-# Getting started
-
-Before you are able to compile, you'll need to install an environment for AVR development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/jackhumbert/qmk_firmware/pulls) with your changes!
-
-## Build Environment Setup
-
-### Windows 10
-
-Due to some issues with the "Windows (Vista and later)" instructions below, we now recommend following these instructions if you use Windows, which will allow you to use the Windows Subsystem for Linux to compile the firmware. If you are not using Windows 10 with the Anniversary Update installed (which came out in July 2016), you will need to use one of the other methods, such as Docker, Vagrant, or the instructions for Vista and later.
-
-If you use this method, you will need to use a standalone tool to flash the firmware to the keyboard after you compile it. We recommend the official [QMK Firmware Flasher](https://github.com/jackhumbert/qmk_firmware_flasher/releases). This is because the Windows 10 Subsystem for Linux lacks [libUSB support](https://wpdev.uservoice.com/forums/266908-command-prompt-console-bash-on-ubuntu-on-windo/suggestions/13355724-unable-to-access-usb-devices-from-bash), so it can't access the keyboard's microcontroller. Please add your vote for Microsoft to fix this issue using the link!
-
-Here are the steps
-
-1. Install the Windows 10 subsystem for Linux, following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/).
-2. If you have cloned the repository using git before August 20, 2016, clean up the line endings from wherever you currently access git:
- 1. Make sure that you have no changes you haven't committed by running `git status`. ANY UNCOMMITTED CHANGES WILL BE PERMANENTLY LOST.
- 2. Run `git rm --cached -r .`
- 3. Run `git reset --hard`
-3. Open "Bash On Ubuntu On Windows" from the start menu
-4. With the bash window open, navigate to your copy of the [qmk_firmware repository](https://github.com/jackhumbert/qmk_firmware) using the `cd` command. The harddisks can be accessed from `/mnt/<driveletter>`. For example, your main hard drive (C:) can be accessed by executiing the command `cd /mnt/c`. If your username is John and the qmk_firmware folder is in your Downloads folder, you can move to it with the command `cd /mnt/c/Users/John/Downloads/qmk_firmware`. You can use the Tab key as you go to help you autocomplete the folder names.
-5. Run `sudo util/install_dependencies.sh`. **This will run `apt-get upgrade`.**
-6. After a while the installation will finish, and you are good to go
-
-**Note** From time to time, the dependencies might change, so just run `install_dependencies.sh` again if things are not working.
-
-**Warning:** If you edit Makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
-
-
-### Windows (Vista and later)
-1. If you have ever installed WinAVR, uninstall it.
-2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
-3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
-4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
-5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/jackhumbert/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
-6. Open the `\util` folder.
-7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
-8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
-
-If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
-
-### Mac
-If you're using [homebrew,](http://brew.sh/) you can use the following commands:
-
- brew tap osx-cross/avr
- brew install avr-libc
- brew install dfu-programmer
-
-This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line.
-
-You can also try these instructions:
-
-1. Install Xcode from the App Store.
-2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
-3. Install [DFU-Programmer](https://dfu-programmer.github.io/).
-
-If you are going to flash Infinity based keyboards you will also need dfu-util
-
- brew install dfu-util
-
-### Linux
-
-To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
-
-You can also install things manually, but this documentation might not be always up to date with all requirements.
-
-The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
-
-```
-build-essential
-gcc
-unzip
-wget
-zip
-gcc-avr
-binutils-avr
-avr-libc
-dfu-programmer
-dfu-util
-gcc-arm-none-eabi
-binutils-arm-none-eabi
-libnewlib-arm-none-eabi
-git
-```
-
-Install the dependencies with your favorite package manager.
-
-Debian/Ubuntu example:
-
- sudo apt-get update
- sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
-
-### Docker
-
-If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
-
-```bash
-# You'll run this every time you want to build a keymap
-# modify the keymap and keyboard assigment to compile what you want
-# defaults are ergodox/default
-
-docker run -e keymap=gwen -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
-
-# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
-docker run -e keymap=default -e keyboard=ergobop --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
-
-```
-
-This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash.
-
-### Vagrant
-If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](doc/VAGRANT_GUIDE.md).
-
-## Verify Your Installation
-1. If you haven't already, obtain this repository ([https://github.com/jackhumbert/qmk_firmware](https://github.com/jackhumbert/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
-2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
-3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
-4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
-
-# Customizing your keymap
-
-In every keymap folder, the following files are recommended:
-
-* `config.h` - the options to configure your keymap
-* `keymap.c` - all of your keymap code, required
-* `Makefile` - the features of QMK that are enabled, required to run `make` in your keymap folder
-* `readme.md` - a description of your keymap, how others might use it, and explanations of features
-
-## The `make` command
-
-The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys).
-
-**NOTE:** To abort a make command press `Ctrl-c`
-
-The following instruction refers to these folders.
-
-* The `root` (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc.
-* The `keyboard` folder is any keyboard project's folder, like `/keyboards/planck`.
-* The `keymap` folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
-* The `subproject` folder is the subproject folder of a keyboard, like `/keyboards/ergodox/ez`
-
-### Simple instructions for building and uploading a keyboard
-
-**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first**
-
-If the `keymap` folder contains a file name `Makefile`
-
-1. Change the directory to the `keymap` folder
-2. Run `make <subproject>-<programmer>`
-
-Otherwise, if there's no `Makefile` in the `keymap` folder
-
-1. Enter the `keyboard` folder
-2. Run `make <subproject>-<keymap>-<programmer>`
-
-In the above commands, replace:
-
-* `<keymap>` with the name of your keymap
-* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
- * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command.
-* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use.
- * If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped.
-
-**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make dfu`
-
-### More detailed make instruction
-
-The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
-
-`<keyboard>-<subproject>-<keymap>-<target>`, where:
-
-* `<keyboard>` is the name of the keyboard, for example `planck`
- * Use `allkb` to compile all keyboards
-* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
- * If the keyboard doesn't have any subprojects, it can be left out
- * To compile the default subproject, you can leave it out, or specify `defaultsp`
- * Use `allsp` to compile all subprojects
-* `<keymap>` is the name of the keymap, for example `algernon`
- * Use `allkm` to compile all keymaps
-* `<target>` will be explained in more detail below.
-
-**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
-
-As mentioned above, there are some shortcuts, when you are in a:
-
-* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
-* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
-* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
- * Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](/doc/keymap_makefile_example.mk))
-* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
-
-The `<target>` means the following
-* If no target is given, then it's the same as `all` below
-* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
-* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
-* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
-
-Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
-
-You can also add extra options at the end of the make command line, after the target
-
-* `make COLOR=false` - turns off color output
-* `make SILENT=true` - turns off output besides errors/warnings
-* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
-* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
-
-The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
-
-Here are some examples commands
-
-* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
-* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
-* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
-* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
-
-## The `Makefile`
-
-There are 5 different `make` and `Makefile` locations:
-
-* root (`/`)
-* keyboard (`/keyboards/<keyboard>/`)
-* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
-* subproject (`/keyboards/<keyboard>/<subproject>`)
-* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
-
-The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
-
-For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
-
-### Makefile options