4 Copyright (c) 2016 Fred Sundvik
6 Permission is hereby granted, free of charge, to any person obtaining a copy
7 of this software and associated documentation files (the "Software"), to deal
8 in the Software without restriction, including without limitation the rights
9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 copies of the Software, and to permit persons to whom the Software is
11 furnished to do so, subject to the following conditions:
13 The above copyright notice and this permission notice shall be included in all
14 copies or substantial portions of the Software.
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 #include "visualizer.h"
33 #ifdef LCD_BACKLIGHT_ENABLE
34 #include "lcd_backlight.h"
37 //#define DEBUG_VISUALIZER
39 #ifdef DEBUG_VISUALIZER
45 #ifdef USE_SERIAL_LINK
46 #include "serial_link/protocol/transport.h"
47 #include "serial_link/system/driver.h"
51 static visualizer_keyboard_status_t current_status = {
53 .default_layer = 0xFFFFFFFF,
58 static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
59 return status1->layer == status2->layer &&
60 status1->default_layer == status2->default_layer &&
61 status1->leds == status2->leds &&
62 status1->suspended == status2->suspended;
65 static event_source_t layer_changed_event;
66 static bool visualizer_enabled = false;
68 #define MAX_SIMULTANEOUS_ANIMATIONS 4
69 static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
71 #ifdef USE_SERIAL_LINK
72 MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
74 static remote_object_t* remote_objects[] = {
75 REMOTE_OBJECT(current_status),
84 void start_keyframe_animation(keyframe_animation_t* animation) {
85 animation->current_frame = -1;
86 animation->time_left_in_frame = 0;
87 animation->need_update = true;
89 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
90 if (animations[i] == animation) {
93 if (free_index == -1 && animations[i] == NULL) {
98 animations[free_index] = animation;
102 void stop_keyframe_animation(keyframe_animation_t* animation) {
103 animation->current_frame = animation->num_frames;
104 animation->time_left_in_frame = 0;
105 animation->need_update = true;
106 animation->first_update_of_frame = false;
107 animation->last_update_of_frame = false;
108 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
109 if (animations[i] == animation) {
110 animations[i] = NULL;
116 void stop_all_keyframe_animations(void) {
117 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
119 animations[i]->current_frame = animations[i]->num_frames;
120 animations[i]->time_left_in_frame = 0;
121 animations[i]->need_update = true;
122 animations[i]->first_update_of_frame = false;
123 animations[i]->last_update_of_frame = false;
124 animations[i] = NULL;
129 static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
130 dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
131 animation->time_left_in_frame, delta);
132 if (animation->current_frame == animation->num_frames) {
133 animation->need_update = false;
136 if (animation->current_frame == -1) {
137 animation->current_frame = 0;
138 animation->time_left_in_frame = animation->frame_lengths[0];
139 animation->need_update = true;
140 animation->first_update_of_frame = true;
142 animation->time_left_in_frame -= delta;
143 while (animation->time_left_in_frame <= 0) {
144 int left = animation->time_left_in_frame;
145 if (animation->need_update) {
146 animation->time_left_in_frame = 0;
147 animation->last_update_of_frame = true;
148 (*animation->frame_functions[animation->current_frame])(animation, state);
149 animation->last_update_of_frame = false;
151 animation->current_frame++;
152 animation->need_update = true;
153 animation->first_update_of_frame = true;
154 if (animation->current_frame == animation->num_frames) {
155 if (animation->loop) {
156 animation->current_frame = 0;
159 stop_keyframe_animation(animation);
164 animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
165 animation->time_left_in_frame -= delta;
168 if (animation->need_update) {
169 animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
170 animation->first_update_of_frame = false;
173 int wanted_sleep = animation->need_update ? 10 : animation->time_left_in_frame;
174 if ((unsigned)wanted_sleep < *sleep_time) {
175 *sleep_time = wanted_sleep;
181 void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
182 int next_frame = animation->current_frame + 1;
183 if (next_frame == animation->num_frames) {
186 keyframe_animation_t temp_animation = *animation;
187 temp_animation.current_frame = next_frame;
188 temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
189 temp_animation.first_update_of_frame = true;
190 temp_animation.last_update_of_frame = false;
191 temp_animation.need_update = false;
192 visualizer_state_t temp_state = *state;
193 (*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
196 bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
202 #ifdef LCD_BACKLIGHT_ENABLE
203 bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
204 int frame_length = animation->frame_lengths[animation->current_frame];
205 int current_pos = frame_length - animation->time_left_in_frame;
206 uint8_t t_h = LCD_HUE(state->target_lcd_color);
207 uint8_t t_s = LCD_SAT(state->target_lcd_color);
208 uint8_t t_i = LCD_INT(state->target_lcd_color);
209 uint8_t p_h = LCD_HUE(state->prev_lcd_color);
210 uint8_t p_s = LCD_SAT(state->prev_lcd_color);
211 uint8_t p_i = LCD_INT(state->prev_lcd_color);
213 uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
214 int d_h2 = t_h - p_h;
215 // Chose the shortest way around
216 int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
220 int hue = (d_h * current_pos) / frame_length;
221 int sat = (d_s * current_pos) / frame_length;
222 int intensity = (d_i * current_pos) / frame_length;
223 //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
227 state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
229 LCD_HUE(state->current_lcd_color),
230 LCD_SAT(state->current_lcd_color),
231 LCD_INT(state->current_lcd_color));
236 bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
