4 Copyright (c) 2016 Fred Sundvik
6 Permission is hereby granted, free of charge, to any person obtaining a copy
7 of this software and associated documentation files (the "Software"), to deal
8 in the Software without restriction, including without limitation the rights
9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 copies of the Software, and to permit persons to whom the Software is
11 furnished to do so, subject to the following conditions:
13 The above copyright notice and this permission notice shall be included in all
14 copies or substantial portions of the Software.
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 #include "visualizer.h"
33 #ifdef LCD_BACKLIGHT_ENABLE
34 #include "lcd_backlight.h"
37 //#define DEBUG_VISUALIZER
39 #ifdef DEBUG_VISUALIZER
45 #ifdef USE_SERIAL_LINK
46 #include "serial_link/protocol/transport.h"
47 #include "serial_link/system/driver.h"
51 static visualizer_keyboard_status_t current_status = {
53 .default_layer = 0xFFFFFFFF,
58 static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
59 return status1->layer == status2->layer &&
60 status1->default_layer == status2->default_layer &&
61 status1->leds == status2->leds &&
62 status1->suspended == status2->suspended;
65 static event_source_t layer_changed_event;
66 static bool visualizer_enabled = false;
68 #define MAX_SIMULTANEOUS_ANIMATIONS 4
69 static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
71 #ifdef USE_SERIAL_LINK
72 MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
74 static remote_object_t* remote_objects[] = {
75 REMOTE_OBJECT(current_status),
81 void start_keyframe_animation(keyframe_animation_t* animation) {
82 animation->current_frame = -1;
83 animation->time_left_in_frame = 0;
84 animation->need_update = true;
86 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
87 if (animations[i] == animation) {
90 if (free_index == -1 && animations[i] == NULL) {
95 animations[free_index] = animation;
99 void stop_keyframe_animation(keyframe_animation_t* animation) {
100 animation->current_frame = animation->num_frames;
101 animation->time_left_in_frame = 0;
102 animation->need_update = true;
103 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
104 if (animations[i] == animation) {
105 animations[i] = NULL;
111 void stop_all_keyframe_animations(void) {
112 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
114 animations[i]->current_frame = animations[i]->num_frames;
115 animations[i]->time_left_in_frame = 0;
116 animations[i]->need_update = true;
117 animations[i] = NULL;
122 static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
123 dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
124 animation->time_left_in_frame, delta);
125 if (animation->current_frame == animation->num_frames) {
126 animation->need_update = false;
129 if (animation->current_frame == -1) {
130 animation->current_frame = 0;
131 animation->time_left_in_frame = animation->frame_lengths[0];
132 animation->need_update = true;
134 animation->time_left_in_frame -= delta;
135 while (animation->time_left_in_frame <= 0) {
136 int left = animation->time_left_in_frame;
137 if (animation->need_update) {
138 animation->time_left_in_frame = 0;
139 (*animation->frame_functions[animation->current_frame])(animation, state);
141 animation->current_frame++;
142 animation->need_update = true;
143 if (animation->current_frame == animation->num_frames) {
144 if (animation->loop) {
145 animation->current_frame = 0;
148 stop_keyframe_animation(animation);
153 animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
154 animation->time_left_in_frame -= delta;
157 if (animation->need_update) {
158 animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
161 int wanted_sleep = animation->need_update ? 10 : animation->time_left_in_frame;
162 if ((unsigned)wanted_sleep < *sleep_time) {
163 *sleep_time = wanted_sleep;
169 bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
175 #ifdef LCD_BACKLIGHT_ENABLE
176 bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
177 int frame_length = animation->frame_lengths[1];
178 int current_pos = frame_length - animation->time_left_in_frame;
179 uint8_t t_h = LCD_HUE(state->target_lcd_color);
180 uint8_t t_s = LCD_SAT(state->target_lcd_color);
181 uint8_t t_i = LCD_INT(state->target_lcd_color);
182 uint8_t p_h = LCD_HUE(state->prev_lcd_color);
183 uint8_t p_s = LCD_SAT(state->prev_lcd_color);
184 uint8_t p_i = LCD_INT(state->prev_lcd_color);
186 uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
187 int d_h2 = t_h - p_h;
188 // Chose the shortest way around
189 int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
193 int hue = (d_h * current_pos) / frame_length;
194 int sat = (d_s * current_pos) / frame_length;
195 int intensity = (d_i * current_pos) / frame_length;
196 //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
200 state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
202 LCD_HUE(state->current_lcd_color),
203 LCD_SAT(state->current_lcd_color),
204 LCD_INT(state->current_lcd_color));
209 bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
211 state->prev_lcd_color = state->target_lcd_color;
212 state->current_lcd_color = state->target_lcd_color;
214 LCD_HUE(state->current_lcd_color),
215 LCD_SAT(state->current_lcd_color),
216 LCD_INT(state->current_lcd_color));
219 #endif // LCD_BACKLIGHT_ENABLE
222 bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
