5 #include "action_layer.h"
14 /** \brief Default Layer State
16 uint32_t default_layer_state = 0;
18 /** \brief Default Layer State Set At user Level
23 uint32_t default_layer_state_set_user(uint32_t state) {
27 /** \brief Default Layer State Set At Keyboard Level
32 uint32_t default_layer_state_set_kb(uint32_t state) {
33 return default_layer_state_set_user(state);
36 /** \brief Default Layer State Set
40 static void default_layer_state_set(uint32_t state)
42 state = default_layer_state_set_kb(state);
43 debug("default_layer_state: ");
44 default_layer_debug(); debug(" to ");
45 default_layer_state = state;
46 default_layer_debug(); debug("\n");
47 #ifdef STRICT_LAYER_RELEASE
48 clear_keyboard_but_mods(); // To avoid stuck keys
50 clear_keyboard_but_mods_and_keys(); // Don't reset held keys
54 /** \brief Default Layer Print
58 void default_layer_debug(void)
60 dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
63 /** \brief Default Layer Set
67 void default_layer_set(uint32_t state)
69 default_layer_state_set(state);
72 #ifndef NO_ACTION_LAYER
73 /** \brief Default Layer Or
77 void default_layer_or(uint32_t state)
79 default_layer_state_set(default_layer_state | state);
81 /** \brief Default Layer And
85 void default_layer_and(uint32_t state)
87 default_layer_state_set(default_layer_state & state);
89 /** \brief Default Layer Xor
93 void default_layer_xor(uint32_t state)
95 default_layer_state_set(default_layer_state ^ state);
100 #ifndef NO_ACTION_LAYER
101 /** \brief Keymap Layer State
103 uint32_t layer_state = 0;
105 /** \brief Layer state set user
109 __attribute__((weak))
110 uint32_t layer_state_set_user(uint32_t state) {
114 /** \brief Layer state set keyboard
118 __attribute__((weak))
119 uint32_t layer_state_set_kb(uint32_t state) {
120 return layer_state_set_user(state);
123 /** \brief Layer state set
127 void layer_state_set(uint32_t state)
129 state = layer_state_set_kb(state);
130 dprint("layer_state: ");
131 layer_debug(); dprint(" to ");
133 layer_debug(); dprintln();
134 #ifdef STRICT_LAYER_RELEASE
135 clear_keyboard_but_mods(); // To avoid stuck keys
137 clear_keyboard_but_mods_and_keys(); // Don't reset held keys
141 /** \brief Layer clear
145 void layer_clear(void)
150 /** \brief Layer state is
154 bool layer_state_is(uint8_t layer)
156 return layer_state_cmp(layer_state, layer);
159 /** \brief Layer state compare
163 bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
164 if (!cmp_layer_state) { return layer == 0; }
165 return (cmp_layer_state & (1UL<<layer)) != 0;
168 /** \brief Layer move
172 void layer_move(uint8_t layer)
174 layer_state_set(1UL<<layer);
181 void layer_on(uint8_t layer)
183 layer_state_set(layer_state | (1UL<<layer));
190 void layer_off(uint8_t layer)
192 layer_state_set(layer_state & ~(1UL<<layer));
195 /** \brief Layer invert
199 void layer_invert(uint8_t layer)
201 layer_state_set(layer_state ^ (1UL<<layer));
208 void layer_or(uint32_t state)
210 layer_state_set(layer_state | state);
216 void layer_and(uint32_t state)
218 layer_state_set(layer_state & state);
224 void layer_xor(uint32_t state)
226 layer_state_set(layer_state ^ state);
229 /** \brief Layer debug printing
233 void layer_debug(void)
235 dprintf("%08lX(%u)", layer_state, biton32(layer_state));
239 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
240 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
242 void update_source_layers_cache(keypos_t key, uint8_t layer)
244 const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
245 const uint8_t storage_row = key_number / 8;
246 const uint8_t storage_bit = key_number % 8;
248 for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
249 source_layers_cache[storage_row][bit_number] ^=
250 (-((layer & (1U << bit_number)) != 0)
251 ^ source_layers_cache[storage_row][bit_number])
252 & (1U << storage_bit);
256 uint8_t read_source_layers_cache(keypos_t key)
258 const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
259 const uint8_t storage_row = key_number / 8;
260 const uint8_t storage_bit = key_number % 8;
263 for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
265 ((source_layers_cache[storage_row][bit_number]
266 & (1U << storage_bit)) != 0)
274 /** \brief Store or get action (FIXME: Needs better summary)
276 * Make sure the action triggered when the key is released is the same
277 * one as the one triggered on press. It's important for the mod keys
278 * when the layer is switched after the down event but before the up
279 * event as they may get stuck otherwise.
281 action_t store_or_get_action(bool pressed, keypos_t key)
283 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
284 if (disable_action_cache) {
285 return layer_switch_get_action(key);
291 layer = layer_switch_get_layer(key);
292 update_source_layers_cache(key, layer);
295 layer = read_source_layers_cache(key);
297 return action_for_key(layer, key);
299 return layer_switch_get_action(key);
304 /** \brief Layer switch get layer
308 int8_t layer_switch_get_layer(keypos_t key)
310 #ifndef NO_ACTION_LAYER
312 action.code = ACTION_TRANSPARENT;
314 uint32_t layers = layer_state | default_layer_state;
315 /* check top layer first */
316 for (int8_t i = 31; i >= 0; i--) {
317 if (layers & (1UL<<i)) {
318 action = action_for_key(i, key);
319 if (action.code != ACTION_TRANSPARENT) {
324 /* fall back to layer 0 */
327 return biton32(default_layer_state);
331 /** \brief Layer switch get layer
335 action_t layer_switch_get_action(keypos_t key)
337 return action_for_key(layer_switch_get_layer(key), key);