ( record->event.pressed ) {
- uint8_t led[8], led_count;
- map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
- if (led_count > 0) {
- for (uint8_t i = LED_HITS_TO_REMEMBER; i > 1; i--) {
- g_last_led_hit[i - 1] = g_last_led_hit[i - 2];
- }
- g_last_led_hit[0] = led[0];
- g_last_led_count = MIN(LED_HITS_TO_REMEMBER, g_last_led_count + 1);
- }
- for(uint8_t i = 0; i < led_count; i++)
- g_key_hit[led[i]] = 0;
- g_any_key_hit = 0;
- } else {
- #ifdef RGB_MATRIX_KEYRELEASES
- uint8_t led[8], led_count;
- map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
- for(uint8_t i = 0; i < led_count; i++)
- g_key_hit[led[i]] = 255;
-
- g_any_key_hit = 255;
- #endif
- }
- return true;
-}
-
-void rgb_matrix_set_suspend_state(bool state) {
- g_suspend_state = state;
-}
-
-void rgb_matrix_test(void) {
- // Mask out bits 4 and 5
- // Increase the factor to make the test animation slower (and reduce to make it faster)
- uint8_t factor = 10;
- switch ( (g_tick & (0b11 << factor)) >> factor )
- {
- case 0:
- {
- rgb_matrix_set_color_all( 20, 0, 0 );
- break;
- }
- case 1:
- {
- rgb_matrix_set_color_all( 0, 20, 0 );
- break;
- }
- case 2:
- {
- rgb_matrix_set_color_all( 0, 0, 20 );
- break;
- }
- case 3:
- {
- rgb_matrix_set_color_all( 20, 20, 20 );
- break;
- }
- }
-}
-
-// This tests the LEDs
-// Note that it will change the LED control registers
-// in the LED drivers, and leave them in an invalid
-// state for other backlight effects.
-// ONLY USE THIS FOR TESTING LEDS!
-void rgb_matrix_single_LED_test(void) {
- static uint8_t color = 0; // 0,1,2 for R,G,B
- static uint8_t row = 0;
- static uint8_t column = 0;
-
- static uint8_t tick = 0;
- tick++;
-
- if ( tick > 2 )
- {
- tick = 0;
- column++;
- }
- if ( column > MATRIX_COLS )
- {
- column = 0;
- row++;
- }
- if ( row > MATRIX_ROWS )
- {
- row = 0;
- color++;
- }
- if ( color > 2 )
- {
- color = 0;
- }
-
- uint8_t led[8], led_count;
- map_row_column_to_led(row,column,led,&led_count);
- for(uint8_t i = 0; i < led_count; i++) {
- rgb_matrix_set_color_all( 40, 40, 40 );
- rgb_matrix_test_led( led[i], color==0, color==1, color==2 );
- }
-}
-
-// All LEDs off
-void rgb_matrix_all_off(void) {
- rgb_matrix_set_color_all( 0, 0, 0 );
-}
-
-// Solid color
-void rgb_matrix_solid_color(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
-}
-
-void rgb_matrix_solid_reactive(void) {
- // Relies on hue being 8-bit and wrapping
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=130) ? (130-offset2) : 0;
-
- HSV hsv = { .h = rgb_matrix_config.hue+offset2, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
-
-// alphas = color1, mods = color2
-void rgb_matrix_alphas_mods(void) {
-
- RGB rgb1 = hsv_to_rgb( (HSV){ .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
- RGB rgb2 = hsv_to_rgb( (HSV){ .h = (rgb_matrix_config.hue + 180) % 360, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
-
- rgb_led led;
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- if ( led.matrix_co.raw < 0xFF ) {
- if ( led.modifier )
- {
- rgb_matrix_set_color( i, rgb2.r, rgb2.g, rgb2.b );
- }
- else
- {
- rgb_matrix_set_color( i, rgb1.r, rgb1.g, rgb1.b );
- }
- }
- }
-}
-
-void rgb_matrix_gradient_up_down(void) {
- int16_t h1 = rgb_matrix_config.hue;
- int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
- int16_t deltaH = h2 - h1;
-
- // Take the shortest path between hues
- if ( deltaH > 127 )
- {
- deltaH -= 256;
- }
- else if ( deltaH < -127 )
- {
- deltaH += 256;
- }
- // Divide delta by 4, this gives the delta per row
- deltaH /= 4;
-
- int16_t s1 = rgb_matrix_config.sat;
- int16_t s2 = rgb_matrix_config.hue;
- int16_t deltaS = ( s2 - s1 ) / 4;
-
- HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_led_to_point( i, &point );
- point = g_rgb_leds[i].point;
- // The y range will be 0..64, map this to 0..4
- uint8_t y = (point.y>>4);
- // Relies on hue being 8-bit and wrapping
- hsv.h = rgb_matrix_config.hue + ( deltaH * y );
- hsv.s = rgb_matrix_config.sat + ( deltaS * y );
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
-
-void rgb_matrix_raindrops(bool initialize) {
- int16_t h1 = rgb_matrix_config.hue;
- int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
- int16_t deltaH = h2 - h1;
- deltaH /= 4;
-
- // Take the shortest path between hues
- if ( deltaH > 127 )
- {
- deltaH -= 256;
- }
- else if ( deltaH < -127 )
- {
- deltaH += 256;
- }
-
- int16_t s1 = rgb_matrix_config.sat;
- int16_t s2 = rgb_matrix_config.sat;
- int16_t deltaS = ( s2 - s1 ) / 4;
-
- HSV hsv;
- RGB rgb;
-
- // Change one LED every tick, make sure speed is not 0
- uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
-
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // If initialize, all get set to random colors
- // If not, all but one will stay the same as before.
- if ( initialize || i == led_to_change )
- {
- hsv.h = h1 + ( deltaH * ( rand() & 0x03 ) );
- hsv.s = s1 + ( deltaS * ( rand() & 0x03 ) );
- // Override brightness with global brightness control
- hsv.v = rgb_matrix_config.val;
-
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- }
-}
-
-void rgb_matrix_cycle_all(void) {
- uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
-
- rgb_led led;