2 #include "tap_dances.h"
5 //define diablo macro timer variables
6 uint16_t diablo_timer[4];
7 uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
8 uint8_t diablo_key_time[4];
10 // has the correct number of seconds elapsed (as defined by diablo_times)
11 bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
13 // Cycle through the times for the macro, starting at 0, for disabled.
14 // Max of six values, so don't exceed
15 void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
16 if (state->count >= 7) {
17 diablo_key_time[diablo_key] = diablo_times[0];
18 reset_tap_dance(state);
20 diablo_key_time[diablo_key] = diablo_times[state->count - 1];
24 // Would rather have one function for all of this, but no idea how to do that...
25 void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
26 void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
27 void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
28 void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
30 //Tap Dance Definitions
31 qk_tap_dance_action_t tap_dance_actions[] = {
32 // tap once to disable, and more to enable timed micros
33 [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
34 [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
35 [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
36 [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
39 // Sends the key press to system, but only if on the Diablo layer
40 void send_diablo_keystroke(uint8_t diablo_key) {
41 if (IS_LAYER_ON(_DIABLO)) {
44 tap_code(KC_1); break;
46 tap_code(KC_2); break;
48 tap_code(KC_3); break;
50 tap_code(KC_4); break;
55 // Checks each of the 4 timers/keys to see if enough time has elapsed
56 // Runs the "send string" command if enough time has passed, and resets the timer.
57 void run_diablo_macro_check(void) {
59 for (dtime = 0; dtime < 4; dtime++) {
60 if (check_dtimer(dtime) && diablo_key_time[dtime]) {
61 diablo_timer[dtime] = timer_read();
62 send_diablo_keystroke(dtime);