-// Layers
-#define BASE 0 // Base layer
-#define SYMB 1 // Symbols
-#define SYSH 2 // Symbols, shifted
-#define NUMP 4 // Numpad
-#define FCTN 8 // Function
-
-// Tap Dancing
-void dance_lock (qk_tap_dance_state_t *state, void *user_data) {
- switch (state->count){
- case 1: // Press once for LGUI
- tap_code(KC_LGUI);
- break;
- case 2: // Press twice for NUMLOCK
- tap_code(KC_NLCK);
- break;
- case 3: // Press thrice for CAPSLOCK
- tap_code(KC_CAPS);
- break;
- case 4: // Press four times for SCROLLOCK
- tap_code(KC_SLCK);
- break;
- default:
- break;
- }
-};
-
-void dance_layer (qk_tap_dance_state_t *state, void *user_data) {
- switch (state -> count) {
- case 1: // Press once for MENU
- tap_code(KC_APP);
- break;
- case 2: // Press twice for NUMPAD
- layer_invert(NUMP);
- break;
- case 3: // Press thrice for SYMBOLS
- layer_invert(SYMB);
- break;
- case 4: // Press four times for SYMBOLS, SHIFTED
- layer_invert(SYSH);
- break;
- default:
- break;
- }
-};
-
-enum tap_dances {LOCKS = 0, LAYERS = 1};
-qk_tap_dance_action_t tap_dance_actions[] = {
- [LOCKS] = ACTION_TAP_DANCE_FN(dance_lock),
- [LAYERS] = ACTION_TAP_DANCE_FN(dance_layer)
-};
-
-// Make layering more clear
-enum custom_keycodes {
- __________ = KC_TRNS,
- XXX = KC_NO,
- CC_ESC = LCTL_T(KC_ESC),
- CC_QUOT = RCTL_T(KC_QUOT),
- AC_SLSH = LALT_T(KC_SLSH),
- AC_EQL = RALT_T(KC_EQL),
- FC_BSLS = LT(FCTN, KC_BSLS),
- FC_MINS = LT(FCTN, KC_MINS),
-};
-