2 Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include "process_records.h"
24 #ifdef TAP_DANCE_ENABLE
25 # include "tap_dances.h"
26 #endif // TAP_DANCE_ENABLE
27 #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
28 # include "rgb_stuff.h"
30 #if defined(AUDIO_ENABLE) && __GNUC__ > 7
31 # if __has_include("drashna_song_list.h")
32 # include "drashna_song_list.h"
36 /* Define layer names */
37 enum userspace_layers {
58 define modifiers here, since MOD_* doesn't seem to work for these
62 bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
63 bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
64 bool send_game_macro(const char *str, keyrecord_t *record, bool override);
65 void matrix_init_keymap(void);
66 void shutdown_keymap(void);
67 void suspend_power_down_keymap(void);
68 void suspend_wakeup_init_keymap(void);
69 void matrix_scan_keymap(void);
70 layer_state_t layer_state_set_keymap (layer_state_t state);
71 layer_state_t default_layer_state_set_keymap (layer_state_t state);
72 void led_set_keymap(uint8_t usb_led);
73 void eeconfig_init_keymap(void);
78 bool rgb_layer_change :1;
81 uint8_t unicode_mod :4;
82 bool swapped_numbers :1;
86 extern userspace_config_t userspace_config;
90 Custom Keycodes for Diablo 3 layer
91 But since TD() doesn't work when tap dance is disabled
92 We use custom codes here, so we can substitute the right stuff
94 #ifdef TAP_DANCE_ENABLE
95 # define KC_D3_1 TD(TD_D3_1)
96 # define KC_D3_2 TD(TD_D3_2)
97 # define KC_D3_3 TD(TD_D3_3)
98 # define KC_D3_4 TD(TD_D3_4)
99 #else // TAP_DANCE_ENABLE
100 # define KC_D3_1 KC_1
101 # define KC_D3_2 KC_2
102 # define KC_D3_3 KC_3
103 # define KC_D3_4 KC_4
104 #endif // TAP_DANCE_ENABLE