ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
# and the PATH_ELEMENTS are the rest that are still unprocessed
define NEXT_PATH_ELEMENT
$$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
$$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
endef
# and the PATH_ELEMENTS are the rest that are still unprocessed
define NEXT_PATH_ELEMENT
$$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
$$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
endef
# separately
PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
# Initialize the path elements list for further processing
$(eval $(call NEXT_PATH_ELEMENT))
# separately
PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
# Initialize the path elements list for further processing
$(eval $(call NEXT_PATH_ELEMENT))
-# It's really a very simple if else chain, if you squint enough,
-# but the makefile syntax makes it very verbose.
+# It's really a very simple if else chain, if you squint enough,
+# but the makefile syntax makes it very verbose.
# If we are in a subfolder of keyboards
ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
$(eval $(call NEXT_PATH_ELEMENT))
# If we are in a subfolder of keyboards
ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
$(eval $(call NEXT_PATH_ELEMENT))
# Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
# Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
ifneq ($1,)
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
MATCHED_ITEM := $$(firstword $1)
ifneq ($1,)
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
MATCHED_ITEM := $$(firstword $1)
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
endif
endif
endef
# A recursive helper function for finding the longest match
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
endif
endif
endef
# A recursive helper function for finding the longest match
# and call itself recursively, until a match is found
define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
# and call itself recursively, until a match is found
define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
ifneq ($1,)
RULE_BEFORE := $$(RULE)
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
# If a match is found in the current list, otherwise just return what we had before
ifeq ($$(RULE_FOUND),true)
ifneq ($1,)
RULE_BEFORE := $$(RULE)
$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
# If a match is found in the current list, otherwise just return what we had before
ifeq ($$(RULE_FOUND),true)
$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
# If there's no matching subproject, we assume it's the default
# This will allow you to leave the subproject part of the target out
$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
# If there's no matching subproject, we assume it's the default
# This will allow you to leave the subproject part of the target out
# When entering this, the keyboard and subproject are known, so now we need
# to determine which keymaps are going to get compiled
define PARSE_SUBPROJECT
# When entering this, the keyboard and subproject are known, so now we need
# to determine which keymaps are going to get compiled
define PARSE_SUBPROJECT
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
ifneq ($$(CURRENT_SP),)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
ifneq ($$(CURRENT_SP),)
# for all of the subprojects
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
endif
endef
# for all of the subprojects
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
endif
endef
- TESTS += $$(TEST_DIR)/$$(TEST_NAME).elf
+ ifneq ($$(MAKE_TARGET),clean)
+ TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
+ TESTS += $$(TEST_NAME)
+ TEST_MSG := $$(MSG_TEST)
+ $$(TEST_NAME)_COMMAND := \
+ printf "$$(TEST_MSG)\n"; \
+ $$(TEST_EXECUTABLE); \
+ if [ $$$$? -gt 0 ]; \
+ then error_occurred=1; \
+ fi; \
+ printf "\n";
+ endif
TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
- MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
+ ifeq ($$(TEST_NAME),all)
+ MATCHED_TESTS := $$(TEST_LIST)
+ else
+ MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
+ endif
$$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
endef
# Set the silent mode depending on if we are trying to compile multiple keyboards or not
$$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
endef
# Set the silent mode depending on if we are trying to compile multiple keyboards or not
-RUN_COMMAND = \
-$(COMMAND_$(SILENT_MODE)_$(COMMAND))
+# The empty line is important here, as it will force a new shell to be created for each command
+# Otherwise the command line will become too long with a lot of keyboards and keymaps
+define RUN_COMMAND
++error_occurred=0;\
+$(COMMAND_$(SILENT_MODE)_$(COMMAND))\
+if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
+
+
+endef
+define RUN_TEST
++error_occurred=0;\
+$($(TEST)_COMMAND)\
+if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
+
+endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
.PHONY: $(SUBPROJECTS)
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
.PHONY: $(SUBPROJECTS)
$(eval $(call PARSE_RULE,$@))
$(eval $(call SET_SILENT_MODE))
# Run all the commands in the same shell, notice the + at the first line
# it has to be there to allow parallel execution of the submake
# This always tries to compile everything, even if error occurs in the middle
# But we return the error code at the end, to trigger travis failures
$(eval $(call PARSE_RULE,$@))
$(eval $(call SET_SILENT_MODE))
# Run all the commands in the same shell, notice the + at the first line
# it has to be there to allow parallel execution of the submake
# This always tries to compile everything, even if error occurs in the middle
# But we return the error code at the end, to trigger travis failures
- +error_occured=0; \
- $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \
- if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi;\
- $(foreach TEST,$(TESTS),$(TEST))
+ $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND))
+ if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
+ $(foreach TEST,$(TESTS),$(RUN_TEST))
+ if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
.PHONY: all-keyboards
all-keyboards: allkb-allsp-allkm
.PHONY: all-keyboards-defaults
all-keyboards-defaults: allkb-allsp-default
.PHONY: all-keyboards
all-keyboards: allkb-allsp-allkm
.PHONY: all-keyboards-defaults
all-keyboards-defaults: allkb-allsp-default
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)