1 #include "custom_oled.h"
2 #include "process_records.h"
6 #ifdef OLED_DRIVER_ENABLE
9 rgblight_config_t rgblight_config;
12 static void render_logo(void)
14 static const char PROGMEM font_logo[] = {
15 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
16 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
17 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
18 oled_write_P(font_logo, false);
21 #if defined(OLED_90ROTATION)
23 // TODO: Need to define this function / extern only for helix based split common keyboards
24 extern uint8_t is_master;
25 bool is_keyboard_master(void)
30 static void render_layer(uint8_t layer)
35 oled_write_P(PSTR("DFLT "), false);
37 #ifndef GAMELAYER_DISABLE
39 oled_write_P(PSTR("GAME "), false);
43 oled_write_P(PSTR("LOWER"), false);
46 oled_write_P(PSTR("RAISE"), false);
48 #ifdef TRILAYER_ENABLED
50 oled_write_P(PSTR("ADJST"), false);
56 static void render_status(void)
58 // Render to mode icon
59 static const char PROGMEM mode_logo[2][4] = {
63 oled_write_P(mode_logo[0], false);
64 oled_write_P(mode_logo[1], false);
66 oled_write_P(PSTR("Layer"), false);
67 uint8_t layer = biton(layer_state);
71 render_layer(biton32(default_layer_state));
73 // Host Keyboard LED Status
74 uint8_t led_usb_state = host_keyboard_leds();
75 oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false);
76 oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
77 oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
79 #if defined(RGB_MATRIX_ENABLE)
80 oled_set_cursor(0, oled_max_lines() - 7);
81 oled_write_P(PSTR("-----"), false);
82 static char buffer[26] = {0};
83 snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode);
84 oled_write(buffer, false);
85 #elif defined(RGBLIGHT_ENABLE)
86 oled_set_cursor(0, oled_max_lines() - 7);
87 oled_write_P(PSTR("-----"), false);
88 static char buffer[31] = {0};
89 snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
90 oled_write(buffer, false);
94 oled_rotation_t oled_init_user(oled_rotation_t rotation) {
95 if (is_keyboard_master())
96 return OLED_ROTATION_270;
97 return OLED_ROTATION_180;
100 #else // OLED_90ROTATION
102 static void render_layer(uint8_t layer)
107 oled_write_P(PSTR("Default\n"), false);
109 #ifndef GAMELAYER_DISABLE
111 oled_write_P(PSTR("Game\n"), false);
115 oled_write_P(PSTR("Lower\n"), false);
118 oled_write_P(PSTR("Raise\n"), false);
120 #ifdef TRILAYER_ENABLED
122 oled_write_P(PSTR("Adjust\n"), false);
128 static void render_status(void)
130 // Render to mode icon
131 static const char PROGMEM mode_logo[2][3] = {
136 oled_write_P(mode_logo[0], false);
138 #if defined(RGB_MATRIX_ENABLE)
139 static char buffer[20] = {0};
140 snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
141 oled_write(buffer, false);
142 #elif defined(RGBLIGHT_ENABLE)
143 static char buffer[20] = {0};
144 snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
145 oled_write(buffer, false);
147 oled_write_P(PSTR("\n"));
150 oled_write_P(mode_logo[1], false);
152 #if defined(RGB_MATRIX_ENABLE)
153 snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
154 oled_write(buffer, false);
155 #elif defined(RGBLIGHT_ENABLE)
156 snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
157 oled_write(buffer, false);
159 oled_write_P(PSTR("\n"));
162 // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
163 oled_write_P(PSTR("Layer: "), false);
164 uint8_t layer = biton(layer_state);
165 if (layer != _QWERTY)
168 render_layer(biton32(default_layer_state));
170 // Host Keyboard LED Status
171 uint8_t led_usb_state = host_keyboard_leds();
172 oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
173 oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
174 oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
177 #endif // OLED_90ROTATION
179 void oled_task_user(void)
181 if (is_keyboard_master())