+ KEYMAP := $(keymap)
+endif
+
+# Uncomment these for debugging
+# $(info Keyboard: $(KEYBOARD))
+# $(info Keymap: $(KEYMAP))
+# $(info Subproject: $(SUBPROJECT))
+# $(info Keyboards: $(KEYBOARDS))
+
+
+# Set the default goal depending on where we are running make from
+# this handles the case where you run make without any arguments
+.DEFAULT_GOAL := all:all
+ifneq ($(KEYMAP),)
+ .DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
+else ifneq ($(KEYBOARD),)
+ # Inside a keyboard folder, build all keymaps for all subprojects
+ # Note that this is different from the old behaviour, which would
+ # build only the default keymap of the default keyboard
+ .DEFAULT_GOAL := $(KEYBOARD):all
+endif
+
+
+# Compare the start of the RULE variable with the first argument($1)
+# If the rules equals $1 or starts with $1:, RULE_FOUND is set to true
+# and $1 is removed from the RULE variable
+# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
+# The function is a bit tricky, since there's no built in $(startswith) function
+define COMPARE_AND_REMOVE_FROM_RULE_HELPER
+ ifeq ($1,$$(RULE))
+ RULE:=
+ RULE_FOUND := true
+ else
+ STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE))
+ ifneq ($$(STARTCOLON_REMOVED),START$$(RULE))
+ RULE_FOUND := true
+ RULE := $$(STARTCOLON_REMOVED)
+ else
+ RULE_FOUND := false
+ endif
+ endif
+endef
+
+# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
+# a function that returns the value
+COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
+
+
+# Recursively try to find a match for the start of the rule to be checked
+# $1 The list to be checked
+# If a match is found, then RULE_FOUND is set to true
+# and MATCHED_ITEM to the item that was matched
+define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
+ ifneq ($1,)
+ ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
+ MATCHED_ITEM := $$(firstword $1)
+ else
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
+ endif
+ endif
+endef
+
+# A recursive helper function for finding the longest match
+# $1 The list to be checked
+# It works by always removing the currently matched item from the list
+# and call itself recursively, until a match is found
+define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
+ # Stop the recursion when the list is empty
+ ifneq ($1,)
+ RULE_BEFORE := $$(RULE)
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
+ # If a match is found in the current list, otherwise just return what we had before
+ ifeq ($$(RULE_FOUND),true)
+ # Save the best match so far and call itself recursively
+ BEST_MATCH := $$(MATCHED_ITEM)
+ BEST_MATCH_RULE := $$(RULE)
+ RULE_FOUND := false
+ RULE := $$(RULE_BEFORE)
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
+ endif
+ endif
+endef
+
+
+# Recursively try to find the longest match for the start of the rule to be checked
+# $1 The list to be checked
+# If a match is found, then RULE_FOUND is set to true
+# and MATCHED_ITEM to the item that was matched
+define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
+ BEST_MATCH :=
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
+ ifneq ($$(BEST_MATCH),)
+ RULE_FOUND := true
+ RULE := $$(BEST_MATCH_RULE)
+ MATCHED_ITEM := $$(BEST_MATCH)
+ else
+ RULE_FOUND := false
+ MATCHED_ITEM :=
+ endif
+endef
+
+# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
+TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
+
+define ALL_IN_LIST_LOOP
+ OLD_RULE$1 := $$(RULE)
+ $$(eval $$(call $1,$$(ITEM$1)))
+ RULE := $$(OLD_RULE$1)
+endef
+
+define PARSE_ALL_IN_LIST
+ $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
+endef
+
+# The entry point for rule parsing
+# parses a rule in the format <keyboard>:<keymap>:<target>
+# but this particular function only deals with the first <keyboard> part
+define PARSE_RULE
+ RULE := $1
+ COMMANDS :=
+ # If the rule starts with all, then continue the parsing from
+ # PARSE_ALL_KEYBOARDS
+ ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
+ $$(eval $$(call PARSE_ALL_KEYBOARDS))
+ else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
+ $$(eval $$(call PARSE_TEST))
+ # If the rule starts with the name of a known keyboard, then continue
+ # the parsing from PARSE_KEYBOARD
+ else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
+ $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
+ # Otherwise use the KEYBOARD variable, which is determined either by
+ # the current directory you run make from, or passed in as an argument
+ else ifneq ($$(KEYBOARD),)
+ $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
+ else
+ $$(info make: *** No rule to make target '$1'. Stop.)
