6 // Use 7 wide characters for keymaps
7 #define _______ KC_TRNS
11 #define _DV 0 // Base layer
12 #define _AL 1 // Alt char overlay
13 #define _GA 2 // Game layer
14 #define _NU 3 // Numbers layer
15 #define _SE 4 // Settings layer
16 #define _MO 5 // Mouse emulation
17 #define _MU 6 // Music mode
19 // Define short macros
20 #define UNDO LCTL(KC_Z)
21 #define REDO LCTL(KC_Y)
22 #define COPY LCTL(KC_C)
23 #define CUT LCTL(KC_X)
24 #define PASTE LCTL(KC_V)
27 #ifdef MOUSEKEY_ENABLE
28 #define MO_S_N KC_MS_WH_UP
29 #define MO_S_S KC_MS_WH_DOWN
30 #define MO_S_E KC_MS_WH_RIGHT
31 #define MO_S_W KC_MS_WH_LEFT
33 #define MO_S KC_MS_DOWN
34 #define MO_E KC_MS_RIGHT
35 #define MO_W KC_MS_LEFT
36 #define MO_CL_L KC_MS_BTN1
37 #define MO_CL_R KC_MS_BTN2
38 #define MO_CL_M KC_MS_BTN3
39 #define MO_CL_4 KC_MS_BTN4
40 #define MO_CL_5 KC_MS_BTN5
41 #define MO_AC_0 KC_MS_ACCEL0
42 #define MO_AC_1 KC_MS_ACCEL1
43 #define MO_AC_2 KC_MS_ACCEL2
63 // Define non-capitalized UTF shortcuts here
65 #define PHY_HBR UC(0x0127)
66 #define PHY_DEG UC(0x00b0)
67 #define CUR_LIR UC(0x20ba)
68 #define CUR_BIT UC(0x20bf)
69 #define CUR_EUR UC(0x20ac)
70 #define CUR_BPN UC(0x00a3)
71 #define CUR_YEN UC(0x00a5)
82 // Make only KC_NO be grabbed by music mode
84 #define MUSIC_MASK keycode == XXX
88 enum userspace_custom_keycodes {
89 // Turkish letters, with shifting
97 // Unicode mode switch
109 // Diagonal mouse movements
118 // Layer switches and lock functionality
129 // Do tap dancable semicolon key if available
130 #ifdef TAP_DANCE_ENABLE
131 #define TAPPING_TERM 300
132 #define TAPPING_TOGGLE 1
136 #define MY_SCL TD(SCL)
138 #define MY_SCL KC_SCLN
142 #define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
145 * ,------------------------------------------------------------------------.
146 * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
147 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
148 * | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
149 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
150 * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
151 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
152 * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
153 * `------------------------------------------------------------------------' */
155 KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
157 KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
159 K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
161 MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
162 #define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
164 /* Alternative character overlay
165 * ,------------------------------------------------------------------------.
166 * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
167 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
168 * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
169 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
170 * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
171 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
172 * | | | | | | || | Home|PgDwn| PgUp| End | |
173 * `------------------------------------------------------------------------' */
175 _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
177 _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
179 _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
181 _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
182 #define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
185 * ,------------------------------------------------------------------------.
186 * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
187 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
188 * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
189 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
190 * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
191 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
192 * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
193 * `------------------------------------------------------------------------' */
195 K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
197 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
199 _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
201 KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
202 #define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
205 * ,------------------------------------------------------------------------.
206 * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
207 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
208 * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
209 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
210 * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
211 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
212 * | | | | | | | | || | | | | | |
213 * `------------------------------------------------------------------------' */
215 K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
217 _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
219 _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
221 KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
222 #define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
225 * ,------------------------------------------------------------------------.
226 * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
227 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
228 * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
229 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
230 * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
231 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
232 * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
233 * `------------------------------------------------------------------------' */
235 BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
237 _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
239 K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
241 MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
242 #define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
245 * ,------------------------------------------------------------------------.
246 * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
247 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
248 * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
249 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
250 * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
251 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
252 * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
253 * `------------------------------------------------------------------------' */
255 K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
257 _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
259 _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
261 _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
262 #define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
265 * ,------------------------------------------------------------------------.
266 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
267 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
268 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
269 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
270 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
271 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
272 * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
273 * `------------------------------------------------------------------------'
275 #define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
276 #define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
277 #define MUSIC KM(MASK,MASK,MASK,MUSIC_4)