2 Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
23 enum userspace_layers {
40 #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
41 #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
42 #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
43 #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
45 // RGB color codes are no longer located here anymore. Instead, you will want to
46 // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
48 extern bool clicky_enable;
50 #ifdef RGBLIGHT_ENABLE
51 void rgblight_sethsv_default_helper(uint8_t index);
52 #endif // RGBLIGHT_ENABLE
54 #define EECONFIG_USERSPACE (uint8_t *)20
59 bool clicky_enable :1;
60 bool rgb_layer_change :1;
65 enum userspace_custom_keycodes {
66 EPRM = SAFE_RANGE, // can always be here
96 #endif //UNICODE_ENABLE
97 NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
100 #define LOWER MO(_LOWER)
101 #define RAISE MO(_RAISE)
102 #define ADJUST MO(_ADJUST)
105 #define KC_SEC1 KC_SECRET_1
106 #define KC_SEC2 KC_SECRET_2
107 #define KC_SEC3 KC_SECRET_3
108 #define KC_SEC4 KC_SECRET_4
109 #define KC_SEC5 KC_SECRET_5
111 #define QWERTY KC_QWERTY
112 #define DVORAK KC_DVORAK
113 #define COLEMAK KC_COLEMAK
114 #define WORKMAN KC_WORKMAN
115 #define KC_RST KC_RESET
118 #ifdef SWAP_HANDS_ENABLE
119 #define KC_C1R3 SH_TT
120 #else // SWAP_HANDS_ENABLE
121 #define KC_C1R3 KC_BSPC
122 #endif // SWAP_HANDS_ENABLE
124 // OSM keycodes, to keep things clean and easy to change
125 #define KC_MLSF OSM(MOD_LSFT)
126 #define KC_MRSF OSM(MOD_RSFT)
128 #define MG_NKRO MAGIC_TOGGLE_NKRO
131 #ifdef TAP_DANCE_ENABLE
138 #endif // TAP_DANCE_ENABLE
141 // Custom Keycodes for Diablo 3 layer
142 // But since TD() doesn't work when tap dance is disabled
143 // We use custom codes here, so we can substitute the right stuff
144 #ifdef TAP_DANCE_ENABLE
145 #define KC_D3_1 TD(TD_D3_1)
146 #define KC_D3_2 TD(TD_D3_2)
147 #define KC_D3_3 TD(TD_D3_3)
148 #define KC_D3_4 TD(TD_D3_4)
149 #else // TAP_DANCE_ENABLE
154 #endif // TAP_DANCE_ENABLE
158 // Since our quirky block definitions are basically a list of comma separated
159 // arguments, we need a wrapper in order for these definitions to be
160 // expanded before being used as arguments to the LAYOUT_xxx macro.
161 #if (!defined(LAYOUT) && defined(KEYMAP))
162 #define LAYOUT KEYMAP
165 #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
166 #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
167 #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
168 #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
171 // Blocks for each of the four major keyboard layouts
172 // Organized so we can quickly adapt and modify all of them
173 // at once, rather than for each keyboard, one at a time.
174 // And this allows for much cleaner blocks in the keymaps.
175 // For instance Tap/Hold for Control on all of the layouts
177 // NOTE: These are all the same length. If you do a search/replace
178 // then you need to add/remove underscores to keep the
179 // lengths consistent.
181 #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
182 #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
183 #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
185 #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
186 #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
187 #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
190 #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
191 #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
192 #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
194 #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
195 #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
196 #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
198 #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
199 #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
200 #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
202 #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
203 #define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
204 #define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
207 #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
208 #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
209 #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
211 #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
212 #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
213 #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
216 #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
217 #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
218 #define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
220 #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
221 #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
222 #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
225 #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
226 #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
227 #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
229 #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
230 #define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
231 #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
233 #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
234 #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
235 #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
236 #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
238 // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
239 // this allows us to quickly modify the bottom row for all of the layouts
240 // so we don't have to alter it 4 times and hope that we haven't missed
242 #define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
243 #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
246 #define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE), \
248 LT(_LOWER, KC_SPACE),KC_BSPC, KC_END, KC_PGDN, KC_DEL, LT(_RAISE, KC_ENTER)