+ case 0x0100 ... 0x1FFF: ;
+ // Has a modifier
+ // Split it up
+ action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
+ break;
+ case 0x2000 ... 0x2FFF:
+ // Is a shortcut for function layer, pull last 12bits
+ // This means we have 4,096 FN macros at our disposal
+ return keymap_func_to_action(keycode & 0xFFF);
+ break;
+ case 0x3000 ... 0x3FFF: ;
+ // When the code starts with 3, it's an action macro.
+ action.code = ACTION_MACRO(keycode & 0xFF);
+ break;
+ #ifdef BACKLIGHT_ENABLE
+ case BL_0 ... BL_15:
+ action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
+ break;
+ case BL_DEC:
+ action.code = ACTION_BACKLIGHT_DECREASE();
+ break;
+ case BL_INC:
+ action.code = ACTION_BACKLIGHT_INCREASE();
+ break;
+ case BL_TOGG:
+ action.code = ACTION_BACKLIGHT_TOGGLE();
+ break;
+ case BL_STEP:
+ action.code = ACTION_BACKLIGHT_STEP();
+ break;
+ #endif
+ case RESET: ; // RESET is 0x5000, which is why this is here
+ clear_keyboard();
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ play_goodbye_tone();
+ #endif
+ _delay_ms(250);
+ #ifdef ATREUS_ASTAR
+ *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
+ #endif
+ bootloader_jump();
+ break;
+ case DEBUG: ; // DEBUG is 0x5001
+ print("\nDEBUG: enabled.\n");
+ debug_enable = true;
+ break;
+ case 0x5002 ... 0x50FF:
+ // MAGIC actions (BOOTMAGIC without the boot)
+ if (!eeconfig_is_enabled()) {
+ eeconfig_init();
+ }
+ /* keymap config */
+ keymap_config.raw = eeconfig_read_keymap();
+ if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
+ keymap_config.swap_control_capslock = 1;
+ } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
+ keymap_config.capslock_to_control = 1;
+ } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
+ keymap_config.swap_lalt_lgui = 1;
+ } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
+ keymap_config.swap_ralt_rgui = 1;
+ } else if (keycode == MAGIC_NO_GUI) {
+ keymap_config.no_gui = 1;
+ } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
+ keymap_config.swap_grave_esc = 1;
+ } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
+ keymap_config.swap_backslash_backspace = 1;
+ } else if (keycode == MAGIC_HOST_NKRO) {
+ keymap_config.nkro = 1;
+ } else if (keycode == MAGIC_SWAP_ALT_GUI) {
+ keymap_config.swap_lalt_lgui = 1;
+ keymap_config.swap_ralt_rgui = 1;
+ }
+ /* UNs */
+ else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
+ keymap_config.swap_control_capslock = 0;
+ } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
+ keymap_config.capslock_to_control = 0;
+ } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
+ keymap_config.swap_lalt_lgui = 0;
+ } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
+ keymap_config.swap_ralt_rgui = 0;
+ } else if (keycode == MAGIC_UNNO_GUI) {
+ keymap_config.no_gui = 0;
+ } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
+ keymap_config.swap_grave_esc = 0;
+ } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
+ keymap_config.swap_backslash_backspace = 0;
+ } else if (keycode == MAGIC_UNHOST_NKRO) {
+ keymap_config.nkro = 0;
+ } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
+ keymap_config.swap_lalt_lgui = 0;
+ keymap_config.swap_ralt_rgui = 0;
+ }
+ eeconfig_update_keymap(keymap_config.raw);
+ break;
+ case 0x5100 ... 0x5FFF: ;
+ // Layer movement shortcuts
+ // See .h to see constraints/usage
+ int type = (keycode >> 0x8) & 0xF;
+ if (type == 0x1) {
+ // Layer set "GOTO"
+ int when = (keycode >> 0x4) & 0x3;
+ int layer = keycode & 0xF;
+ action.code = ACTION_LAYER_SET(layer, when);
+ } else if (type == 0x2) {
+ // Momentary layer
+ int layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_MOMENTARY(layer);
+ } else if (type == 0x3) {
+ // Set default layer
+ int layer = keycode & 0xFF;
+ action.code = ACTION_DEFAULT_LAYER_SET(layer);
+ } else if (type == 0x4) {
+ // Set default layer
+ int layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_TOGGLE(layer);
+ }
+ break;
+ #ifdef MIDI_ENABLE
+ case 0x6000 ... 0x6FFF:
+ action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
+ break;
+ #endif
+ case 0x7000 ... 0x7FFF:
+ action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ break;
+ case 0x8000 ... 0x8FFF:
+ action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ break;
+ #ifdef UNICODE_ENABLE
+ case 0x8000000 ... 0x8FFFFFF:
+ uint16_t unicode = keycode & ~(0x8000);
+ action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
+ break;
+ #endif