+# Save the defines and includes here, so we don't include any keymap specific ones
+PROJECT_DEFS := $(OPT_DEFS)
+PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
+PROJECT_CONFIG := $(CONFIG_H)
+
+MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
+
+ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_5)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
+else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_4)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
+else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_3)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
+else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_2)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
+else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_1)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
+else ifneq ($(LAYOUTS),)
+ include build_layout.mk
+else
+ $(error Could not find keymap)
+ # this state should never be reached
+endif
+
+# User space stuff
+USER_PATH := users/$(KEYMAP)
+-include $(USER_PATH)/rules.mk
+
+# Object files directory
+# To put object files in current directory, use a dot (.), do NOT make
+# this an empty or blank macro!
+KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
+
+ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
+ CONFIG_H += $(KEYMAP_PATH)/config.h