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Merge branch 'master' into debounce_refactor
[qmk_firmware.git] / tmk_core / common / action_layer.c
1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "util.h"
5 #include "action_layer.h"
6
7 #ifdef DEBUG_ACTION
8 #include "debug.h"
9 #else
10 #include "nodebug.h"
11 #endif
12
13
14 /** \brief Default Layer State
15  */
16 uint32_t default_layer_state = 0;
17
18 /** \brief Default Layer State Set At user Level
19  *
20  * FIXME: Needs docs
21  */
22 __attribute__((weak))
23 uint32_t default_layer_state_set_user(uint32_t state) {
24     return state;
25 }
26
27 /** \brief Default Layer State Set At Keyboard Level
28  *
29  * FIXME: Needs docs
30  */
31 __attribute__((weak))
32 uint32_t default_layer_state_set_kb(uint32_t state) {
33     return default_layer_state_set_user(state);
34 }
35
36 /** \brief Default Layer State Set
37  *
38  * FIXME: Needs docs
39  */
40 static void default_layer_state_set(uint32_t state)
41 {
42     state = default_layer_state_set_kb(state);
43     debug("default_layer_state: ");
44     default_layer_debug(); debug(" to ");
45     default_layer_state = state;
46     default_layer_debug(); debug("\n");
47 #ifdef STRICT_LAYER_RELEASE
48     clear_keyboard_but_mods(); // To avoid stuck keys
49 #else
50     clear_keyboard_but_mods_and_keys(); // Don't reset held keys
51 #endif
52 }
53
54 /** \brief Default Layer Print
55  *
56  * FIXME: Needs docs
57  */
58 void default_layer_debug(void)
59 {
60     dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
61 }
62
63 /** \brief Default Layer Set
64  *
65  * FIXME: Needs docs
66  */
67 void default_layer_set(uint32_t state)
68 {
69     default_layer_state_set(state);
70 }
71
72 #ifndef NO_ACTION_LAYER
73 /** \brief Default Layer Or
74  *
75  * FIXME: Needs docs
76  */
77 void default_layer_or(uint32_t state)
78 {
79     default_layer_state_set(default_layer_state | state);
80 }
81 /** \brief Default Layer And
82  *
83  * FIXME: Needs docs
84  */
85 void default_layer_and(uint32_t state)
86 {
87     default_layer_state_set(default_layer_state & state);
88 }
89 /** \brief Default Layer Xor
90  *
91  * FIXME: Needs docs
92  */
93 void default_layer_xor(uint32_t state)
94 {
95     default_layer_state_set(default_layer_state ^ state);
96 }
97 #endif
98
99
100 #ifndef NO_ACTION_LAYER
101 /** \brief Keymap Layer State
102  */
103 uint32_t layer_state = 0;
104
105 /** \brief Layer state set user
106  *
107  * FIXME: Needs docs
108  */
109 __attribute__((weak))
110 uint32_t layer_state_set_user(uint32_t state) {
111     return state;
112 }
113
114 /** \brief Layer state set keyboard
115  *
116  * FIXME: Needs docs
117  */
118 __attribute__((weak))
119 uint32_t layer_state_set_kb(uint32_t state) {
120     return layer_state_set_user(state);
121 }
122
123 /** \brief Layer state set
124  *
125  * FIXME: Needs docs
126  */
127 void layer_state_set(uint32_t state)
128 {
129     state = layer_state_set_kb(state);
130     dprint("layer_state: ");
131     layer_debug(); dprint(" to ");
132     layer_state = state;
133     layer_debug(); dprintln();
134 #ifdef STRICT_LAYER_RELEASE
135     clear_keyboard_but_mods(); // To avoid stuck keys
136 #else
137     clear_keyboard_but_mods_and_keys(); // Don't reset held keys
138 #endif
139 }
140
141 /** \brief Layer clear
142  *
143  * FIXME: Needs docs
144  */
145 void layer_clear(void)
146 {
147     layer_state_set(0);
148 }
149
150 /** \brief Layer state is
151  *
152  * FIXME: Needs docs
153  */
154 bool layer_state_is(uint8_t layer)
155 {
156     return layer_state_cmp(layer_state, layer);
157 }
158
159 /** \brief Layer state compare
160  *
161  * FIXME: Needs docs
162  */
163 bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
164     if (!cmp_layer_state) { return layer == 0; }
165     return (cmp_layer_state & (1UL<<layer)) != 0;
166 }
167
168 /** \brief Layer move
169  *
170  * FIXME: Needs docs
171  */
172 void layer_move(uint8_t layer)
173 {
174     layer_state_set(1UL<<layer);
175 }
176
177 /** \brief Layer on
178  *
179  * FIXME: Needs docs
180  */
181 void layer_on(uint8_t layer)
182 {
