2 Copyright 2011, 2012, 2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
31 #include "backlight.h"
32 #ifdef BOOTMAGIC_ENABLE
33 # include "bootmagic.h"
37 #ifdef MOUSEKEY_ENABLE
38 # include "mousekey.h"
40 #ifdef PS2_MOUSE_ENABLE
41 # include "ps2_mouse.h"
43 #ifdef SERIAL_MOUSE_ENABLE
44 # include "serial_mouse.h"
46 #ifdef ADB_MOUSE_ENABLE
49 #ifdef RGBLIGHT_ENABLE
50 # include "rgblight.h"
53 #ifdef MATRIX_HAS_GHOST
54 static bool has_ghost_in_row(uint8_t row)
56 matrix_row_t matrix_row = matrix_get_row(row);
57 // No ghost exists when less than 2 keys are down on the row
58 if (((matrix_row - 1) & matrix_row) == 0)
61 // Ghost occurs when the row shares column line with other row
62 for (uint8_t i=0; i < MATRIX_ROWS; i++) {
63 if (i != row && (matrix_get_row(i) & matrix_row))
70 __attribute__ ((weak))
71 void matrix_setup(void) {
74 void keyboard_setup(void) {
78 void keyboard_init(void) {
81 #ifdef PS2_MOUSE_ENABLE
84 #ifdef SERIAL_MOUSE_ENABLE
87 #ifdef ADB_MOUSE_ENABLE
90 #ifdef BOOTMAGIC_ENABLE
95 #ifdef BACKLIGHT_ENABLE
98 #ifdef RGBLIGHT_ENABLE
101 #if defined(NKRO_ENABLE) && defined(FORCE_NKRO)
102 keyboard_nkro = true;
107 * Do keyboard routine jobs: scan mantrix, light LEDs, ...
108 * This is repeatedly called as fast as possible.
110 void keyboard_task(void)
112 static matrix_row_t matrix_prev[MATRIX_ROWS];
113 #ifdef MATRIX_HAS_GHOST
114 static matrix_row_t matrix_ghost[MATRIX_ROWS];
116 static uint8_t led_status = 0;
117 matrix_row_t matrix_row = 0;
118 matrix_row_t matrix_change = 0;
121 for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
122 matrix_row = matrix_get_row(r);
123 matrix_change = matrix_row ^ matrix_prev[r];
125 #ifdef MATRIX_HAS_GHOST
126 if (has_ghost_in_row(r)) {
127 /* Keep track of whether ghosted status has changed for
128 * debugging. But don't update matrix_prev until un-ghosted, or
129 * the last key would be lost.
131 if (debug_matrix && matrix_ghost[r] != matrix_row) {
134 matrix_ghost[r] = matrix_row;
137 matrix_ghost[r] = matrix_row;
139 if (debug_matrix) matrix_print();
140 for (uint8_t c = 0; c < MATRIX_COLS; c++) {
141 if (matrix_change & ((matrix_row_t)1<<c)) {
142 action_exec((keyevent_t){
143 .key = (keypos_t){ .row = r, .col = c },
144 .pressed = (matrix_row & ((matrix_row_t)1<<c)),
145 .time = (timer_read() | 1) /* time should not be 0 */
147 // record a processed key
148 matrix_prev[r] ^= ((matrix_row_t)1<<c);
149 // process a key per task call
150 goto MATRIX_LOOP_END;
155 // call with pseudo tick event when no real key event.
160 #ifdef MOUSEKEY_ENABLE
161 // mousekey repeat & acceleration
165 #ifdef PS2_MOUSE_ENABLE
169 #ifdef SERIAL_MOUSE_ENABLE
173 #ifdef ADB_MOUSE_ENABLE
178 if (led_status != host_keyboard_leds()) {
179 led_status = host_keyboard_leds();
180 keyboard_set_leds(led_status);
184 void keyboard_set_leds(uint8_t leds)
186 if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }