+|Define |Description |
+|-------------------------------------------------------|-----------------------------------------------|
+|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
+|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
+|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
+|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
+|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
+|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
+|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
+|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
+|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
+|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
+|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
+
+
+## Custom RGB Matrix Effects
+
+By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
+
+To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
+
+`rgb_matrix_user.inc` should go in the root of the keymap directory.
+`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
+
+```C
+// !!! DO NOT ADD #pragma once !!! //
+
+// Step 1.
+// Declare custom effects using the RGB_MATRIX_EFFECT macro
+// (note the lack of semicolon after the macro!)
+RGB_MATRIX_EFFECT(my_cool_effect)
+RGB_MATRIX_EFFECT(my_cool_effect2)
+
+// Step 2.
+// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// e.g: A simple effect, self-contained within a single method
+static bool my_cool_effect(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+// e.g: A more complex effect, relying on external methods and state, with
+// dedicated init and run methods
+static uint8_t some_global_state;
+static void my_cool_effect2_complex_init(effect_params_t* params) {
+ some_global_state = 1;
+}
+static bool my_cool_effect2_complex_run(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
+ }
+
+ return led_max < DRIVER_LED_TOTAL;
+}
+static bool my_cool_effect2(effect_params_t* params) {
+ if (params->init) my_cool_effect2_complex_init(params);
+ return my_cool_effect2_complex_run(params);
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+```
+
+For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
+
+
+## Colors
+
+These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
+
+|RGB |HSV |
+|-------------------|-------------------|
+|`RGB_WHITE` |`HSV_WHITE` |
+|`RGB_RED` |`HSV_RED` |
+|`RGB_CORAL` |`HSV_CORAL` |
+|`RGB_ORANGE` |`HSV_ORANGE` |
+|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
+|`RGB_GOLD` |`HSV_GOLD` |
+|`RGB_YELLOW` |`HSV_YELLOW` |
+|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
+|`RGB_GREEN` |`HSV_GREEN` |
+|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
+|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
+|`RGB_TEAL` |`HSV_TEAL` |
+|`RGB_CYAN` |`HSV_CYAN` |
+|`RGB_AZURE` |`HSV_AZURE` |
+|`RGB_BLUE` |`HSV_BLUE` |
+|`RGB_PURPLE` |`HSV_PURPLE` |
+|`RGB_MAGENTA` |`HSV_MAGENTA` |
+|`RGB_PINK` |`HSV_PINK` |
+
+These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!