- float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
+ uint8_t note = 36;
+ #ifdef MUSIC_MAP
+ if (music_mode == MUSIC_MODE_CHROMATIC) {
+ note = music_starting_note + music_offset + 36 + music_map[record->event.key.row][record->event.key.col];
+ } else {
+ uint8_t position = music_map[record->event.key.row][record->event.key.col];
+ note = music_starting_note + music_offset + 36 + SCALE[position % 12] + (position / 12)*12;
+ }
+ #else
+ if (music_mode == MUSIC_MODE_CHROMATIC)
+ note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
+ else if (music_mode == MUSIC_MODE_GUITAR)
+ note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
+ else if (music_mode == MUSIC_MODE_VIOLIN)
+ note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
+ else if (music_mode == MUSIC_MODE_MAJOR)
+ note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
+ else
+ note = music_starting_note;
+ #endif
+