-#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE)
-#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE)
-#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE)
-#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP)
+#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
+#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
+#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
+#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
+#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | level)