238 state->prev_lcd_color = state->target_lcd_color;
239 state->current_lcd_color = state->target_lcd_color;
241 LCD_HUE(state->current_lcd_color),
242 LCD_SAT(state->current_lcd_color),
243 LCD_INT(state->current_lcd_color));
246 #endif // LCD_BACKLIGHT_ENABLE
249 bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
252 gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
257 static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
258 for (int i=0; i<16;i++)
260 uint32_t mask = (1u << i);
261 if (default_layer & mask) {
267 } else if (layer & mask) {
274 if (i==3 || i==7 || i==11) {
282 bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
284 const char* layer_help = "1=On D=Default B=Both";
285 char layer_buffer[16 + 4]; // 3 spaces and one null terminator
287 gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
288 format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
289 gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
290 format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
291 gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
297 bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
301 gdispSetPowerMode(powerOff);
303 #ifdef LCD_BACKLIGHT_ENABLE
304 lcd_backlight_hal_color(0, 0, 0);
309 bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
313 gdispSetPowerMode(powerOn);
318 bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
321 dprint("User visualizer inited\n");
322 visualizer_enabled = true;
326 // TODO: Optimize the stack size, this is probably way too big
327 static THD_WORKING_AREA(visualizerThreadStack, 1024);
328 static THD_FUNCTION(visualizerThread, arg) {
331 event_listener_t event_listener;
332 chEvtRegister(&layer_changed_event, &event_listener, 0);
334 visualizer_keyboard_status_t initial_status = {
335 .default_layer = 0xFFFFFFFF,
341 visualizer_state_t state = {
342 .status = initial_status,
343 .current_lcd_color = 0,
345 .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
346 .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
349 initialize_user_visualizer(&state);
350 state.prev_lcd_color = state.current_lcd_color;
352 #ifdef LCD_BACKLIGHT_ENABLE
354 LCD_HUE(state.current_lcd_color),
355 LCD_SAT(state.current_lcd_color),
356 LCD_INT(state.current_lcd_color));
359 systime_t sleep_time = TIME_INFINITE;
360 systime_t current_time = chVTGetSystemTimeX();
363 systime_t new_time = chVTGetSystemTimeX();
364 systime_t delta = new_time - current_time;
365 current_time = new_time;
366 bool enabled = visualizer_enabled;
367 if (!same_status(&state.status, ¤t_status)) {
368 if (visualizer_enabled) {
369 if (current_status.suspended) {
370 stop_all_keyframe_animations();
371 visualizer_enabled = false;
372 state.status = current_status;
373 user_visualizer_suspend(&state);
376 state.status = current_status;
377 update_user_visualizer_state(&state);
379 state.prev_lcd_color = state.current_lcd_color;
382 if (!enabled && state.status.suspended && current_status.suspended == false) {
383 // Setting the status to the initial status will force an update
384 // when the visualizer is enabled again
385 state.status = initial_status;
386 state.status.suspended = false;
387 stop_all_keyframe_animations();
388 user_visualizer_resume(&state);
389 state.prev_lcd_color = state.current_lcd_color;
391 sleep_time = TIME_INFINITE;
392 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
394 update_keyframe_animation(animations[i], &state, delta, &sleep_time);
397 // The animation can enable the visualizer
398 // And we might need to update the state when that happens
400 if (enabled != visualizer_enabled) {
404 systime_t after_update = chVTGetSystemTimeX();
405 unsigned update_delta = after_update - current_time;
406 if (sleep_time != TIME_INFINITE) {
407 if (sleep_time > update_delta) {
408 sleep_time -= update_delta;
414 dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
415 chEvtWaitOneTimeout(EVENT_MASK(0), sleep_time);
418 gdispCloseFont(state.font_fixed5x8);
419 gdispCloseFont(state.font_dejavusansbold12);
423 void visualizer_init(void) {
428 #ifdef LCD_BACKLIGHT_ENABLE
429 lcd_backlight_init();
432 #ifdef USE_SERIAL_LINK
433 add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
435 // TODO: Make sure these works when either of these are disabled
436 LCDDisplay = gdispGetDisplay(0);
437 LEDDisplay = gdispGetDisplay(1);
440 // We are using a low priority thread, the idea is to have it run only
441 // when the main thread is sleeping during the matrix scanning
442 chEvtObjectInit(&layer_changed_event);
443 (void)chThdCreateStatic(visualizerThreadStack, sizeof(visualizerThreadStack),
444 LOWPRIO, visualizerThread, NULL);
447 void update_status(bool changed) {
449 chEvtBroadcast(&layer_changed_event);
451 #ifdef USE_SERIAL_LINK
452 static systime_t last_update = 0;
453 systime_t current_update = chVTGetSystemTimeX();
454 systime_t delta = current_update - last_update;
455 if (changed || delta > MS2ST(10)) {
456 last_update = current_update;
457 visualizer_keyboard_status_t* r = begin_write_current_status();
459 end_write_current_status();
464 void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
465 // Note that there's a small race condition here, the thread could read
466 // a state where one of these are set but not the other. But this should
467 // not really matter as it will be fixed during the next loop step.
468 // Alternatively a mutex could be used instead of the volatile variables
470 bool changed = false;
471 #ifdef USE_SERIAL_LINK
472 if (is_serial_link_connected ()) {
473 visualizer_keyboard_status_t* new_status = read_current_status();
475 if (!same_status(¤t_status, new_status)) {
477 current_status = *new_status;
485 visualizer_keyboard_status_t new_status = {
487 .default_layer = default_state,
489 .suspended = current_status.suspended,
491 if (!same_status(¤t_status, &new_status)) {
493 current_status = new_status;
496 update_status(changed);
499 void visualizer_suspend(void) {
500 current_status.suspended = true;
504 void visualizer_resume(void) {
505 current_status.suspended = false;