- linearCalc.tred2(G, d, e); if (m->control_pressed) { return 0; }
- linearCalc.qtli(d, e, G); if (m->control_pressed) { return 0; }
+ linearCalc.recenter(offset, matrix, G); if (m->control_pressed) { return 0; }
+ linearCalc.tred2(G, d, e); if (m->control_pressed) { return 0; }
+ linearCalc.qtli(d, e, G); if (m->control_pressed) { return 0; }