2 Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
23 enum userspace_layers {
44 #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
45 #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
46 #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
47 #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
49 // RGB color codes are no longer located here anymore. Instead, you will want to
50 // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
52 extern bool is_overwatch;
53 extern bool rgb_layer_change;
55 enum userspace_custom_keycodes {
56 EPRM = SAFE_RANGE, // can always be here
89 #endif //UNICODE_ENABLE
90 NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
93 #define KC_SEC1 KC_SECRET_1
94 #define KC_SEC2 KC_SECRET_2
95 #define KC_SEC3 KC_SECRET_3
96 #define KC_SEC4 KC_SECRET_4
97 #define KC_SEC5 KC_SECRET_5
99 #define QWERTY KC_QWERTY
100 #define DVORAK KC_DVORAK
101 #define COLEMAK KC_COLEMAK
102 #define WORKMAN KC_WORKMAN
103 #define KC_RST KC_RESET
105 #ifdef TAP_DANCE_ENABLE
112 #endif // TAP_DANCE_ENABLE
114 #ifdef UNICODEMAP_ENABLE
116 /* use X(n) to call the */
120 THINK, // thinking face 🤔
121 GRIN, // grinning face 😊
123 WEARY, // good shit 😩
151 const uint32_t PROGMEM unicode_map[] = {
179 #endif //UNICODEMAP_ENABLE
181 // Custom Keycodes for Diablo 3 layer
182 // But since TD() doesn't work when tap dance is disabled
183 // We use custom codes here, so we can substitute the right stuff
184 #ifdef TAP_DANCE_ENABLE
185 #define KC_D3_1 TD(TD_D3_1)
186 #define KC_D3_2 TD(TD_D3_2)
187 #define KC_D3_3 TD(TD_D3_3)
188 #define KC_D3_4 TD(TD_D3_4)
189 #else // TAP_DANCE_ENABLE
194 #endif // TAP_DANCE_ENABLE
196 // OSM keycodes, to keep things clean and easy to change
197 #define KC_MLSF OSM(MOD_LSFT)
198 #define KC_MRSF OSM(MOD_RSFT)
202 // If we're still using the official Faux Clicky feature, substitute codes
203 // so that we don't have any unused/blank keys.
204 #ifdef FAUXCLICKY_ENABLE
206 #define AUD_OFF FC_OFF
207 #else // FAUXCLICKY_ENABLE
209 #define AUD_OFF AU_OFF
210 #endif // FAUXCLICKY_ENABLE
214 // Since our quirky block definitions are basically a list of comma separated
215 // arguments, we need a wrapper in order for these definitions to be
216 // expanded before being used as arguments to the LAYOUT_xxx macro.
217 #if (!defined(LAYOUT) && defined(KEYMAP))
218 #define LAYOUT KEYMAP
221 #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
222 #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
223 #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
224 #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
227 // Blocks for each of the four major keyboard layouts
228 // Organized so we can quickly adapt and modify all of them
229 // at once, rather than for each keyboard, one at a time.
230 // And this allows for much cleaner blocks in the keymaps.
231 // For instance Tap/Hold for Control on all of the layouts
233 // NOTE: These are all the same length. If you do a search/replace
234 // then you need to add/remove underscores to keep the
235 // lengths consistent.
237 #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
238 #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
239 #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
241 #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
242 #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
243 #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
246 #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
247 #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
248 #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
250 #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
251 #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
252 #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
254 #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
255 #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
256 #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
258 #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
259 #define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
260 #define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
263 #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
264 #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
265 #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
267 #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
268 #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
269 #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
272 #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
273 #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
274 #define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
276 #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
277 #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
278 #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
281 #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
282 #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
283 #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
285 #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
286 #define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
287 #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
291 // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
292 // this allows us to quickly modify the bottom row for all of the layouts
293 // so we don't have to alter it 4 times and hope that we haven't missed
295 #define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
296 #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
299 #define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE), \
301 KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER