+All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
+
+```C
+enum rgb_matrix_effects {
+ RGB_MATRIX_NONE = 0,
+ RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
+ RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
+ RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
+ RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
+ RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
+ RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
+ RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
+ RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
+ RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
+ RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
+ RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
+ RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
+ RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
+ RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
+ RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
+ RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
+ RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
+ RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
+ RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
+ RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
+ RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
+ RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
+ RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
+#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
+ RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
+#endif
+#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
+ RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+ RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+ RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+ RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+ RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+ RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+ RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
+ RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
+ RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
+ RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
+#endif
+ RGB_MATRIX_EFFECT_MAX
+};
+```
+
+You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
+
+
+|Define |Description |
+|-------------------------------------------------------|-----------------------------------------------|
+|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
+|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
+|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
+|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
+|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
+|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
+|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
+|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
+|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
+|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
+|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
+
+
+## Custom RGB Matrix Effects
+
+By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
+
+To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
+
+`rgb_matrix_user.inc` should go in the root of the keymap directory.
+`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
+
+```C
+// !!! DO NOT ADD #pragma once !!! //
+
+// Step 1.
+// Declare custom effects using the RGB_MATRIX_EFFECT macro
+// (note the lack of semicolon after the macro!)
+RGB_MATRIX_EFFECT(my_cool_effect)
+RGB_MATRIX_EFFECT(my_cool_effect2)
+
+// Step 2.
+// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// e.g: A simple effect, self-contained within a single method
+static bool my_cool_effect(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+// e.g: A more complex effect, relying on external methods and state, with
+// dedicated init and run methods
+static uint8_t some_global_state;
+static void my_cool_effect2_complex_init(effect_params_t* params) {
+ some_global_state = 1;
+}
+static bool my_cool_effect2_complex_run(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
+ }
+
+ return led_max < DRIVER_LED_TOTAL;
+}
+static bool my_cool_effect2(effect_params_t* params) {
+ if (params->init) my_cool_effect2_complex_init(params);
+ return my_cool_effect2_complex_run(params);
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+```
+
+For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
+
+
+## Colors
+
+These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
+
+|RGB |HSV |
+|-------------------|-------------------|
+|`RGB_WHITE` |`HSV_WHITE` |
+|`RGB_RED` |`HSV_RED` |
+|`RGB_CORAL` |`HSV_CORAL` |
+|`RGB_ORANGE` |`HSV_ORANGE` |
+|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
+|`RGB_GOLD` |`HSV_GOLD` |
+|`RGB_YELLOW` |`HSV_YELLOW` |
+|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
+|`RGB_GREEN` |`HSV_GREEN` |
+|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
+|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
+|`RGB_TEAL` |`HSV_TEAL` |
+|`RGB_CYAN` |`HSV_CYAN` |
+|`RGB_AZURE` |`HSV_AZURE` |
+|`RGB_BLUE` |`HSV_BLUE` |
+|`RGB_PURPLE` |`HSV_PURPLE` |
+|`RGB_MAGENTA` |`HSV_MAGENTA` |
+|`RGB_PINK` |`HSV_PINK` |
+
+These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
+