+ $$(info |)
+ $$(info | QMK's make format recently changed to use folder locations and colons:)
+ $$(info | make project_folder:keymap[:target])
+ $$(info | Examples:)
+ $$(info | make planck/rev4:default:dfu)
+ $$(info | make planck:default)
+ $$(info |)
+ endif
+endef
+
+# $1 = Keyboard
+# Parses a rule in the format <keymap>:<target>
+# the keyboard is already known when entering this function
+define PARSE_KEYBOARD
+ # If we want to compile the default subproject, then we need to
+ # include the correct makefile to determine the actual name of it
+ CURRENT_KB := $1
+
+ # KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB))
+
+ DEFAULT_FOLDER := $$(CURRENT_KB)
+
+ # We assume that every rules.mk will contain the full default value
+ $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
+ ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB))
+ $$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk)
+ endif
+ CURRENT_KB := $$(DEFAULT_FOLDER)
+
+ # 5/4/3/2/1
+ KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB)
+ KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1)))
+ KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2)))
+ KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3)))
+ KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4)))
+ KEYBOARD_FOLDER_1 := $$(notdir $$(KEYBOARD_FOLDER_PATH_1))
+ KEYBOARD_FOLDER_2 := $$(notdir $$(KEYBOARD_FOLDER_PATH_2))
+ KEYBOARD_FOLDER_3 := $$(notdir $$(KEYBOARD_FOLDER_PATH_3))
+ KEYBOARD_FOLDER_4 := $$(notdir $$(KEYBOARD_FOLDER_PATH_4))
+ KEYBOARD_FOLDER_5 := $$(notdir $$(KEYBOARD_FOLDER_PATH_5))
+
+ KEYMAPS :=
+ # get a list of all keymaps
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
+ # this might be needed, but in a different form
+ #KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
+ $$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
+
+ KEYBOARD_LAYOUTS :=
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+
+ LAYOUT_KEYMAPS :=
+ $$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
+
+ KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
+
+ # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
+ # compile all the keymaps
+ ifeq ($$(RULE),)
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
+ # The same if all was specified
+ else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
+ # Try to match the specified keyamp with the list of known keymaps
+ else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
+ $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
+ # Otherwise try to match the keymap from the current folder, or arguments to the make command
+ else ifneq ($$(KEYMAP),)
+ $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
+ # Otherwise, make all keymaps, again this is consistent with how it works without
+ # any arguments
+ else
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
+ endif
+endef
+
+# if we are going to compile all keyboards, match the rest of the rule
+# for each of them
+define PARSE_ALL_KEYBOARDS
+ $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
+endef
+
+# $1 Subproject
+# When entering this, the keyboard and subproject are known, so now we need
+# to determine which keymaps are going to get compiled
+# define PARSE_SUBPROJECT
+
+# endef
+
+# If we want to parse all subprojects, but the keyboard doesn't have any,
+# then use defaultsp instead
+# define PARSE_ALL_SUBPROJECTS
+# ifeq ($$(SUBPROJECTS),)
+# $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
+# else
+# $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
+# endif
+# endef
+
+# $1 Keymap
+# This is the meat of compiling a keyboard, when entering this, everything is known
+# keyboard, subproject, and keymap
+# Note that we are not directly calling the command here, but instead building a list,
+# which will later be processed
+define PARSE_KEYMAP
+ CURRENT_KM = $1
+ # The rest of the rule is the target
+ # Remove the leading ":" from the target, as it acts as a separator
+ MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
+ # We need to generate an unique indentifer to append to the COMMANDS list
+ CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
+ COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
+ # If we are compiling a keyboard without a subproject, we want to display just the name
+ # of the keyboard, otherwise keyboard/subproject
+ KB_SP := $$(CURRENT_KB)
+ # Format it in bold
+ KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
+ # Specify the variables that we are passing forward to submake
+ MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM)
+ # And the first part of the make command
+ MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
+ # The message to display
+ MAKE_MSG := $$(MSG_MAKE_KB)
+ # We run the command differently, depending on if we want more output or not
+ # The true version for silent output and the false version otherwise
+ $$(eval $$(call BUILD))
+endef
+
+define BUILD
+ MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
+ COMMANDS += $$(COMMAND)
+ COMMAND_true_$$(COMMAND) := \
+ printf "$$(MAKE_MSG)" | \
+ $$(MAKE_MSG_FORMAT); \
+ LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
+ if [ $$$$? -gt 0 ]; \
+ then $$(PRINT_ERROR_PLAIN); \
+ elif [ "$$$$LOG" != "" ] ; \
+ then $$(PRINT_WARNING_PLAIN); \
+ else \
+ $$(PRINT_OK); \
+ fi;
+ COMMAND_false_$$(COMMAND) := \
+ printf "$$(MAKE_MSG)\n\n"; \
+ $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
+ if [ $$$$? -gt 0 ]; \
+ then error_occurred=1; \
+ fi;
+endef
+
+# Just parse all the keymaps for a specific keyboard
+define PARSE_ALL_KEYMAPS
+ $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
+endef
+
+define BUILD_TEST
+ TEST_NAME := $1
+ MAKE_TARGET := $2
+ COMMAND := $1
+ MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
+ MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
+ MAKE_MSG := $$(MSG_MAKE_TEST)
+ $$(eval $$(call BUILD))
+ ifneq ($$(MAKE_TARGET),clean)
+ TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
+ TESTS += $$(TEST_NAME)
+ TEST_MSG := $$(MSG_TEST)
+ $$(TEST_NAME)_COMMAND := \
+ printf "$$(TEST_MSG)\n"; \
+ $$(TEST_EXECUTABLE); \
+ if [ $$$$? -gt 0 ]; \
+ then error_occurred=1; \
+ fi; \
+ printf "\n";
+ endif
+endef
+
+define PARSE_TEST
+ TESTS :=
+ TEST_NAME := $$(firstword $$(subst :, ,$$(RULE)))
+ TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE)))
+ ifeq ($$(TEST_NAME),all)
+ MATCHED_TESTS := $$(TEST_LIST)
+ else
+ MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
+ endif
+ $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
+endef
+
+
+# Set the silent mode depending on if we are trying to compile multiple keyboards or not
+# By default it's on in that case, but it can be overridden by specifying silent=false
+# from the command line
+define SET_SILENT_MODE
+ ifdef SUB_IS_SILENT
+ SILENT_MODE := $(SUB_IS_SILENT)
+ else ifeq ($$(words $$(COMMANDS)),1)
+ SILENT_MODE := false
+ else
+ SILENT_MODE := true
+ endif
+endef
+
+include $(ROOT_DIR)/message.mk
+
+ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
+HANDLE_ERROR = exit 1