1 #include "konstantin.h"
4 static void toggle_numpad(void) {
5 layer_invert(L_NUMPAD);
6 bool numpad_on = IS_LAYER_ON(L_NUMPAD);
7 bool num_lock_on = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
8 if (num_lock_on != numpad_on) {
9 tap_code(KC_NLCK); // Toggle Num Lock to match layer state
15 bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
19 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
20 if (!process_record_keymap(keycode, record)) {
26 if (record->event.pressed) {
27 SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
32 (record->event.pressed ? register_code16 : unregister_code16)(
33 (get_mods() & DST_MOD_MASK) ? DST_REM : DST_PRV
38 (record->event.pressed ? register_code16 : unregister_code16)(
39 (get_mods() & DST_MOD_MASK) ? DST_ADD : DST_NXT
47 if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
48 fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
55 if (record->event.pressed) {
62 if (record->event.pressed) {
64 if (IS_LAYER_ON(L_NUMPAD)) {
70 if (IS_LAYER_ON(L_FN) && fn_lock) {
72 return fn_lock = false;
84 uint32_t layer_state_set_keymap(uint32_t state) {
88 uint32_t layer_state_set_user(uint32_t state) {
89 return layer_state_set_keymap(state);