183     layer_state_set(layer_state | (1UL<<layer));
184 }
185
186 /** \brief Layer off
187  *
188  * FIXME: Needs docs
189  */
190 void layer_off(uint8_t layer)
191 {
192     layer_state_set(layer_state & ~(1UL<<layer));
193 }
194
195 /** \brief Layer invert
196  *
197  * FIXME: Needs docs
198  */
199 void layer_invert(uint8_t layer)
200 {
201     layer_state_set(layer_state ^ (1UL<<layer));
202 }
203
204 /** \brief Layer or
205  *
206  * FIXME: Needs docs
207  */
208 void layer_or(uint32_t state)
209 {
210     layer_state_set(layer_state | state);
211 }
212 /** \brief Layer and
213  *
214  * FIXME: Needs docs
215  */
216 void layer_and(uint32_t state)
217 {
218     layer_state_set(layer_state & state);
219 }
220 /** \brief Layer xor
221  *
222  * FIXME: Needs docs
223  */
224 void layer_xor(uint32_t state)
225 {
226     layer_state_set(layer_state ^ state);
227 }
228
229 /** \brief Layer debug printing
230  *
231  * FIXME: Needs docs
232  */
233 void layer_debug(void)
234 {
235     dprintf("%08lX(%u)", layer_state, biton32(layer_state));
236 }
237 #endif
238
239 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
240 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
241
242 void update_source_layers_cache(keypos_t key, uint8_t layer)
243 {
244     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
245     const uint8_t storage_row = key_number / 8;
246     const uint8_t storage_bit = key_number % 8;
247
248     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
249         source_layers_cache[storage_row][bit_number] ^=
250             (-((layer & (1U << bit_number)) != 0)
251              ^ source_layers_cache[storage_row][bit_number])
252             & (1U << storage_bit);
253     }
254 }
255
256 uint8_t read_source_layers_cache(keypos_t key)
257 {
258     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
259     const uint8_t storage_row = key_number / 8;
260     const uint8_t storage_bit = key_number % 8;
261     uint8_t layer = 0;
262
263     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
264         layer |=
265             ((source_layers_cache[storage_row][bit_number]
266               & (1U << storage_bit)) != 0)
267             << bit_number;
268     }
269
270     return layer;
271 }
272 #endif
273
274 /** \brief Store or get action (FIXME: Needs better summary)
275  *
276  * Make sure the action triggered when the key is released is the same
277  * one as the one triggered on press. It's important for the mod keys
278  * when the layer is switched after the down event but before the up
279  * event as they may get stuck otherwise.
280  */
281 action_t store_or_get_action(bool pressed, keypos_t key)
282 {
283 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
284     if (disable_action_cache) {
285         return layer_switch_get_action(key);
286     }
287
288     uint8_t layer;
289
290     if (pressed) {
291         layer = layer_switch_get_layer(key);
292         update_source_layers_cache(key, layer);
293     }
294     else {
295         layer = read_source_layers_cache(key);
296     }
297     return action_for_key(layer, key);
298 #else
299     return layer_switch_get_action(key);
300 #endif
301 }
302
303
304 /** \brief Layer switch get layer
305  *
306  * FIXME: Needs docs
307  */
308 int8_t layer_switch_get_layer(keypos_t key)
309 {
310 #ifndef NO_ACTION_LAYER
311     action_t action;
312     action.code = ACTION_TRANSPARENT;
313
314     uint32_t layers = layer_state | default_layer_state;
315     /* check top layer first */
316     for (int8_t i = 31; i >= 0; i--) {
317         if (layers & (1UL<<i)) {
318             action = action_for_key(i, key);
319             if (action.code != ACTION_TRANSPARENT) {
320                 return i;
321             }
322         }
323     }
324     /* fall back to layer 0 */
325     return 0;
326 #else
327     return biton32(default_layer_state);
328 #endif
329 }
330
331 /** \brief Layer switch get layer
332  *
333  * FIXME: Needs docs
334  */
335 action_t layer_switch_get_action(keypos_t key)
336 {
337     return action_for_key(layer_switch_get_layer(key), key);
338 }