+ case QK_MODS ... QK_MODS_MAX: ;
+ // Has a modifier
+ // Split it up
+ action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
+ break;
+ case QK_FUNCTION ... QK_FUNCTION_MAX: ;
+ // Is a shortcut for function action_layer, pull last 12bits
+ // This means we have 4,096 FN macros at our disposal
+ action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
+ break;
+ case QK_MACRO ... QK_MACRO_MAX:
+ if (keycode & 0x800) // tap macros have upper bit set
+ action.code = ACTION_MACRO_TAP(keycode & 0xFF);
+ else
+ action.code = ACTION_MACRO(keycode & 0xFF);
+ break;
+ case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
+ action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ break;
+ case QK_TO ... QK_TO_MAX: ;
+ // Layer set "GOTO"
+ when = (keycode >> 0x4) & 0x3;
+ action_layer = keycode & 0xF;
+ action.code = ACTION_LAYER_SET(action_layer, when);
+ break;
+ case QK_MOMENTARY ... QK_MOMENTARY_MAX: ;
+ // Momentary action_layer
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_MOMENTARY(action_layer);
+ break;
+ case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ;
+ // Set default action_layer
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
+ break;
+ case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ;
+ // Set toggle
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_TOGGLE(action_layer);
+ break;
+ case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ;
+ // OSL(action_layer) - One-shot action_layer
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_ONESHOT(action_layer);
+ break;
+ case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
+ // OSM(mod) - One-shot mod
+ mod = mod_config(keycode & 0xFF);
+ action.code = ACTION_MODS_ONESHOT(mod);
+ break;
+ case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
+ action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
+ break;
+ case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
+ mod = mod_config(keycode & 0xF);
+ action_layer = (keycode >> 4) & 0xF;
+ action.code = ACTION_LAYER_MODS(action_layer, mod);
+ break;
+ case QK_MOD_TAP ... QK_MOD_TAP_MAX:
+ mod = mod_config((keycode >> 0x8) & 0x1F);
+ action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
+ break;
+ #ifdef BACKLIGHT_ENABLE
+ case BL_ON:
+ action.code = ACTION_BACKLIGHT_ON();
+ break;
+ case BL_OFF:
+ action.code = ACTION_BACKLIGHT_OFF();
+ break;
+ case BL_DEC:
+ action.code = ACTION_BACKLIGHT_DECREASE();
+ break;
+ case BL_INC:
+ action.code = ACTION_BACKLIGHT_INCREASE();
+ break;
+ case BL_TOGG:
+ action.code = ACTION_BACKLIGHT_TOGGLE();
+ break;
+ case BL_STEP:
+ action.code = ACTION_BACKLIGHT_STEP();
+ break;
+ #endif
+ #ifdef SWAP_HANDS_ENABLE
+ case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
+ action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
+ break;
+ #endif
+