- qk_tap_dance_state.keycode = keycode;
- qk_tap_dance_state.timer = timer_read ();
- qk_tap_dance_state.count++;
+ action->state.keycode = keycode;
+ action->state.count++;
+ action->state.timer = timer_read();
+ process_tap_dance_action_on_each_tap (action);
+
+ if (last_td && last_td != keycode) {
+ qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
+ paction->state.interrupted = true;
+ process_tap_dance_action_on_dance_finished (paction);
+ reset_tap_dance (&paction->state);
+ }
+
+ last_td = keycode;