+ $$(eval $$(call PARSE_SUBPROJECT,))
+ endif
+endef
+
+# if we are going to compile all keyboards, match the rest of the rule
+# for each of them
+define PARSE_ALL_KEYBOARDS
+ $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
+endef
+
+# $1 Subproject
+# When entering this, the keyboard and subproject are known, so now we need
+# to determine which keymaps are going to get compiled
+define PARSE_SUBPROJECT
+ # If we want to compile the default subproject, then we need to
+ # include the correct makefile to determine the actual name of it
+ CURRENT_SP := $1
+ ifeq ($$(CURRENT_SP),)
+ CURRENT_SP := defaultsp
+ endif
+ ifeq ($$(CURRENT_SP),defaultsp)
+ SUBPROJECT_DEFAULT=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
+ CURRENT_SP := $$(SUBPROJECT_DEFAULT)
+ endif
+ # If current subproject is empty (the default was not defined), and we have a list of subproject
+ # then make all of them
+ ifeq ($$(CURRENT_SP),)
+ ifneq ($$(SUBPROJECTS),)
+ CURRENT_SP := allsp
+ endif
+ endif
+ # The special allsp is handled later
+ ifneq ($$(CURRENT_SP),allsp)
+ # get a list of all keymaps
+ KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
+ ifneq ($$(CURRENT_SP),)
+ # if the subproject is defined, then also look for keymaps inside the subproject folder
+ SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
+ KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
+ endif
+ # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
+ # compile all the keymaps
+ ifeq ($$(RULE),)
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
+ # The same if allkm was specified
+ else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
+ # Try to match the specified keyamp with the list of known keymaps
+ else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)