225 gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
230 static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
231 for (int i=0; i<16;i++)
233 uint32_t mask = (1u << i);
234 if (default_layer & mask) {
240 } else if (layer & mask) {
247 if (i==3 || i==7 || i==11) {
255 bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
257 const char* layer_help = "1=On D=Default B=Both";
258 char layer_buffer[16 + 4]; // 3 spaces and one null terminator
260 gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
261 format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
262 gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
263 format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
264 gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
270 bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
276 bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
282 bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
285 dprint("User visualizer inited\n");
286 visualizer_enabled = true;
290 // TODO: Optimize the stack size, this is probably way too big
291 static THD_WORKING_AREA(visualizerThreadStack, 1024);
292 static THD_FUNCTION(visualizerThread, arg) {
295 event_listener_t event_listener;
296 chEvtRegister(&layer_changed_event, &event_listener, 0);
298 visualizer_keyboard_status_t initial_status = {
299 .default_layer = 0xFFFFFFFF,
305 visualizer_state_t state = {
306 .status = initial_status,
307 .current_lcd_color = 0,
309 .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
310 .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
313 initialize_user_visualizer(&state);
314 state.prev_lcd_color = state.current_lcd_color;
316 #ifdef LCD_BACKLIGHT_ENABLE
318 LCD_HUE(state.current_lcd_color),
319 LCD_SAT(state.current_lcd_color),
320 LCD_INT(state.current_lcd_color));
323 systime_t sleep_time = TIME_INFINITE;
324 systime_t current_time = chVTGetSystemTimeX();
327 systime_t new_time = chVTGetSystemTimeX();
328 systime_t delta = new_time - current_time;
329 current_time = new_time;
330 bool enabled = visualizer_enabled;
331 if (!same_status(&state.status, ¤t_status)) {
332 if (visualizer_enabled) {
333 if (current_status.suspended) {
334 stop_all_keyframe_animations();
335 visualizer_enabled = false;
336 state.status = current_status;
337 user_visualizer_suspend(&state);
340 state.status = current_status;
341 update_user_visualizer_state(&state);
342 state.prev_lcd_color = state.current_lcd_color;
346 if (!enabled && state.status.suspended && current_status.suspended == false) {
347 // Setting the status to the initial status will force an update
348 // when the visualizer is enabled again
349 state.status = initial_status;
350 state.status.suspended = false;
351 stop_all_keyframe_animations();
352 user_visualizer_resume(&state);
354 sleep_time = TIME_INFINITE;
355 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
357 update_keyframe_animation(animations[i], &state, delta, &sleep_time);
360 // The animation can enable the visualizer
361 // And we might need to update the state when that happens
363 if (enabled != visualizer_enabled) {
367 systime_t after_update = chVTGetSystemTimeX();
368 unsigned update_delta = after_update - current_time;
369 if (sleep_time != TIME_INFINITE) {
370 if (sleep_time > update_delta) {
371 sleep_time -= update_delta;
377 dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
378 chEvtWaitOneTimeout(EVENT_MASK(0), sleep_time);
381 gdispCloseFont(state.font_fixed5x8);
382 gdispCloseFont(state.font_dejavusansbold12);
386 void visualizer_init(void) {
391 #ifdef LCD_BACKLIGHT_ENABLE
392 lcd_backlight_init();
395 #ifdef USE_SERIAL_LINK
396 add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
398 // We are using a low priority thread, the idea is to have it run only
399 // when the main thread is sleeping during the matrix scanning
400 chEvtObjectInit(&layer_changed_event);
401 (void)chThdCreateStatic(visualizerThreadStack, sizeof(visualizerThreadStack),
402 LOWPRIO, visualizerThread, NULL);
405 void update_status(bool changed) {
407 chEvtBroadcast(&layer_changed_event);
409 #ifdef USE_SERIAL_LINK
410 static systime_t last_update = 0;
411 systime_t current_update = chVTGetSystemTimeX();
412 systime_t delta = current_update - last_update;
413 if (changed || delta > MS2ST(10)) {
414 last_update = current_update;
415 visualizer_keyboard_status_t* r = begin_write_current_status();
417 end_write_current_status();
422 void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
423 // Note that there's a small race condition here, the thread could read
424 // a state where one of these are set but not the other. But this should
425 // not really matter as it will be fixed during the next loop step.
426 // Alternatively a mutex could be used instead of the volatile variables
428 bool changed = false;
429 #ifdef USE_SERIAL_LINK
430 if (is_serial_link_connected ()) {
431 visualizer_keyboard_status_t* new_status = read_current_status();
433 if (!same_status(¤t_status, new_status)) {
435 current_status = *new_status;
443 visualizer_keyboard_status_t new_status = {
445 .default_layer = default_state,
447 .suspended = current_status.suspended,
449 if (!same_status(¤t_status, &new_status)) {
451 current_status = new_status;
454 update_status(changed);
457 void visualizer_suspend(void) {
458 current_status.suspended = true;
462 void visualizer_resume(void) {
463 current_status.suspended = false;