-ifneq ($(SUBPROJECT),)
- SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
- SUBPROJECT_C := $(SUBPROJECT_PATH)/$(SUBPROJECT).c
- ifneq ("$(wildcard $(SUBPROJECT_C))","")
- OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
- include $(SUBPROJECT_PATH)/rules.mk
- else
- $(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
+MAIN_KEYMAP_PATH_1 := $(KEYBOARD_PATH_1)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_2 := $(KEYBOARD_PATH_2)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
+MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
+
+# Check for keymap.json first, so we can regenerate keymap.c
+include build_json.mk
+
+ifeq ("$(wildcard $(KEYMAP_PATH))", "")
+ # Look through the possible keymap folders until we find a matching keymap.c
+ ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_5)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
+ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_4)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
+ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_3)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
+ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_2)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
+ else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
+ -include $(MAIN_KEYMAP_PATH_1)/rules.mk
+ KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
+ KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
+ else ifneq ($(LAYOUTS),)
+ # If we haven't found a keymap yet fall back to community layouts
+ include build_layout.mk
+ else
+ $(error Could not find keymap)
+ # this state should never be reached